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- #
- # PlatformIO pre: script for simulator builds
- #
-
- # Get the environment thus far for the build
- Import("env")
-
- #print(env.Dump())
-
- #
- # Give the binary a distinctive name
- #
-
- env['PROGNAME'] = "MarlinSimulator"
-
- #
- # If Xcode is installed add the path to its Frameworks folder,
- # or if Mesa is installed try to use its GL/gl.h.
- #
-
- import sys
- if sys.platform == 'darwin':
-
- #
- # Silence half of the ranlib warnings. (No equivalent for 'ARFLAGS')
- #
- env['RANLIBFLAGS'] += [ "-no_warning_for_no_symbols" ]
-
- # Default paths for Xcode and a lucky GL/gl.h dropped by Mesa
- xcode_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
- mesa_path = "/opt/local/include/GL/gl.h"
-
- import os.path
-
- if os.path.exists(xcode_path):
-
- env['BUILD_FLAGS'] += [ "-F" + xcode_path ]
- print("Using OpenGL framework headers from Xcode.app")
-
- elif os.path.exists(mesa_path):
-
- env['BUILD_FLAGS'] += [ '-D__MESA__' ]
- print("Using OpenGL header from", mesa_path)
-
- else:
-
- print("\n\nNo OpenGL headers found. Install Xcode for matching headers, or use 'sudo port install mesa' to get a GL/gl.h.\n\n")
-
- # Break out of the PIO build immediately
- sys.exit(1)
-
- env.AddCustomTarget("upload", "$BUILD_DIR/${PROGNAME}", "$BUILD_DIR/${PROGNAME}")
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