My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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speaker.h 1.9KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #ifndef __SPEAKER_H__
  23. #define __SPEAKER_H__
  24. #include "buzzer.h"
  25. class Speaker: public Buzzer {
  26. private:
  27. typedef Buzzer super;
  28. struct state_t {
  29. tone_t tone;
  30. millis_t next;
  31. } state;
  32. protected:
  33. /**
  34. * @brief Resets the state of the class
  35. * @details Brings the class state to a known one.
  36. */
  37. void reset() {
  38. super::reset();
  39. this->state.next = 0;
  40. }
  41. public:
  42. /**
  43. * @brief Class constructor
  44. */
  45. Speaker() {
  46. this->reset();
  47. }
  48. /**
  49. * @brief Loop function
  50. * @details This function should be called at loop, it will take care of
  51. * playing the tones in the queue.
  52. */
  53. virtual void tick() {
  54. const uint32_t now = millis();
  55. if (now >= this->state.next) {
  56. if (this->buffer.isEmpty()) return;
  57. this->reset();
  58. this->state.tone = this->buffer.dequeue();
  59. this->state.next = now + this->state.tone.duration;
  60. ::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
  61. }
  62. }
  63. };
  64. #endif