My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu_ubl.cpp 17KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. //
  23. // Unified Bed Leveling Menus
  24. //
  25. #include "../../inc/MarlinConfigPre.h"
  26. #if BOTH(HAS_LCD_MENU, AUTO_BED_LEVELING_UBL)
  27. #include "menu.h"
  28. #include "../../gcode/gcode.h"
  29. #include "../../gcode/queue.h"
  30. #include "../../module/planner.h"
  31. #include "../../module/configuration_store.h"
  32. #include "../../feature/bedlevel/bedlevel.h"
  33. static int16_t ubl_storage_slot = 0,
  34. custom_hotend_temp = 190,
  35. side_points = 3,
  36. ubl_fillin_amount = 5,
  37. ubl_height_amount = 1;
  38. static uint8_t n_edit_pts = 1;
  39. static int8_t x_plot = 0, y_plot = 0; // May be negative during move
  40. #if HAS_HEATED_BED
  41. static int16_t custom_bed_temp = 50;
  42. #endif
  43. float mesh_edit_value, mesh_edit_accumulator; // We round mesh_edit_value to 2.5 decimal places. So we keep a
  44. // separate value that doesn't lose precision.
  45. static int16_t ubl_encoderPosition = 0;
  46. static void _lcd_mesh_fine_tune(PGM_P const msg) {
  47. ui.defer_status_screen();
  48. if (ubl.encoder_diff) {
  49. ubl_encoderPosition = (ubl.encoder_diff > 0) ? 1 : -1;
  50. ubl.encoder_diff = 0;
  51. mesh_edit_accumulator += float(ubl_encoderPosition) * 0.005f * 0.5f;
  52. mesh_edit_value = mesh_edit_accumulator;
  53. ui.encoderPosition = 0;
  54. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  55. const int32_t rounded = (int32_t)(mesh_edit_value * 1000);
  56. mesh_edit_value = float(rounded - (rounded % 5L)) / 1000;
  57. }
  58. if (ui.should_draw()) {
  59. MenuEditItemBase::draw_edit_screen(msg, ftostr43sign(mesh_edit_value));
  60. TERN_(MESH_EDIT_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(mesh_edit_value));
  61. }
  62. }
  63. void lcd_limbo() {
  64. ui.currentScreen = []{};
  65. ui.defer_status_screen();
  66. }
  67. float lcd_mesh_edit() {
  68. lcd_limbo();
  69. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  70. _lcd_mesh_fine_tune(GET_TEXT(MSG_MESH_EDITOR));
  71. return mesh_edit_value;
  72. }
  73. void lcd_mesh_edit_setup(const float &initial) {
  74. mesh_edit_value = mesh_edit_accumulator = initial;
  75. lcd_limbo();
  76. }
  77. void _lcd_z_offset_edit() {
  78. _lcd_mesh_fine_tune(GET_TEXT(MSG_UBL_Z_OFFSET));
  79. }
  80. float lcd_z_offset_edit() {
  81. ui.goto_screen(_lcd_z_offset_edit);
  82. return mesh_edit_value;
  83. }
  84. void lcd_z_offset_edit_setup(const float &initial) {
  85. mesh_edit_value = mesh_edit_accumulator = initial;
  86. ui.goto_screen(_lcd_z_offset_edit);
  87. }
  88. /**
  89. * UBL Build Custom Mesh Command
  90. */
  91. void _lcd_ubl_build_custom_mesh() {
  92. char ubl_lcd_gcode[64];
  93. #if HAS_HEATED_BED
  94. sprintf_P(ubl_lcd_gcode, PSTR("G28\nM190 S%i\nM109 S%i\nG29 P1"), custom_bed_temp, custom_hotend_temp);
  95. #else
  96. sprintf_P(ubl_lcd_gcode, PSTR("G28\nM109 S%i\nG29 P1"), custom_hotend_temp);
  97. #endif
  98. queue.inject(ubl_lcd_gcode);
  99. }
  100. /**
  101. * UBL Custom Mesh submenu
  102. *
  103. * << Build Mesh
  104. * Hotend Temp: ---
  105. * Bed Temp: ---
  106. * Build Custom Mesh
  107. */
  108. void _lcd_ubl_custom_mesh() {
  109. START_MENU();
  110. BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  111. EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, (HEATER_0_MAXTEMP - 15));
  112. #if HAS_HEATED_BED
  113. EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, BED_MAX_TARGET);
  114. #endif
  115. ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
  116. END_MENU();
  117. }
  118. /**
  119. * UBL Adjust Mesh Height Command
  120. */
  121. void _lcd_ubl_adjust_height_cmd() {
  122. char ubl_lcd_gcode[16];
  123. const int ind = ubl_height_amount > 0 ? 9 : 10;
  124. strcpy_P(ubl_lcd_gcode, PSTR("G29 P6 C -"));
  125. sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
  126. queue.inject(ubl_lcd_gcode);
  127. }
  128. /**
  129. * UBL Adjust Mesh Height submenu
  130. *
  131. * << Edit Mesh
  132. * Height Amount: ---
  133. * Adjust Mesh Height
  134. * << Info Screen
  135. */
  136. void _menu_ubl_height_adjust() {
  137. START_MENU();
  138. BACK_ITEM(MSG_EDIT_MESH);
  139. EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
  140. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  141. END_MENU();
  142. }
  143. /**
  144. * UBL Edit Mesh submenu
  145. *
  146. * << UBL Tools
  147. * Fine Tune All
  148. * Fine Tune Closest
  149. * - Adjust Mesh Height >>
  150. * << Info Screen
  151. */
  152. void _lcd_ubl_edit_mesh() {
  153. START_MENU();
  154. BACK_ITEM(MSG_UBL_TOOLS);
  155. GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  156. GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, PSTR("G29 P4 T"));
  157. SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
  158. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  159. END_MENU();
  160. }
  161. /**
  162. * UBL Validate Custom Mesh Command
  163. */
  164. void _lcd_ubl_validate_custom_mesh() {
  165. char ubl_lcd_gcode[24];
  166. const int16_t temp = TERN(HAS_HEATED_BED, custom_bed_temp, 0);
  167. sprintf_P(ubl_lcd_gcode, PSTR("G28\nG26 C B%" PRIi16 " H%" PRIi16 " P"), temp, custom_hotend_temp);
  168. queue.inject(ubl_lcd_gcode);
  169. }
  170. /**
  171. * UBL Validate Mesh submenu
  172. *
  173. * << UBL Tools
  174. * Mesh Validation with Material 1
  175. * Mesh Validation with Material 2
  176. * Validate Custom Mesh
  177. * << Info Screen
  178. */
  179. void _lcd_ubl_validate_mesh() {
  180. START_MENU();
  181. BACK_ITEM(MSG_UBL_TOOLS);
  182. #if HAS_HEATED_BED
  183. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M1, PSTR("G28\nG26 C B" STRINGIFY(PREHEAT_1_TEMP_BED) " H" STRINGIFY(PREHEAT_1_TEMP_HOTEND) " P"));
  184. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M2, PSTR("G28\nG26 C B" STRINGIFY(PREHEAT_2_TEMP_BED) " H" STRINGIFY(PREHEAT_2_TEMP_HOTEND) " P"));
  185. #else
  186. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M1, PSTR("G28\nG26 C B0 H" STRINGIFY(PREHEAT_1_TEMP_HOTEND) " P"));
  187. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M2, PSTR("G28\nG26 C B0 H" STRINGIFY(PREHEAT_2_TEMP_HOTEND) " P"));
  188. #endif
  189. ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
  190. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  191. END_MENU();
  192. }
  193. /**
  194. * UBL Grid Leveling submenu
  195. *
  196. * << UBL Tools
  197. * Side points: ---
  198. * Level Mesh
  199. */
  200. void _lcd_ubl_grid_level() {
  201. START_MENU();
  202. BACK_ITEM(MSG_UBL_TOOLS);
  203. EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
  204. ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
  205. char ubl_lcd_gcode[12];
  206. sprintf_P(ubl_lcd_gcode, PSTR("G29 J%i"), side_points);
  207. queue.inject(ubl_lcd_gcode);
  208. });
  209. END_MENU();
  210. }
  211. /**
  212. * UBL Mesh Leveling submenu
  213. *
  214. * << UBL Tools
  215. * 3-Point Mesh Leveling
  216. * - Grid Mesh Leveling >>
  217. * << Info Screen
  218. */
  219. void _lcd_ubl_mesh_leveling() {
  220. START_MENU();
  221. BACK_ITEM(MSG_UBL_TOOLS);
  222. GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, PSTR("G29 J0"));
  223. SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
  224. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  225. END_MENU();
  226. }
  227. /**
  228. * UBL Fill-in Amount Mesh Command
  229. */
  230. void _lcd_ubl_fillin_amount_cmd() {
  231. char ubl_lcd_gcode[18];
  232. sprintf_P(ubl_lcd_gcode, PSTR("G29 P3 R C.%i"), ubl_fillin_amount);
  233. gcode.process_subcommands_now(ubl_lcd_gcode);
  234. }
  235. /**
  236. * UBL Fill-in Mesh submenu
  237. *
  238. * << Build Mesh
  239. * Fill-in Amount: ---
  240. * Fill-in Mesh
  241. * Smart Fill-in
  242. * Manual Fill-in
  243. * << Info Screen
  244. */
  245. void _menu_ubl_fillin() {
  246. START_MENU();
  247. BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  248. EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
  249. GCODES_ITEM(MSG_UBL_SMART_FILLIN, PSTR("G29 P3 T0"));
  250. GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, PSTR("G29 P2 B T0"));
  251. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  252. END_MENU();
  253. }
  254. void _lcd_ubl_invalidate() {
  255. ubl.invalidate();
  256. SERIAL_ECHOLNPGM("Mesh invalidated.");
  257. }
  258. /**
  259. * UBL Build Mesh submenu
  260. *
  261. * << UBL Tools
  262. * Build Mesh with Material 1
  263. * Build Mesh with Material 2
  264. * - Build Custom Mesh >>
  265. * Build Cold Mesh
  266. * - Fill-in Mesh >>
  267. * Continue Bed Mesh
  268. * Invalidate All
  269. * Invalidate Closest
  270. * << Info Screen
  271. */
  272. void _lcd_ubl_build_mesh() {
  273. START_MENU();
  274. BACK_ITEM(MSG_UBL_TOOLS);
  275. #if HAS_HEATED_BED
  276. GCODES_ITEM(MSG_UBL_BUILD_MESH_M1, PSTR(
  277. "G28\n"
  278. "M190 S" STRINGIFY(PREHEAT_1_TEMP_BED) "\n"
  279. "M109 S" STRINGIFY(PREHEAT_1_TEMP_HOTEND) "\n"
  280. "G29 P1\n"
  281. "M104 S0\n"
  282. "M140 S0"
  283. ));
  284. GCODES_ITEM(MSG_UBL_BUILD_MESH_M2, PSTR(
  285. "G28\n"
  286. "M190 S" STRINGIFY(PREHEAT_2_TEMP_BED) "\n"
  287. "M109 S" STRINGIFY(PREHEAT_2_TEMP_HOTEND) "\n"
  288. "G29 P1\n"
  289. "M104 S0\n"
  290. "M140 S0"
  291. ));
  292. #else
  293. GCODES_ITEM(MSG_UBL_BUILD_MESH_M1, PSTR(
  294. "G28\n"
  295. "M109 S" STRINGIFY(PREHEAT_1_TEMP_HOTEND) "\n"
  296. "G29 P1\n"
  297. "M104 S0"
  298. ));
  299. GCODES_ITEM(MSG_UBL_BUILD_MESH_M2, PSTR(
  300. "G28\n"
  301. "M109 S" STRINGIFY(PREHEAT_2_TEMP_HOTEND) "\n"
  302. "G29 P1\n"
  303. "M104 S0"
  304. ));
  305. #endif
  306. SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
  307. GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
  308. SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
  309. GCODES_ITEM(MSG_UBL_CONTINUE_MESH, PSTR("G29 P1 C"));
  310. ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
  311. GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, PSTR("G29 I"));
  312. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  313. END_MENU();
  314. }
  315. /**
  316. * UBL Load Mesh Command
  317. */
  318. void _lcd_ubl_load_mesh_cmd() {
  319. char ubl_lcd_gcode[40];
  320. sprintf_P(ubl_lcd_gcode, PSTR("G29 L%i\nM117 "), ubl_storage_slot);
  321. sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], GET_TEXT(MSG_MESH_LOADED), ubl_storage_slot);
  322. gcode.process_subcommands_now(ubl_lcd_gcode);
  323. }
  324. /**
  325. * UBL Save Mesh Command
  326. */
  327. void _lcd_ubl_save_mesh_cmd() {
  328. char ubl_lcd_gcode[40];
  329. sprintf_P(ubl_lcd_gcode, PSTR("G29 S%i\nM117 "), ubl_storage_slot);
  330. sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], GET_TEXT(MSG_MESH_SAVED), ubl_storage_slot);
  331. gcode.process_subcommands_now(ubl_lcd_gcode);
  332. }
  333. /**
  334. * UBL Mesh Storage submenu
  335. *
  336. * << Unified Bed Leveling
  337. * Memory Slot: ---
  338. * Load Bed Mesh
  339. * Save Bed Mesh
  340. */
  341. void _lcd_ubl_storage_mesh() {
  342. int16_t a = settings.calc_num_meshes();
  343. START_MENU();
  344. BACK_ITEM(MSG_UBL_LEVEL_BED);
  345. if (!WITHIN(ubl_storage_slot, 0, a - 1)) {
  346. STATIC_ITEM(MSG_UBL_NO_STORAGE);
  347. }
  348. else {
  349. EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
  350. ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
  351. ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  352. }
  353. END_MENU();
  354. }
  355. /**
  356. * UBL LCD "radar" map homing
  357. */
  358. void _lcd_ubl_output_map_lcd();
  359. void _lcd_ubl_map_homing() {
  360. ui.defer_status_screen();
  361. _lcd_draw_homing();
  362. if (all_axes_homed()) {
  363. ubl.lcd_map_control = true; // Return to the map screen
  364. ui.goto_screen(_lcd_ubl_output_map_lcd);
  365. }
  366. }
  367. /**
  368. * UBL LCD "radar" map point editing
  369. */
  370. void _lcd_ubl_map_lcd_edit_cmd() {
  371. char ubl_lcd_gcode[50], str[10], str2[10];
  372. dtostrf(ubl.mesh_index_to_xpos(x_plot), 0, 2, str);
  373. dtostrf(ubl.mesh_index_to_ypos(y_plot), 0, 2, str2);
  374. snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29 P4 X%s Y%s R%i"), str, str2, int(n_edit_pts));
  375. queue.inject(ubl_lcd_gcode);
  376. }
  377. /**
  378. * UBL LCD Map Movement
  379. */
  380. void ubl_map_move_to_xy() {
  381. const feedRate_t fr_mm_s = MMM_TO_MMS(XY_PROBE_SPEED);
  382. destination = current_position; // sync destination at the start
  383. #if ENABLED(DELTA)
  384. if (current_position.z > delta_clip_start_height) {
  385. destination.z = delta_clip_start_height;
  386. prepare_internal_move_to_destination(fr_mm_s);
  387. }
  388. #endif
  389. destination.set(ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot));
  390. prepare_internal_move_to_destination(fr_mm_s);
  391. }
  392. /**
  393. * UBL LCD "radar" map
  394. */
  395. void set_current_from_steppers_for_axis(const AxisEnum axis);
  396. void sync_plan_position();
  397. void _lcd_hard_stop() {
  398. const screenFunc_t old_screen = ui.currentScreen;
  399. lcd_limbo();
  400. planner.quick_stop();
  401. ui.currentScreen = old_screen;
  402. set_current_from_steppers_for_axis(ALL_AXES);
  403. sync_plan_position();
  404. }
  405. void _lcd_ubl_output_map_lcd() {
  406. static int16_t step_scaler = 0;
  407. if (ui.use_click()) return _lcd_ubl_map_lcd_edit_cmd();
  408. if (ui.encoderPosition) {
  409. step_scaler += int32_t(ui.encoderPosition);
  410. x_plot += step_scaler / (ENCODER_STEPS_PER_MENU_ITEM);
  411. ui.encoderPosition = 0;
  412. ui.refresh(LCDVIEW_REDRAW_NOW);
  413. }
  414. #if IS_KINEMATIC
  415. #define KEEP_LOOPING true // Loop until a valid point is found
  416. #else
  417. #define KEEP_LOOPING false
  418. #endif
  419. do {
  420. // Encoder to the right (++)
  421. if (x_plot >= GRID_MAX_POINTS_X) { x_plot = 0; y_plot++; }
  422. if (y_plot >= GRID_MAX_POINTS_Y) y_plot = 0;
  423. // Encoder to the left (--)
  424. if (x_plot < 0) { x_plot = GRID_MAX_POINTS_X - 1; y_plot--; }
  425. if (y_plot < 0) y_plot = GRID_MAX_POINTS_Y - 1;
  426. #if IS_KINEMATIC
  427. const xy_pos_t xy = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) };
  428. if (position_is_reachable(xy)) break; // Found a valid point
  429. x_plot += (step_scaler < 0) ? -1 : 1;
  430. #endif
  431. } while(KEEP_LOOPING);
  432. // Determine number of points to edit
  433. #if IS_KINEMATIC
  434. n_edit_pts = 9; //TODO: Delta accessible edit points
  435. #else
  436. const bool xc = WITHIN(x_plot, 1, GRID_MAX_POINTS_X - 2),
  437. yc = WITHIN(y_plot, 1, GRID_MAX_POINTS_Y - 2);
  438. n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
  439. #endif
  440. // Cleanup
  441. if (ABS(step_scaler) >= ENCODER_STEPS_PER_MENU_ITEM) step_scaler = 0;
  442. if (ui.should_draw()) {
  443. ui.ubl_plot(x_plot, y_plot);
  444. if (planner.movesplanned()) // If the nozzle is already moving, cancel the move.
  445. _lcd_hard_stop();
  446. ubl_map_move_to_xy(); // Move to new location
  447. }
  448. }
  449. /**
  450. * UBL Homing before LCD map
  451. */
  452. void _lcd_ubl_output_map_lcd_cmd() {
  453. if (!all_axes_known()) {
  454. set_all_unhomed();
  455. queue.inject_P(G28_STR);
  456. }
  457. ui.goto_screen(_lcd_ubl_map_homing);
  458. }
  459. /**
  460. * UBL Output map submenu
  461. *
  462. * << Unified Bed Leveling
  463. * Output for Host
  464. * Output for CSV
  465. * Off Printer Backup
  466. */
  467. void _lcd_ubl_output_map() {
  468. START_MENU();
  469. BACK_ITEM(MSG_UBL_LEVEL_BED);
  470. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, PSTR("G29 T0"));
  471. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, PSTR("G29 T1"));
  472. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, PSTR("G29 S-1"));
  473. END_MENU();
  474. }
  475. /**
  476. * UBL Tools submenu
  477. *
  478. * << Unified Bed Leveling
  479. * - Build Mesh >>
  480. * - Validate Mesh >>
  481. * - Edit Mesh >>
  482. * - Mesh Leveling >>
  483. */
  484. void _menu_ubl_tools() {
  485. START_MENU();
  486. BACK_ITEM(MSG_UBL_LEVEL_BED);
  487. SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
  488. GCODES_ITEM(MSG_UBL_MANUAL_MESH, PSTR("G29 I999\nG29 P2 B T0"));
  489. SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  490. SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
  491. SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
  492. END_MENU();
  493. }
  494. /**
  495. * UBL Step-By-Step submenu
  496. *
  497. * << Unified Bed Leveling
  498. * 1 Build Cold Mesh
  499. * 2 Smart Fill-in
  500. * - 3 Validate Mesh >>
  501. * 4 Fine Tune All
  502. * - 5 Validate Mesh >>
  503. * 6 Fine Tune All
  504. * 7 Save Bed Mesh
  505. */
  506. void _lcd_ubl_step_by_step() {
  507. START_MENU();
  508. BACK_ITEM(MSG_UBL_LEVEL_BED);
  509. GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
  510. GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, PSTR("G29 P3 T0"));
  511. SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  512. GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  513. SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  514. GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  515. ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  516. END_MENU();
  517. }
  518. /**
  519. * UBL System submenu
  520. *
  521. * << Motion
  522. * - Manually Build Mesh >>
  523. * - Activate UBL >>
  524. * - Deactivate UBL >>
  525. * - Step-By-Step UBL >>
  526. * - Mesh Storage >>
  527. * - Output Map >>
  528. * - UBL Tools >>
  529. * - Output UBL Info >>
  530. */
  531. void _lcd_ubl_level_bed() {
  532. START_MENU();
  533. BACK_ITEM(MSG_MOTION);
  534. if (planner.leveling_active)
  535. GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, PSTR("G29 D"));
  536. else
  537. GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, PSTR("G29 A"));
  538. SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
  539. ACTION_ITEM(MSG_UBL_MESH_EDIT, _lcd_ubl_output_map_lcd_cmd);
  540. SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
  541. SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
  542. SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
  543. GCODES_ITEM(MSG_UBL_INFO_UBL, PSTR("G29 W"));
  544. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  545. editable.decimal = planner.z_fade_height;
  546. EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
  547. #endif
  548. END_MENU();
  549. }
  550. #endif // HAS_LCD_MENU && AUTO_BED_LEVELING_UBL