Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
- Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
* Make lcd_quick_feedback argument optional
* Add click_to_cancel option to wait_for_hotend/bed
* Have G26 use the active nozzle and wait_for_hotend/bed
* Use wait_for_release in UBL G29
* Add 'T' parameter to G26 for an initial tool-change
2.0 IDEX Independent z offset and other fixes (#11862)
* Add Formbot Raptor board
Co-Authored-By: InsanityAutomation <insanityautomation@users.noreply.github.com>
* Add a second Z probe Z offset
Co-Authored-By: InsanityAutomation <insanityautomation@users.noreply.github.com>
* Modify method to utilize live adjustment of hotend z offset
Should probably move config option to babystepping and rename as it may now apply to all multiextruder systems
* Move config item and catchup other code to current method
Convert UBL mesh tilting to all use the same algorithm (#9204)
A number of regressions were patched also. The UBL G29 P2 and P4 Press and Hold had stopped working. It is very possible this is broken in the bugfix_v1.1.x branch also.
The main purpose of the Pull Request is to get the 3-Point mesh tilting to use the LSF algorithm just like the grid based mesh tilt. This simplifies the logic and reduces the code size some what. But the real reason to do it is the 3-Point case can be solved exactly. And by feeding these numbers into the LSF algorithm it provides a way to check all that code for 'correctness'.