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- /**
- * Marlin 3D Printer Firmware
- * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
- #include "Marlin.h"
-
- #if ENABLED(MESH_BED_LEVELING)
-
- #define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1))
- #define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1))
-
- class mesh_bed_leveling {
- public:
- uint8_t active;
- float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS];
-
- mesh_bed_leveling();
-
- void reset();
-
- float get_x(int i) { return MESH_MIN_X + (MESH_X_DIST) * i; }
- float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
- void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
-
- int select_x_index(float x) {
- int i = 1;
- while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++;
- return i - 1;
- }
-
- int select_y_index(float y) {
- int i = 1;
- while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++;
- return i - 1;
- }
-
- float calc_z0(float a0, float a1, float z1, float a2, float z2) {
- float delta_z = (z2 - z1) / (a2 - a1);
- float delta_a = a0 - a1;
- return z1 + delta_a * delta_z;
- }
-
- float get_z(float x0, float y0) {
- int x_index = select_x_index(x0);
- int y_index = select_y_index(y0);
- float z1 = calc_z0(x0,
- get_x(x_index), z_values[y_index][x_index],
- get_x(x_index + 1), z_values[y_index][x_index + 1]);
- float z2 = calc_z0(x0,
- get_x(x_index), z_values[y_index + 1][x_index],
- get_x(x_index + 1), z_values[y_index + 1][x_index + 1]);
- float z0 = calc_z0(y0,
- get_y(y_index), z1,
- get_y(y_index + 1), z2);
- return z0;
- }
- };
-
- extern mesh_bed_leveling mbl;
-
- #endif // MESH_BED_LEVELING
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