* UBL_DELTA post merge cleanup:
fix fade_height, lost during some previous merge
fix float cx,cy which are not const
move repeated z_cxcy calc line inside loop
style fixes and comment fixes/alignment
* Update ubl_motion.cpp
remove unnecessary parentheses
* Update Conditionals_post.h
Change name of define to more accurate meaning:
UBL_GRANULAR_SEGMENTATION_FOR_CARTESIAN
which is not and should not be the default for cartesians with UBL.
G26's default behaviour ought to be the entire mesh (#6726)
Adding the capability to specify ahead of time how much of the validation pattern to print made it so by default G26 only did one circle and no connecting lines.
It is more natural for the unsophisticated user to just do the entire mesh (bed). We default the repetition count to GRID_MAX_POINTS+1 to insure we get every last one of them!
Setup FolgerTech-i3-2020 files better for the user (#6724)
UltiPanel was enabled, but technically, it is a REPRAP_DISCOUNT_SMART_CONTROLLER
Either configuration works on the machine. But we want it 'Right'.
Setup the Proportional Font spacing so columns line up nicer on PronterFace and Repetier Host.
M421 Mesh Point Offset and misc. UBL clean up (#6685)
* M421 Mesh Point Offset and misc. UBL clean up
Allow M421 to accept an offset as well as absolute value for a specified
mesh point.
And misc. UBL clean up to reduce redundent code.
* Better error checking for M421
* Fix M421 Y index bug
I just noticed.... We've had a Y index bug for who knows how long?
- Allows for specifying number of points to print/validate, using 'R' code like with G29 P4 Rx
- Moved the code for Random to 'M' so we could be consistent with G29 P4
- G26 instructions indenting/cleanup