My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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language_test.h 11KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * TEST
  24. *
  25. * LCD Menu Messages
  26. * See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
  27. *
  28. */
  29. #ifndef LANGUAGE_TEST_H
  30. #define LANGUAGE_TEST_H
  31. // Select ONE of the following Mappers.
  32. // They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
  33. // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
  34. //
  35. // a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
  36. // If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
  37. // "\xxx" symbols. All Symbols are only one byte long.
  38. // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
  39. // In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
  40. // So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
  41. // and D1.
  42. // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
  43. // I hope the pages E282 and E283 are sufficient to write katakana.
  44. // Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
  45. // impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
  46. #define MAPPER_NON // For direct ascii codes ( until now all languages except ru, de, fi, kana_utf8, ... )
  47. //#define MAPPER_C2C3 // For most European languages when language file is in utf8
  48. //#define MAPPER_D0D1 // For Cyrillic
  49. //#define MAPPER_E382E383 // For Katakana
  50. // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
  51. //#define SIMULATE_ROMFONT
  52. // Select the better font for full graphic displays.
  53. //#define DISPLAY_CHARSET_ISO10646_1
  54. //#define DISPLAY_CHARSET_ISO10646_5
  55. //#define DISPLAY_CHARSET_ISO10646_KANA
  56. // next 5 lines select variants in this file only
  57. #define DISPLAYTEST
  58. //#define WEST
  59. //#define CYRIL
  60. //#define KANA
  61. // TESTSTRINGS
  62. #define STRG_ASCII_2 " !\"#$%&'()*+,-./"
  63. #define STRG_ASCII_3 "0123456789:;<=>?"
  64. #define STRG_ASCII_4 "@ABCDEFGHIJKLMNO"
  65. #define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_"
  66. #define STRG_ASCII_6 "`abcdefghijklmno"
  67. #define STRG_ASCII_7 "pqrstuvwxyz{|}~"
  68. #define STRG_C2_8 ""
  69. #define STRG_C2_9 ""
  70. #define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬­®¯"
  71. #define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿"
  72. #define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ"
  73. #define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß"
  74. #define STRG_C3_a "àáâãäåæçèéêëìíîï"
  75. #define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ"
  76. #define STRG_D0_8 "ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ"
  77. #define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП"
  78. #define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ"
  79. #define STRG_D0_b "абвгдежзийклмноп"
  80. #define STRG_D1_8 "рстуфхцчшщъыьэюя"
  81. #define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ"
  82. #define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ"
  83. #define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ"
  84. #define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ"
  85. #define STRG_E382_9 "ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ"
  86. #define STRG_E382_a "゠ァアィイゥウェエォオカガキギク"
  87. #define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ"
  88. #define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ"
  89. #define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ"
  90. #define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ"
  91. #define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ"
  92. #define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017"
  93. #define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037"
  94. #define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057"
  95. #define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077"
  96. #define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117"
  97. #define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137"
  98. #define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157"
  99. #define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177"
  100. #define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217"
  101. #define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237"
  102. #define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257"
  103. #define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277"
  104. #define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317"
  105. #define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337"
  106. #define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357"
  107. #define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377"
  108. #if ENABLED(DISPLAYTEST)
  109. #define WELCOME_MSG "Language TEST"
  110. #define MSG_WATCH "Display test"
  111. #define MSG_PREPARE STRG_OKTAL_b
  112. #define MSG_CONTROL STRG_OKTAL_c
  113. #endif
  114. #if ENABLED(WEST)
  115. #define WELCOME_MSG "Language TEST"
  116. #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
  117. #define MSG_PREPARE "UTF8"
  118. #define MSG_CONTROL "ASCII"
  119. //#define MSG_MAIN ".."
  120. #define MSG_DISABLE_STEPPERS STRG_C2_8
  121. #define MSG_AUTO_HOME STRG_C2_9
  122. #define MSG_SET_HOME_OFFSETS STRG_C2_a
  123. #define MSG_PREHEAT_PLA STRG_C2_b
  124. #define MSG_PREHEAT_ABS STRG_C3_8
  125. #define MSG_COOLDOWN STRG_C3_9
  126. #define MSG_SWITCH_PS_OFF STRG_C3_a
  127. #define MSG_MOVE_AXIS STRG_C3_b
  128. #define MSG_MAIN STRG_OKTAL_2
  129. #define MSG_TEMPERATURE STRG_OKTAL_3
  130. #define MSG_MOTION STRG_OKTAL_4
  131. #define MSG_VOLUMETRIC STRG_OKTAL_5
  132. #define MSG_CONTRAST STRG_OKTAL_6
  133. #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
  134. #define MSG_NOZZLE STRG_OKTAL_8
  135. #define MSG_FAN_SPEED STRG_OKTAL_9
  136. #define MSG_AUTOTEMP STRG_OKTAL_a
  137. #define MSG_MIN STRG_OKTAL_b
  138. #define MSG_MAX STRG_OKTAL_c
  139. #define MSG_FACTOR STRG_OKTAL_d
  140. #define MSG_PID_P STRG_OKTAL_e
  141. #define MSG_PID_I STRG_OKTAL_f
  142. #endif
  143. #if ENABLED(CYRIL)
  144. #define WELCOME_MSG "Language TEST"
  145. #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
  146. #define MSG_PREPARE "UTF8"
  147. #define MSG_CONTROL "ASCII"
  148. //#define MSG_MAIN ".."
  149. #define MSG_DISABLE_STEPPERS STRG_D0_8
  150. #define MSG_AUTO_HOME STRG_D0_9
  151. #define MSG_SET_HOME_OFFSETS STRG_D0_a
  152. #define MSG_PREHEAT_PLA STRG_D0_b
  153. #define MSG_PREHEAT_ABS STRG_D1_8
  154. #define MSG_COOLDOWN STRG_D1_9
  155. #define MSG_SWITCH_PS_OFF STRG_D1_a
  156. #define MSG_MOVE_AXIS STRG_D1_b
  157. #define MSG_MAIN STRG_OKTAL_2
  158. #define MSG_TEMPERATURE STRG_OKTAL_3
  159. #define MSG_MOTION STRG_OKTAL_4
  160. #define MSG_VOLUMETRIC STRG_OKTAL_5
  161. #define MSG_CONTRAST STRG_OKTAL_6
  162. #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
  163. #define MSG_NOZZLE STRG_OKTAL_8
  164. #define MSG_FAN_SPEED STRG_OKTAL_9
  165. #define MSG_AUTOTEMP STRG_OKTAL_a
  166. #define MSG_MIN STRG_OKTAL_b
  167. #define MSG_MAX STRG_OKTAL_c
  168. #define MSG_FACTOR STRG_OKTAL_d
  169. #define MSG_PID_P STRG_OKTAL_e
  170. #define MSG_PID_I STRG_OKTAL_f
  171. #endif
  172. #if ENABLED(KANA)
  173. #define WELCOME_MSG "Language TEST"
  174. #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
  175. #define MSG_PREPARE "UTF8"
  176. #define MSG_CONTROL "ASCII"
  177. //#define MSG_MAIN ".."
  178. #define MSG_DISABLE_STEPPERS STRG_E382_8
  179. #define MSG_AUTO_HOME STRG_E382_9
  180. #define MSG_SET_HOME_OFFSETS STRG_E382_a
  181. #define MSG_PREHEAT_PLA STRG_E382_b
  182. #define MSG_PREHEAT_ABS STRG_E383_8
  183. #define MSG_COOLDOWN STRG_E383_9
  184. #define MSG_SWITCH_PS_OFF STRG_E383_a
  185. #define MSG_MOVE_AXIS STRG_E383_b
  186. #define MSG_MAIN STRG_OKTAL_2
  187. #define MSG_TEMPERATURE STRG_OKTAL_3
  188. #define MSG_MOTION STRG_OKTAL_4
  189. #define MSG_VOLUMETRIC STRG_OKTAL_5
  190. #define MSG_CONTRAST STRG_OKTAL_6
  191. #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
  192. #define MSG_NOZZLE STRG_OKTAL_8
  193. #define MSG_FAN_SPEED STRG_OKTAL_9
  194. #define MSG_AUTOTEMP STRG_OKTAL_a
  195. #define MSG_MIN STRG_OKTAL_b
  196. #define MSG_MAX STRG_OKTAL_c
  197. #define MSG_FACTOR STRG_OKTAL_d
  198. #define MSG_PID_P STRG_OKTAL_e
  199. #define MSG_PID_I STRG_OKTAL_f
  200. #endif
  201. #endif // LANGUAGE_TEST_H