My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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buzzer.cpp 2.1KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../inc/MarlinConfig.h"
  23. #if DISABLED(LCD_USE_I2C_BUZZER) && PIN_EXISTS(BEEPER)
  24. #include "buzzer.h"
  25. #include "../module/temperature.h"
  26. Buzzer::state_t Buzzer::state;
  27. CircularQueue<tone_t, TONE_QUEUE_LENGTH> Buzzer::buffer;
  28. Buzzer buzzer;
  29. /**
  30. * @brief Add a tone to the queue
  31. * @details Adds a tone_t structure to the ring buffer, will block IO if the
  32. * queue is full waiting for one slot to get available.
  33. *
  34. * @param duration Duration of the tone in milliseconds
  35. * @param frequency Frequency of the tone in hertz
  36. */
  37. void Buzzer::tone(const uint16_t duration, const uint16_t frequency/*=0*/) {
  38. while (buffer.isFull()) {
  39. tick();
  40. thermalManager.manage_heater();
  41. }
  42. tone_t tone = { duration, frequency };
  43. buffer.enqueue(tone);
  44. }
  45. void Buzzer::tick() {
  46. const millis_t now = millis();
  47. if (!state.endtime) {
  48. if (buffer.isEmpty()) return;
  49. state.tone = buffer.dequeue();
  50. state.endtime = now + state.tone.duration;
  51. if (state.tone.frequency > 0) {
  52. #if ENABLED(SPEAKER)
  53. CRITICAL_SECTION_START;
  54. ::tone(BEEPER_PIN, state.tone.frequency, state.tone.duration);
  55. CRITICAL_SECTION_END;
  56. #else
  57. on();
  58. #endif
  59. }
  60. }
  61. else if (ELAPSED(now, state.endtime)) reset();
  62. }
  63. #endif // !LCD_USE_I2C_BUZZER && BEEPER