Browse Source

Uppercase XYZE on Graphical LCD

Scott Lahteine 8 years ago
parent
commit
f90a8661cb

+ 4
- 4
Marlin/language_an.h View File

93
 #define MSG_VZ_JERK                         "Vz-jerk"
93
 #define MSG_VZ_JERK                         "Vz-jerk"
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 #define MSG_VE_JERK                         "Ves-jerk"
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 #define MSG_VE_JERK                         "Ves-jerk"
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 #define MSG_VMAX                            "Vmax"
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 #define MSG_VMAX                            "Vmax"
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-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
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-#define MSG_E                               "y"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_AMAX                            "Amax"
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 #define MSG_AMAX                            "Amax"

+ 4
- 4
Marlin/language_bg.h View File

94
 #define MSG_VZ_JERK                         "Vz-jerk"
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 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
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 #define MSG_VE_JERK                         "Ve-jerk"
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 #define MSG_VMAX                            "Vmax "
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 #define MSG_VMAX                            "Vmax "
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-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
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-#define MSG_E                               "e"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
101
 #define MSG_VMIN                            "Vmin"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_AMAX                            "Amax "
103
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_ca.h View File

94
 #define MSG_VZ_JERK                         "Vz-jerk"
94
 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
96
 #define MSG_VMAX                            "Vmax "
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 #define MSG_VMAX                            "Vmax "
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-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
101
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VMIN                            "Vmin"
102
 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_VTRAV_MIN                       "VTrav min"
103
 #define MSG_AMAX                            "Amax "
103
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_cn.h View File

92
 #define MSG_VZ_JERK                         "Vz-jerk"
92
 #define MSG_VZ_JERK                         "Vz-jerk"
93
 #define MSG_VE_JERK                         "Ve-jerk"
93
 #define MSG_VE_JERK                         "Ve-jerk"
94
 #define MSG_VMAX                            "Vmax "
94
 #define MSG_VMAX                            "Vmax "
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-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
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-#define MSG_E                               "e"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VTRAV_MIN                       "VTrav min"
100
 #define MSG_VTRAV_MIN                       "VTrav min"
101
 #define MSG_AMAX                            "Amax "
101
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_cz.h View File

99
 #define MSG_VZ_JERK                         "Vz-jerk"
99
 #define MSG_VZ_JERK                         "Vz-jerk"
100
 #define MSG_VE_JERK                         "Ve-jerk"
100
 #define MSG_VE_JERK                         "Ve-jerk"
101
 #define MSG_VMAX                            "Vmax "
101
 #define MSG_VMAX                            "Vmax "
102
-#define MSG_X                               "x"
103
-#define MSG_Y                               "y"
104
-#define MSG_Z                               "z"
105
-#define MSG_E                               "e"
102
+#define MSG_X                               "X"
103
+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
105
+#define MSG_E                               "E"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_AMAX                            "Amax "
108
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_da.h View File

95
 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VZ_JERK                         "Vz-jerk"
96
 #define MSG_VE_JERK                         "Ve-jerk"
96
 #define MSG_VE_JERK                         "Ve-jerk"
97
 #define MSG_VMAX                            "Vmax "
97
 #define MSG_VMAX                            "Vmax "
98
-#define MSG_X                               "x"
99
-#define MSG_Y                               "y"
100
-#define MSG_Z                               "z"
101
-#define MSG_E                               "e"
98
+#define MSG_X                               "X"
99
+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
102
 #define MSG_VMIN                            "Vmin"
102
 #define MSG_VMIN                            "Vmin"
103
 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_VTRAV_MIN                       "VTrav min"
104
 #define MSG_AMAX                            "Amax "
104
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_de.h View File

95
 #define MSG_VZ_JERK                         "V z  Ruck"
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 #define MSG_VZ_JERK                         "V z  Ruck"
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 #define MSG_VE_JERK                         "V e  Ruck"
96
 #define MSG_VE_JERK                         "V e  Ruck"
97
 #define MSG_VMAX                            "V max " // space by purpose
97
 #define MSG_VMAX                            "V max " // space by purpose
98
-#define MSG_X                               "x"
99
-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
101
-#define MSG_E                               "e"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
102
 #define MSG_VMIN                            "V min"
102
 #define MSG_VMIN                            "V min"
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 #define MSG_VTRAV_MIN                       "VTrav min"
103
 #define MSG_VTRAV_MIN                       "VTrav min"
104
 #define MSG_AMAX                            "A max " // space by purpose
104
 #define MSG_AMAX                            "A max " // space by purpose

+ 4
- 4
Marlin/language_en.h View File

272
   #define MSG_VMAX                            "Vmax "
272
   #define MSG_VMAX                            "Vmax "
273
 #endif
273
 #endif
274
 #ifndef MSG_X
274
 #ifndef MSG_X
275
-  #define MSG_X                               "x"
275
+  #define MSG_X                               "X"
276
 #endif
276
 #endif
277
 #ifndef MSG_Y
277
 #ifndef MSG_Y
278
-  #define MSG_Y                               "y"
278
+  #define MSG_Y                               "Y"
279
 #endif
279
 #endif
280
 #ifndef MSG_Z
280
 #ifndef MSG_Z
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-  #define MSG_Z                               "z"
281
+  #define MSG_Z                               "Z"
282
 #endif
282
 #endif
283
 #ifndef MSG_E
283
 #ifndef MSG_E
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-  #define MSG_E                               "e"
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+  #define MSG_E                               "E"
285
 #endif
285
 #endif
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 #ifndef MSG_VMIN
286
 #ifndef MSG_VMIN
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   #define MSG_VMIN                            "Vmin"
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   #define MSG_VMIN                            "Vmin"

+ 4
- 4
Marlin/language_es.h View File

94
 #define MSG_VZ_JERK                         "Vz-jerk"
94
 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
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 #define MSG_VE_JERK                         "Ve-jerk"
96
 #define MSG_VMAX                            "Vmax"
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 #define MSG_VMAX                            "Vmax"
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-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VTRAV_MIN                       "Vel. viaje min"
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 #define MSG_VTRAV_MIN                       "Vel. viaje min"
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 #define MSG_AMAX                            "Acel. max"
103
 #define MSG_AMAX                            "Acel. max"

+ 4
- 4
Marlin/language_eu.h View File

93
 #define MSG_VZ_JERK                         "Vz-astindua"
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 #define MSG_VZ_JERK                         "Vz-astindua"
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 #define MSG_VE_JERK                         "Ve-astindua"
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 #define MSG_VE_JERK                         "Ve-astindua"
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 #define MSG_VMAX                            "Vmax "
95
 #define MSG_VMAX                            "Vmax "
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-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
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-#define MSG_Z                               "z"
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-#define MSG_E                               "e"
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+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VMIN                            "Vmin"
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 #define MSG_VTRAV_MIN                       "VTrav min"
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 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_AMAX                            "Amax "
102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_fi.h View File

93
 #define MSG_VZ_JERK                         "Vz-jerk"
93
 #define MSG_VZ_JERK                         "Vz-jerk"
94
 #define MSG_VE_JERK                         "Ve-jerk"
94
 #define MSG_VE_JERK                         "Ve-jerk"
95
 #define MSG_VMAX                            "Vmax "
95
 #define MSG_VMAX                            "Vmax "
96
-#define MSG_X                               "x"
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-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
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-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
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+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
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 #define MSG_VMIN                            "Vmin"
100
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VTRAV_MIN                       "VLiike min"
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 #define MSG_VTRAV_MIN                       "VLiike min"
102
 #define MSG_AMAX                            "Amax "
102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_fr.h View File

95
 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VZ_JERK                         "Vz-jerk"
96
 #define MSG_VE_JERK                         "Ve-jerk"
96
 #define MSG_VE_JERK                         "Ve-jerk"
97
 #define MSG_VMAX                            "Vmax"
97
 #define MSG_VMAX                            "Vmax"
98
-#define MSG_X                               "x"
99
-#define MSG_Y                               "y"
100
-#define MSG_Z                               "z"
101
-#define MSG_E                               "e"
98
+#define MSG_X                               "X"
99
+#define MSG_Y                               "Y"
100
+#define MSG_Z                               "Z"
101
+#define MSG_E                               "E"
102
 #define MSG_VMIN                            "Vmin"
102
 #define MSG_VMIN                            "Vmin"
103
 #define MSG_VTRAV_MIN                       "Vdepl min"
103
 #define MSG_VTRAV_MIN                       "Vdepl min"
104
 #define MSG_AMAX                            "Amax "
104
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_gl.h View File

92
 #define MSG_VZ_JERK                         "Vz-jerk"
92
 #define MSG_VZ_JERK                         "Vz-jerk"
93
 #define MSG_VE_JERK                         "Ve-jerk"
93
 #define MSG_VE_JERK                         "Ve-jerk"
94
 #define MSG_VMAX                            "Vmax "
94
 #define MSG_VMAX                            "Vmax "
95
-#define MSG_X                               "x"
96
-#define MSG_Y                               "y"
97
-#define MSG_Z                               "z"
98
-#define MSG_E                               "e"
95
+#define MSG_X                               "X"
96
+#define MSG_Y                               "Y"
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+#define MSG_Z                               "Z"
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+#define MSG_E                               "E"
99
 #define MSG_VMIN                            "Vmin"
99
 #define MSG_VMIN                            "Vmin"
100
 #define MSG_VTRAV_MIN                       "VTrav min"
100
 #define MSG_VTRAV_MIN                       "VTrav min"
101
 #define MSG_AMAX                            "Amax "
101
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_it.h View File

94
 #define MSG_VZ_JERK                         "Vz-jerk"
94
 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
96
 #define MSG_VMAX                            "Vmax "
96
 #define MSG_VMAX                            "Vmax "
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VMIN                            "Vmin"
102
 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_VTRAV_MIN                       "VTrav min"
103
 #define MSG_AMAX                            "Amax "
103
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_nl.h View File

93
 #define MSG_VZ_JERK                         "Vz-jerk"
93
 #define MSG_VZ_JERK                         "Vz-jerk"
94
 #define MSG_VE_JERK                         "Ve-jerk"
94
 #define MSG_VE_JERK                         "Ve-jerk"
95
 #define MSG_VMAX                            "Vmax "
95
 #define MSG_VMAX                            "Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100
 #define MSG_VMIN                            "Vmin"
100
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VTRAV_MIN                       "VTrav min"
101
 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_AMAX                            "Amax "
102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pl.h View File

93
 #define MSG_VZ_JERK                         "Zryw Vz"
93
 #define MSG_VZ_JERK                         "Zryw Vz"
94
 #define MSG_VE_JERK                         "Zryw Ve"
94
 #define MSG_VE_JERK                         "Zryw Ve"
95
 #define MSG_VMAX                            "Vmax"
95
 #define MSG_VMAX                            "Vmax"
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100
 #define MSG_VMIN                            "Vmin"
100
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VTRAV_MIN                       "Vskok min"
101
 #define MSG_VTRAV_MIN                       "Vskok min"
102
 #define MSG_AMAX                            "Amax"
102
 #define MSG_AMAX                            "Amax"

+ 4
- 4
Marlin/language_pt-br.h View File

93
 #define MSG_VZ_JERK                         "jogo VZ"
93
 #define MSG_VZ_JERK                         "jogo VZ"
94
 #define MSG_VE_JERK                         "jogo VE"
94
 #define MSG_VE_JERK                         "jogo VE"
95
 #define MSG_VMAX                            " Vmax "
95
 #define MSG_VMAX                            " Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100
 #define MSG_VMIN                            "Vmin"
100
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VTRAV_MIN                       "VTrav min"
101
 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_AMAX                            "Amax "
102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pt-br_utf8.h View File

93
 #define MSG_VZ_JERK                         "jogo VZ"
93
 #define MSG_VZ_JERK                         "jogo VZ"
94
 #define MSG_VE_JERK                         "jogo VE"
94
 #define MSG_VE_JERK                         "jogo VE"
95
 #define MSG_VMAX                            " Vmax "
95
 #define MSG_VMAX                            " Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100
 #define MSG_VMIN                            "Vmin"
100
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VTRAV_MIN                       "VTrav min"
101
 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_AMAX                            "Amax "
102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pt.h View File

98
 #define MSG_VZ_JERK                         "Vz-jerk"
98
 #define MSG_VZ_JERK                         "Vz-jerk"
99
 #define MSG_VE_JERK                         "Ve-jerk"
99
 #define MSG_VE_JERK                         "Ve-jerk"
100
 #define MSG_VMAX                            " Vmax "
100
 #define MSG_VMAX                            " Vmax "
101
-#define MSG_X                               "x"
102
-#define MSG_Y                               "y"
103
-#define MSG_Z                               "z"
104
-#define MSG_E                               "e"
101
+#define MSG_X                               "X"
102
+#define MSG_Y                               "Y"
103
+#define MSG_Z                               "Z"
104
+#define MSG_E                               "E"
105
 #define MSG_VMIN                            "Vmin"
105
 #define MSG_VMIN                            "Vmin"
106
 #define MSG_VTRAV_MIN                       "VTrav min"
106
 #define MSG_VTRAV_MIN                       "VTrav min"
107
 #define MSG_AMAX                            "Amax "
107
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pt_utf8.h View File

98
 #define MSG_VZ_JERK                         "Vz-jerk"
98
 #define MSG_VZ_JERK                         "Vz-jerk"
99
 #define MSG_VE_JERK                         "Ve-jerk"
99
 #define MSG_VE_JERK                         "Ve-jerk"
100
 #define MSG_VMAX                            " Vmax "
100
 #define MSG_VMAX                            " Vmax "
101
-#define MSG_X                               "x"
102
-#define MSG_Y                               "y"
103
-#define MSG_Z                               "z"
104
-#define MSG_E                               "e"
101
+#define MSG_X                               "X"
102
+#define MSG_Y                               "Y"
103
+#define MSG_Z                               "Z"
104
+#define MSG_E                               "E"
105
 #define MSG_VMIN                            "Vmin"
105
 #define MSG_VMIN                            "Vmin"
106
 #define MSG_VTRAV_MIN                       "VTrav min"
106
 #define MSG_VTRAV_MIN                       "VTrav min"
107
 #define MSG_AMAX                            "Amax "
107
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_ru.h View File

94
 #define MSG_VZ_JERK                         "Vz-jerk"
94
 #define MSG_VZ_JERK                         "Vz-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
95
 #define MSG_VE_JERK                         "Ve-jerk"
96
 #define MSG_VMAX                            "Vmax "
96
 #define MSG_VMAX                            "Vmax "
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101
 #define MSG_VMIN                            "Vmin"
101
 #define MSG_VMIN                            "Vmin"
102
 #define MSG_VTRAV_MIN                       "VTrav min"
102
 #define MSG_VTRAV_MIN                       "VTrav min"
103
 #define MSG_AMAX                            "Amax"
103
 #define MSG_AMAX                            "Amax"

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