My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu.cpp 15KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../inc/MarlinConfigPre.h"
  23. #if HAS_LCD_MENU
  24. #include "menu.h"
  25. #include "../ultralcd.h"
  26. #include "../../module/planner.h"
  27. #include "../../module/motion.h"
  28. #include "../../module/printcounter.h"
  29. #include "../../gcode/queue.h"
  30. #include "../../sd/cardreader.h"
  31. #include "../../libs/buzzer.h"
  32. #if ENABLED(EEPROM_SETTINGS)
  33. #include "../../module/configuration_store.h"
  34. #endif
  35. #if WATCH_HOTENDS || WATCH_BED
  36. #include "../../module/temperature.h"
  37. #endif
  38. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  39. #include "../../module/probe.h"
  40. #endif
  41. #if EITHER(ENABLE_LEVELING_FADE_HEIGHT, AUTO_BED_LEVELING_UBL)
  42. #include "../../feature/bedlevel/bedlevel.h"
  43. #endif
  44. ////////////////////////////////////////////
  45. ///////////// Global Variables /////////////
  46. ////////////////////////////////////////////
  47. // Menu Navigation
  48. int8_t encoderTopLine, encoderLine, screen_items;
  49. typedef struct {
  50. screenFunc_t menu_function;
  51. uint32_t encoder_position;
  52. int8_t top_line, items;
  53. } menuPosition;
  54. menuPosition screen_history[6];
  55. uint8_t screen_history_depth = 0;
  56. bool screen_changed;
  57. // Value Editing
  58. PGM_P MenuItemBase::editLabel;
  59. void* MenuItemBase::editValue;
  60. int32_t MenuItemBase::minEditValue, MenuItemBase::maxEditValue;
  61. screenFunc_t MenuItemBase::callbackFunc;
  62. bool MenuItemBase::liveEdit;
  63. // Prevent recursion into screen handlers
  64. bool no_reentry = false;
  65. ////////////////////////////////////////////
  66. //////// Menu Navigation & History /////////
  67. ////////////////////////////////////////////
  68. void MarlinUI::return_to_status() { goto_screen(status_screen); }
  69. void MarlinUI::save_previous_screen() {
  70. if (screen_history_depth < COUNT(screen_history))
  71. screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
  72. }
  73. void MarlinUI::goto_previous_screen() {
  74. if (screen_history_depth > 0) {
  75. menuPosition &sh = screen_history[--screen_history_depth];
  76. goto_screen(sh.menu_function, sh.encoder_position, sh.top_line, sh.items);
  77. }
  78. else
  79. return_to_status();
  80. }
  81. ////////////////////////////////////////////
  82. /////////// Common Menu Actions ////////////
  83. ////////////////////////////////////////////
  84. void MenuItem_gcode::action(PGM_P pgcode) { queue.inject_P(pgcode); }
  85. ////////////////////////////////////////////
  86. /////////// Menu Editing Actions ///////////
  87. ////////////////////////////////////////////
  88. /**
  89. * Functions for editing single values
  90. *
  91. * The "DEFINE_MENU_EDIT_ITEM" macro generates the functions needed to edit a numerical value.
  92. *
  93. * The prerequisite is that in the header the type was already declared:
  94. *
  95. * DECLARE_MENU_EDIT_TYPE(int16_t, int3, i16tostr3, 1)
  96. *
  97. * For example, DEFINE_MENU_EDIT_ITEM(int3) expands into these functions:
  98. *
  99. * bool MenuItem_int3::_edit();
  100. * void MenuItem_int3::edit(); // edit int16_t (interactively)
  101. * void MenuItem_int3::action_edit(PGM_P const pstr, int16_t * const ptr, const int16_t minValue, const int16_t maxValue, const screenFunc_t callback = null, const bool live = false);
  102. *
  103. * You can then use one of the menu macros to present the edit interface:
  104. * MENU_ITEM_EDIT(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
  105. *
  106. * This expands into a more primitive menu item:
  107. * MENU_ITEM_VARIANT(int3, _edit, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
  108. *
  109. * ...which calls:
  110. * MenuItem_int3::action_edit(PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
  111. */
  112. void MenuItemBase::edit(strfunc_t strfunc, loadfunc_t loadfunc) {
  113. ui.encoder_direction_normal();
  114. if (int16_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  115. if (int16_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
  116. if (ui.should_draw())
  117. draw_edit_screen(editLabel, strfunc(ui.encoderPosition + minEditValue));
  118. if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
  119. if (editValue != nullptr) loadfunc(editValue, ui.encoderPosition + minEditValue);
  120. if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
  121. if (ui.use_click()) ui.goto_previous_screen();
  122. }
  123. }
  124. void MenuItemBase::init(PGM_P const el, void * const ev, const int32_t minv, const int32_t maxv, const uint16_t ep, const screenFunc_t cs, const screenFunc_t cb, const bool le) {
  125. ui.save_previous_screen();
  126. ui.refresh();
  127. editLabel = el;
  128. editValue = ev;
  129. minEditValue = minv;
  130. maxEditValue = maxv;
  131. ui.encoderPosition = ep;
  132. ui.currentScreen = cs;
  133. callbackFunc = cb;
  134. liveEdit = le;
  135. }
  136. #define DEFINE_MENU_EDIT_ITEM(NAME) template class TMenuItem<MenuItemInfo_##NAME>
  137. DEFINE_MENU_EDIT_ITEM(int3); // 123, -12 right-justified
  138. DEFINE_MENU_EDIT_ITEM(int4); // 1234, -123 right-justified
  139. DEFINE_MENU_EDIT_ITEM(int8); // 123, -12 right-justified
  140. DEFINE_MENU_EDIT_ITEM(uint8); // 123 right-justified
  141. DEFINE_MENU_EDIT_ITEM(uint16_3); // 123, -12 right-justified
  142. DEFINE_MENU_EDIT_ITEM(uint16_4); // 1234, -123 right-justified
  143. DEFINE_MENU_EDIT_ITEM(float3); // 123 right-justified
  144. DEFINE_MENU_EDIT_ITEM(float52); // 123.45
  145. DEFINE_MENU_EDIT_ITEM(float43); // 1.234
  146. DEFINE_MENU_EDIT_ITEM(float5); // 12345 right-justified
  147. DEFINE_MENU_EDIT_ITEM(float5_25); // 12345 right-justified (25 increment)
  148. DEFINE_MENU_EDIT_ITEM(float51); // 1234.5 right-justified
  149. DEFINE_MENU_EDIT_ITEM(float51sign); // +1234.5
  150. DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
  151. DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
  152. DEFINE_MENU_EDIT_ITEM(long5_25); // 12345 right-justified (25 increment)
  153. void MenuItem_bool::action_edit(PGM_P pstr, bool *ptr, screenFunc_t callback) {
  154. UNUSED(pstr); *ptr ^= true; ui.refresh();
  155. if (callback) (*callback)();
  156. }
  157. ////////////////////////////////////////////
  158. ///////////////// Menu Tree ////////////////
  159. ////////////////////////////////////////////
  160. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  161. float lcd_z_fade_height;
  162. void _lcd_set_z_fade_height() { set_z_fade_height(lcd_z_fade_height); }
  163. #endif
  164. bool printer_busy() {
  165. return planner.movesplanned() || IS_SD_PRINTING() || print_job_timer.isRunning();
  166. }
  167. /**
  168. * General function to go directly to a screen
  169. */
  170. void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
  171. if (currentScreen != screen) {
  172. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  173. // Shadow for editing the fade height
  174. lcd_z_fade_height = planner.z_fade_height;
  175. #endif
  176. #if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
  177. static millis_t doubleclick_expire_ms = 0;
  178. // Going to menu_main from status screen? Remember first click time.
  179. // Going back to status screen within a very short time? Go to Z babystepping.
  180. if (screen == menu_main) {
  181. if (on_status_screen())
  182. doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
  183. }
  184. else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
  185. #if ENABLED(BABYSTEP_WITHOUT_HOMING)
  186. constexpr bool can_babystep = true;
  187. #else
  188. const bool can_babystep = all_axes_known();
  189. #endif
  190. #if ENABLED(BABYSTEP_ALWAYS_AVAILABLE)
  191. constexpr bool should_babystep = true;
  192. #else
  193. const bool should_babystep = printer_busy();
  194. #endif
  195. if (should_babystep && can_babystep) {
  196. screen =
  197. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  198. lcd_babystep_zoffset
  199. #else
  200. lcd_babystep_z
  201. #endif
  202. ;
  203. }
  204. #if ENABLED(MOVE_Z_WHEN_IDLE)
  205. else {
  206. move_menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
  207. screen = lcd_move_z;
  208. }
  209. #endif
  210. }
  211. #endif
  212. currentScreen = screen;
  213. encoderPosition = encoder;
  214. encoderTopLine = top;
  215. screen_items = items;
  216. if (screen == status_screen) {
  217. defer_status_screen(false);
  218. #if ENABLED(AUTO_BED_LEVELING_UBL)
  219. ubl.lcd_map_control = false;
  220. #endif
  221. screen_history_depth = 0;
  222. }
  223. clear_lcd();
  224. // Re-initialize custom characters that may be re-used
  225. #if HAS_CHARACTER_LCD
  226. if (true
  227. #if ENABLED(AUTO_BED_LEVELING_UBL)
  228. && !ubl.lcd_map_control
  229. #endif
  230. ) set_custom_characters(screen == status_screen ? CHARSET_INFO : CHARSET_MENU);
  231. #endif
  232. refresh(LCDVIEW_CALL_REDRAW_NEXT);
  233. screen_changed = true;
  234. #if HAS_GRAPHICAL_LCD
  235. drawing_screen = false;
  236. #endif
  237. set_ui_selection(false);
  238. }
  239. }
  240. ////////////////////////////////////////////
  241. ///////////// Manual Movement //////////////
  242. ////////////////////////////////////////////
  243. //
  244. // Display the synchronize screen until moves are
  245. // finished, and don't return to the caller until
  246. // done. ** This blocks the command queue! **
  247. //
  248. static PGM_P sync_message;
  249. void MarlinUI::_synchronize() {
  250. if (should_draw()) draw_menu_item_static(LCD_HEIGHT >= 4 ? 1 : 0, sync_message);
  251. if (no_reentry) return;
  252. // Make this the current handler till all moves are done
  253. no_reentry = true;
  254. const screenFunc_t old_screen = currentScreen;
  255. goto_screen(_synchronize);
  256. planner.synchronize(); // idle() is called until moves complete
  257. no_reentry = false;
  258. goto_screen(old_screen);
  259. }
  260. // Display the synchronize screen with a custom message
  261. // ** This blocks the command queue! **
  262. void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
  263. static const char moving[] PROGMEM = MSG_MOVING;
  264. sync_message = msg ? msg : moving;
  265. _synchronize();
  266. }
  267. /**
  268. * Scrolling for menus and other line-based screens
  269. *
  270. * encoderLine is the position based on the encoder
  271. * encoderTopLine is the top menu line to display
  272. * _lcdLineNr is the index of the LCD line (e.g., 0-3)
  273. * _menuLineNr is the menu item to draw and process
  274. * _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
  275. * screen_items is the total number of items in the menu (after one call)
  276. */
  277. void scroll_screen(const uint8_t limit, const bool is_menu) {
  278. ui.encoder_direction_menus();
  279. ENCODER_RATE_MULTIPLY(false);
  280. if (ui.encoderPosition > 0x8000) ui.encoderPosition = 0;
  281. if (ui.first_page) {
  282. encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
  283. screen_changed = false;
  284. }
  285. if (screen_items > 0 && encoderLine >= screen_items - limit) {
  286. encoderLine = MAX(0, screen_items - limit);
  287. ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
  288. }
  289. if (is_menu) {
  290. NOMORE(encoderTopLine, encoderLine);
  291. if (encoderLine >= encoderTopLine + LCD_HEIGHT)
  292. encoderTopLine = encoderLine - LCD_HEIGHT + 1;
  293. }
  294. else
  295. encoderTopLine = encoderLine;
  296. }
  297. void MarlinUI::completion_feedback(const bool good/*=true*/) {
  298. if (good) {
  299. BUZZ(100, 659);
  300. BUZZ(100, 698);
  301. }
  302. else BUZZ(20, 440);
  303. }
  304. #if HAS_LINE_TO_Z
  305. void line_to_z(const float &z) {
  306. current_position[Z_AXIS] = z;
  307. planner.buffer_line(current_position, MMM_TO_MMS(manual_feedrate_mm_m[Z_AXIS]), active_extruder);
  308. }
  309. #endif
  310. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  311. #include "../../feature/babystep.h"
  312. void lcd_babystep_zoffset() {
  313. if (ui.use_click()) return ui.goto_previous_screen_no_defer();
  314. ui.defer_status_screen();
  315. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  316. const bool do_probe = (active_extruder == 0);
  317. #else
  318. constexpr bool do_probe = true;
  319. #endif
  320. ui.encoder_direction_normal();
  321. if (ui.encoderPosition) {
  322. const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_MULTIPLICATOR);
  323. ui.encoderPosition = 0;
  324. const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
  325. new_probe_offset = zprobe_zoffset + diff,
  326. new_offs =
  327. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  328. do_probe ? new_probe_offset : hotend_offset[Z_AXIS][active_extruder] - diff
  329. #else
  330. new_probe_offset
  331. #endif
  332. ;
  333. if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
  334. babystep.add_steps(Z_AXIS, babystep_increment);
  335. if (do_probe) zprobe_zoffset = new_offs;
  336. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  337. else hotend_offset[Z_AXIS][active_extruder] = new_offs;
  338. #endif
  339. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  340. }
  341. }
  342. if (ui.should_draw()) {
  343. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  344. if (!do_probe)
  345. draw_edit_screen(PSTR(MSG_Z_OFFSET), ftostr43sign(hotend_offset[Z_AXIS][active_extruder]));
  346. else
  347. #endif
  348. draw_edit_screen(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(zprobe_zoffset));
  349. #if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
  350. if (do_probe) _lcd_zoffset_overlay_gfx(zprobe_zoffset);
  351. #endif
  352. }
  353. }
  354. #endif // BABYSTEP_ZPROBE_OFFSET
  355. #if ANY(AUTO_BED_LEVELING_UBL, PID_AUTOTUNE_MENU, ADVANCED_PAUSE_FEATURE)
  356. void lcd_enqueue_one_now(const char * const cmd) {
  357. no_reentry = true;
  358. queue.enqueue_one_now(cmd);
  359. no_reentry = false;
  360. }
  361. void lcd_enqueue_one_now_P(PGM_P const cmd) {
  362. no_reentry = true;
  363. queue.enqueue_now_P(cmd);
  364. no_reentry = false;
  365. }
  366. #endif
  367. #if ENABLED(EEPROM_SETTINGS)
  368. void lcd_store_settings() { ui.completion_feedback(settings.save()); }
  369. void lcd_load_settings() { ui.completion_feedback(settings.load()); }
  370. #endif
  371. void _lcd_draw_homing() {
  372. constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
  373. if (ui.should_draw()) draw_menu_item_static(line, PSTR(MSG_LEVEL_BED_HOMING));
  374. ui.refresh(LCDVIEW_CALL_NO_REDRAW);
  375. }
  376. #if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
  377. #include "../../feature/bedlevel/bedlevel.h"
  378. void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
  379. #endif
  380. //
  381. // Selection screen presents a prompt and two options
  382. //
  383. bool ui_selection; // = false
  384. void set_ui_selection(const bool sel) { ui_selection = sel; }
  385. void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
  386. if (ui.encoderPosition) {
  387. ui_selection = int16_t(ui.encoderPosition) > 0;
  388. ui.encoderPosition = 0;
  389. }
  390. const bool got_click = ui.use_click();
  391. if (got_click || ui.should_draw()) {
  392. draw_select_screen(yes, no, ui_selection, pref, string, suff);
  393. if (got_click) { ui_selection ? yesFunc() : noFunc(); }
  394. }
  395. }
  396. #endif // HAS_LCD_MENU