My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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_Statusscreen.h 2.4KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * Custom Status Screen bitmap
  24. *
  25. * Place this file in the root with your configuration files
  26. * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
  27. */
  28. //
  29. // Status Screen Logo bitmap
  30. //
  31. #define STATUS_LOGO_Y 3
  32. #define STATUS_LOGO_WIDTH 24
  33. /**
  34. * Made with Marlin Bitmap Converter
  35. * http://marlinfw.org/tools/u8glib/converter.html
  36. *
  37. * This bitmap from the file '3dpc_tech_statusscreen.bmp'
  38. */
  39. const unsigned char status_logo_bmp[] PROGMEM = {
  40. B11111111,B11111111,B11111111,
  41. B11111111,B00000000,B11111111,
  42. B11111100,B00000000,B00111111,
  43. B11110000,B00000000,B00001111,
  44. B11100000,B00000000,B00000111,
  45. B11100000,B00000000,B00000111,
  46. B11000000,B00000000,B00000011,
  47. B10011101,B11001110,B00110001,
  48. B10010101,B10101111,B01101001,
  49. B10010101,B10101101,B01101001,
  50. B10000101,B10101101,B01100001,
  51. B10001101,B10101111,B01100001,
  52. B10010101,B10101100,B01100001,
  53. B10010101,B10101100,B01101001,
  54. B10010101,B10101100,B01101001,
  55. B10011101,B11001100,B00110001,
  56. B10000000,B00000000,B00000001,
  57. B11000000,B00000001,B11111011,
  58. B11100000,B00000000,B00000111,
  59. B11100000,B00000000,B00000111,
  60. B11110000,B00000000,B00001111,
  61. B11111100,B00000000,B00111111,
  62. B11111110,B01101100,B01111111,
  63. B11111111,B11111111,B11111111
  64. };
  65. //
  66. // Use default bitmaps
  67. //
  68. #define STATUS_HOTEND_ANIM
  69. #define STATUS_BED_ANIM
  70. #if HOTENDS < 2
  71. #define STATUS_LOGO_X 8
  72. #define STATUS_HEATERS_X 40
  73. #define STATUS_BED_X 72
  74. #else
  75. #define STATUS_LOGO_X 0
  76. #define STATUS_HEATERS_X 32
  77. #define STATUS_BED_X 80
  78. #endif