/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * M421.cpp - Unified Bed Leveling */ #include "../../../inc/MarlinConfig.h" #if ENABLED(AUTO_BED_LEVELING_UBL) #include "../../gcode.h" #include "../../../feature/bedlevel/bedlevel.h" #if ENABLED(EXTENSIBLE_UI) #include "../../../lcd/extui/ui_api.h" #endif /** * M421: Set a single Mesh Bed Leveling Z coordinate * * Usage: * M421 I J Z : Set the Mesh Point IJ to the Z value * M421 I J Q : Add the Q value to the Mesh Point IJ * M421 I J N : Set the Mesh Point IJ to NAN (not set) * M421 C Z : Set the closest Mesh Point to the Z value * M421 C Q : Add the Q value to the closest Mesh Point */ void GcodeSuite::M421() { xy_int8_t ij = { int8_t(parser.intval('I', -1)), int8_t(parser.intval('J', -1)) }; const bool hasI = ij.x >= 0, hasJ = ij.y >= 0, hasC = parser.seen_test('C'), hasN = parser.seen_test('N'), hasZ = parser.seen('Z'), hasQ = !hasZ && parser.seen('Q'); if (hasC) ij = ubl.find_closest_mesh_point_of_type(CLOSEST, current_position); // Test for bad parameter combinations if (int(hasC) + int(hasI && hasJ) != 1 || !(hasZ || hasQ || hasN)) SERIAL_ERROR_MSG(STR_ERR_M421_PARAMETERS); // Test for I J out of range else if (!WITHIN(ij.x, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(ij.y, 0, GRID_MAX_POINTS_Y - 1)) SERIAL_ERROR_MSG(STR_ERR_MESH_XY); else { float &zval = ubl.z_values[ij.x][ij.y]; // Altering this Mesh Point zval = hasN ? NAN : parser.value_linear_units() + (hasQ ? zval : 0); // N=NAN, Z=NEWVAL, or Q=ADDVAL TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(ij.x, ij.y, zval)); // Ping ExtUI in case it's showing the mesh } } #endif // AUTO_BED_LEVELING_UBL