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Use multiplier edit item for mesh point editing

Scott Lahteine 6 jaren geleden
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commit
fed84f2961
1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1
    1
      Marlin/src/lcd/menu/menu_bed_leveling.cpp

+ 1
- 1
Marlin/src/lcd/menu/menu_bed_leveling.cpp Bestand weergeven

212
     MENU_BACK(MSG_BED_LEVELING);
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     MENU_BACK(MSG_BED_LEVELING);
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     MENU_ITEM_EDIT(int8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1);
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     MENU_ITEM_EDIT(int8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1);
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     MENU_ITEM_EDIT(int8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1);
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     MENU_ITEM_EDIT(int8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1);
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-    MENU_ITEM_EDIT_CALLBACK(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
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+    MENU_MULTIPLIER_ITEM_EDIT_CALLBACK(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
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     END_MENU();
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     END_MENU();
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   }
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   }
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