My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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ubl.h 14KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016, 2017 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #ifndef UNIFIED_BED_LEVELING_H
  23. #define UNIFIED_BED_LEVELING_H
  24. #include "MarlinConfig.h"
  25. #if ENABLED(AUTO_BED_LEVELING_UBL)
  26. #include "Marlin.h"
  27. #include "math.h"
  28. #include "vector_3.h"
  29. #include "planner.h"
  30. #define UBL_VERSION "1.00"
  31. #define UBL_OK false
  32. #define UBL_ERR true
  33. typedef struct {
  34. int8_t x_index, y_index;
  35. float distance; // When populated, the distance from the search location
  36. } mesh_index_pair;
  37. enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
  38. void dump(char * const str, const float &f);
  39. bool ubl_lcd_clicked();
  40. void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
  41. void debug_current_and_destination(const char * const title);
  42. void ubl_line_to_destination(const float&, uint8_t);
  43. void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
  44. vector_3 tilt_mesh_based_on_3pts(const float&, const float&, const float&);
  45. float measure_business_card_thickness(const float&);
  46. mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
  47. void find_mean_mesh_height();
  48. void shift_mesh_height();
  49. bool g29_parameter_parsing();
  50. void g29_what_command();
  51. void g29_eeprom_dump();
  52. void g29_compare_current_mesh_to_stored_mesh();
  53. void fine_tune_mesh(const float&, const float&, const bool);
  54. void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
  55. void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  56. bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  57. char *ftostr43sign(const float&, char);
  58. void gcode_G26();
  59. void gcode_G28();
  60. void gcode_G29();
  61. extern char conv[9];
  62. void save_ubl_active_state_and_disable();
  63. void restore_ubl_active_state_and_leave();
  64. ///////////////////////////////////////////////////////////////////////////////////////////////////////
  65. #if ENABLED(ULTRA_LCD)
  66. extern char lcd_status_message[];
  67. void lcd_quick_feedback();
  68. #endif
  69. enum MBLStatus { MBL_STATUS_NONE = 0, MBL_STATUS_HAS_MESH_BIT = 0, MBL_STATUS_ACTIVE_BIT = 1 };
  70. #define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
  71. #define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
  72. typedef struct {
  73. bool active = false;
  74. float z_offset = 0.0;
  75. int8_t eeprom_storage_slot = -1;
  76. } ubl_state;
  77. class unified_bed_leveling {
  78. private:
  79. static float last_specified_z;
  80. public:
  81. static ubl_state state;
  82. static float z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
  83. // 15 is the maximum nubmer of grid points supported + 1 safety margin for now,
  84. // until determinism prevails
  85. constexpr static float mesh_index_to_xpos[16] PROGMEM = { UBL_MESH_MIN_X+0*(MESH_X_DIST),
  86. UBL_MESH_MIN_X+1*(MESH_X_DIST), UBL_MESH_MIN_X+2*(MESH_X_DIST),
  87. UBL_MESH_MIN_X+3*(MESH_X_DIST), UBL_MESH_MIN_X+4*(MESH_X_DIST),
  88. UBL_MESH_MIN_X+5*(MESH_X_DIST), UBL_MESH_MIN_X+6*(MESH_X_DIST),
  89. UBL_MESH_MIN_X+7*(MESH_X_DIST), UBL_MESH_MIN_X+8*(MESH_X_DIST),
  90. UBL_MESH_MIN_X+9*(MESH_X_DIST), UBL_MESH_MIN_X+10*(MESH_X_DIST),
  91. UBL_MESH_MIN_X+11*(MESH_X_DIST), UBL_MESH_MIN_X+12*(MESH_X_DIST),
  92. UBL_MESH_MIN_X+13*(MESH_X_DIST), UBL_MESH_MIN_X+14*(MESH_X_DIST),
  93. UBL_MESH_MIN_X+15*(MESH_X_DIST) };
  94. constexpr static float mesh_index_to_ypos[16] PROGMEM = { UBL_MESH_MIN_Y+0*(MESH_Y_DIST),
  95. UBL_MESH_MIN_Y+1*(MESH_Y_DIST), UBL_MESH_MIN_Y+2*(MESH_Y_DIST),
  96. UBL_MESH_MIN_Y+3*(MESH_Y_DIST), UBL_MESH_MIN_Y+4*(MESH_Y_DIST),
  97. UBL_MESH_MIN_Y+5*(MESH_Y_DIST), UBL_MESH_MIN_Y+6*(MESH_Y_DIST),
  98. UBL_MESH_MIN_Y+7*(MESH_Y_DIST), UBL_MESH_MIN_Y+8*(MESH_Y_DIST),
  99. UBL_MESH_MIN_Y+9*(MESH_Y_DIST), UBL_MESH_MIN_Y+10*(MESH_Y_DIST),
  100. UBL_MESH_MIN_Y+11*(MESH_Y_DIST), UBL_MESH_MIN_Y+12*(MESH_Y_DIST),
  101. UBL_MESH_MIN_Y+13*(MESH_Y_DIST), UBL_MESH_MIN_Y+14*(MESH_Y_DIST),
  102. UBL_MESH_MIN_Y+15*(MESH_Y_DIST) };
  103. static bool g26_debug_flag, has_control_of_lcd_panel;
  104. static int8_t eeprom_start;
  105. static volatile int encoder_diff; // Volatile because it's changed at interrupt time.
  106. unified_bed_leveling();
  107. static void display_map(const int);
  108. static void reset();
  109. static void invalidate();
  110. static void store_mesh(const int16_t);
  111. static void load_mesh(const int16_t);
  112. static bool sanity_check();
  113. static FORCE_INLINE void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
  114. static int8_t get_cell_index_x(const float &x) {
  115. const int8_t cx = (x - (UBL_MESH_MIN_X)) * (1.0 / (MESH_X_DIST));
  116. return constrain(cx, 0, (GRID_MAX_POINTS_X) - 1); // -1 is appropriate if we want all movement to the X_MAX
  117. } // position. But with this defined this way, it is possible
  118. // to extrapolate off of this point even further out. Probably
  119. // that is OK because something else should be keeping that from
  120. // happening and should not be worried about at this level.
  121. static int8_t get_cell_index_y(const float &y) {
  122. const int8_t cy = (y - (UBL_MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST));
  123. return constrain(cy, 0, (GRID_MAX_POINTS_Y) - 1); // -1 is appropriate if we want all movement to the Y_MAX
  124. } // position. But with this defined this way, it is possible
  125. // to extrapolate off of this point even further out. Probably
  126. // that is OK because something else should be keeping that from
  127. // happening and should not be worried about at this level.
  128. static int8_t find_closest_x_index(const float &x) {
  129. const int8_t px = (x - (UBL_MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST));
  130. return WITHIN(px, 0, GRID_MAX_POINTS_X - 1) ? px : -1;
  131. }
  132. static int8_t find_closest_y_index(const float &y) {
  133. const int8_t py = (y - (UBL_MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST));
  134. return WITHIN(py, 0, GRID_MAX_POINTS_Y - 1) ? py : -1;
  135. }
  136. /**
  137. * z2 --|
  138. * z0 | |
  139. * | | + (z2-z1)
  140. * z1 | | |
  141. * ---+-------------+--------+-- --|
  142. * a1 a0 a2
  143. * |<---delta_a---------->|
  144. *
  145. * calc_z0 is the basis for all the Mesh Based correction. It is used to
  146. * find the expected Z Height at a position between two known Z-Height locations.
  147. *
  148. * It is fairly expensive with its 4 floating point additions and 2 floating point
  149. * multiplications.
  150. */
  151. static FORCE_INLINE float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
  152. return z1 + (z2 - z1) * (a0 - a1) / (a2 - a1);
  153. }
  154. /**
  155. * z_correction_for_x_on_horizontal_mesh_line is an optimization for
  156. * the rare occasion when a point lies exactly on a Mesh line (denoted by index yi).
  157. */
  158. static inline float z_correction_for_x_on_horizontal_mesh_line(const float &lx0, const int x1_i, const int yi) {
  159. if (!WITHIN(x1_i, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(yi, 0, GRID_MAX_POINTS_Y - 1)) {
  160. SERIAL_ECHOPAIR("? in z_correction_for_x_on_horizontal_mesh_line(lx0=", lx0);
  161. SERIAL_ECHOPAIR(",x1_i=", x1_i);
  162. SERIAL_ECHOPAIR(",yi=", yi);
  163. SERIAL_CHAR(')');
  164. SERIAL_EOL;
  165. return NAN;
  166. }
  167. const float xratio = (RAW_X_POSITION(lx0) - pgm_read_float(&mesh_index_to_xpos[x1_i])) * (1.0 / (MESH_X_DIST)),
  168. z1 = z_values[x1_i][yi];
  169. return z1 + xratio * (z_values[x1_i + 1][yi] - z1);
  170. }
  171. //
  172. // See comments above for z_correction_for_x_on_horizontal_mesh_line
  173. //
  174. static inline float z_correction_for_y_on_vertical_mesh_line(const float &ly0, const int xi, const int y1_i) {
  175. if (!WITHIN(xi, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(y1_i, 0, GRID_MAX_POINTS_Y - 1)) {
  176. SERIAL_ECHOPAIR("? in get_z_correction_along_vertical_mesh_line_at_specific_x(ly0=", ly0);
  177. SERIAL_ECHOPAIR(", x1_i=", xi);
  178. SERIAL_ECHOPAIR(", yi=", y1_i);
  179. SERIAL_CHAR(')');
  180. SERIAL_EOL;
  181. return NAN;
  182. }
  183. const float yratio = (RAW_Y_POSITION(ly0) - pgm_read_float(&mesh_index_to_ypos[y1_i])) * (1.0 / (MESH_Y_DIST)),
  184. z1 = z_values[xi][y1_i];
  185. return z1 + yratio * (z_values[xi][y1_i + 1] - z1);
  186. }
  187. /**
  188. * This is the generic Z-Correction. It works anywhere within a Mesh Cell. It first
  189. * does a linear interpolation along both of the bounding X-Mesh-Lines to find the
  190. * Z-Height at both ends. Then it does a linear interpolation of these heights based
  191. * on the Y position within the cell.
  192. */
  193. static float get_z_correction(const float &lx0, const float &ly0) {
  194. const int8_t cx = get_cell_index_x(RAW_X_POSITION(lx0)),
  195. cy = get_cell_index_y(RAW_Y_POSITION(ly0));
  196. if (!WITHIN(cx, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(cy, 0, GRID_MAX_POINTS_Y - 1)) {
  197. SERIAL_ECHOPAIR("? in get_z_correction(lx0=", lx0);
  198. SERIAL_ECHOPAIR(", ly0=", ly0);
  199. SERIAL_CHAR(')');
  200. SERIAL_EOL;
  201. #if ENABLED(ULTRA_LCD)
  202. strcpy(lcd_status_message, "get_z_correction() indexes out of range.");
  203. lcd_quick_feedback();
  204. #endif
  205. return 0.0; // this used to return state.z_offset
  206. }
  207. const float z1 = calc_z0(RAW_X_POSITION(lx0),
  208. pgm_read_float(&mesh_index_to_xpos[cx]), z_values[cx][cy],
  209. pgm_read_float(&mesh_index_to_xpos[cx + 1]), z_values[cx + 1][cy]);
  210. const float z2 = calc_z0(RAW_X_POSITION(lx0),
  211. pgm_read_float(&mesh_index_to_xpos[cx]), z_values[cx][cy + 1],
  212. pgm_read_float(&mesh_index_to_xpos[cx + 1]), z_values[cx + 1][cy + 1]);
  213. float z0 = calc_z0(RAW_Y_POSITION(ly0),
  214. pgm_read_float(&mesh_index_to_ypos[cy]), z1,
  215. pgm_read_float(&mesh_index_to_ypos[cy + 1]), z2);
  216. #if ENABLED(DEBUG_LEVELING_FEATURE)
  217. if (DEBUGGING(MESH_ADJUST)) {
  218. SERIAL_ECHOPAIR(" raw get_z_correction(", lx0);
  219. SERIAL_CHAR(',');
  220. SERIAL_ECHO(ly0);
  221. SERIAL_ECHOPGM(") = ");
  222. SERIAL_ECHO_F(z0, 6);
  223. }
  224. #endif
  225. #if ENABLED(DEBUG_LEVELING_FEATURE)
  226. if (DEBUGGING(MESH_ADJUST)) {
  227. SERIAL_ECHOPGM(" >>>---> ");
  228. SERIAL_ECHO_F(z0, 6);
  229. SERIAL_EOL;
  230. }
  231. #endif
  232. if (isnan(z0)) { // if part of the Mesh is undefined, it will show up as NAN
  233. z0 = 0.0; // in ubl.z_values[][] and propagate through the
  234. // calculations. If our correction is NAN, we throw it out
  235. // because part of the Mesh is undefined and we don't have the
  236. // information we need to complete the height correction.
  237. #if ENABLED(DEBUG_LEVELING_FEATURE)
  238. if (DEBUGGING(MESH_ADJUST)) {
  239. SERIAL_ECHOPAIR("??? Yikes! NAN in get_z_correction(", lx0);
  240. SERIAL_CHAR(',');
  241. SERIAL_ECHO(ly0);
  242. SERIAL_CHAR(')');
  243. SERIAL_EOL;
  244. }
  245. #endif
  246. }
  247. return z0; // there used to be a +state.z_offset on this line
  248. }
  249. /**
  250. * This function sets the Z leveling fade factor based on the given Z height,
  251. * only re-calculating when necessary.
  252. *
  253. * Returns 1.0 if planner.z_fade_height is 0.0.
  254. * Returns 0.0 if Z is past the specified 'Fade Height'.
  255. */
  256. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  257. static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
  258. if (planner.z_fade_height == 0.0) return 1.0;
  259. static float fade_scaling_factor = 1.0;
  260. const float rz = RAW_Z_POSITION(lz);
  261. if (last_specified_z != rz) {
  262. last_specified_z = rz;
  263. fade_scaling_factor =
  264. rz < planner.z_fade_height
  265. ? 1.0 - (rz * planner.inverse_z_fade_height)
  266. : 0.0;
  267. }
  268. return fade_scaling_factor;
  269. }
  270. #endif
  271. }; // class unified_bed_leveling
  272. extern unified_bed_leveling ubl;
  273. #define UBL_LAST_EEPROM_INDEX E2END
  274. #endif // AUTO_BED_LEVELING_UBL
  275. #endif // UNIFIED_BED_LEVELING_H