My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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delta.h 3.8KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * delta.h - Delta-specific functions
  24. */
  25. #pragma once
  26. extern float delta_height,
  27. delta_endstop_adj[ABC],
  28. delta_radius,
  29. delta_diagonal_rod,
  30. delta_segments_per_second,
  31. delta_calibration_radius,
  32. delta_tower_angle_trim[ABC];
  33. extern float delta_tower[ABC][2],
  34. delta_diagonal_rod_2_tower[ABC],
  35. delta_clip_start_height;
  36. /**
  37. * Recalculate factors used for delta kinematics whenever
  38. * settings have been changed (e.g., by M665).
  39. */
  40. void recalc_delta_settings();
  41. /**
  42. * Delta Inverse Kinematics
  43. *
  44. * Calculate the tower positions for a given machine
  45. * position, storing the result in the delta[] array.
  46. *
  47. * This is an expensive calculation, requiring 3 square
  48. * roots per segmented linear move, and strains the limits
  49. * of a Mega2560 with a Graphical Display.
  50. *
  51. * Suggested optimizations include:
  52. *
  53. * - Disable the home_offset (M206) and/or position_shift (G92)
  54. * features to remove up to 12 float additions.
  55. *
  56. * - Use a fast-inverse-sqrt function and add the reciprocal.
  57. * (see above)
  58. */
  59. // Macro to obtain the Z position of an individual tower
  60. #define DELTA_Z(V,T) V[Z_AXIS] + SQRT( \
  61. delta_diagonal_rod_2_tower[T] - HYPOT2( \
  62. delta_tower[T][X_AXIS] - V[X_AXIS], \
  63. delta_tower[T][Y_AXIS] - V[Y_AXIS] \
  64. ) \
  65. )
  66. #define DELTA_IK(V) do { \
  67. delta[A_AXIS] = DELTA_Z(V, A_AXIS); \
  68. delta[B_AXIS] = DELTA_Z(V, B_AXIS); \
  69. delta[C_AXIS] = DELTA_Z(V, C_AXIS); \
  70. }while(0)
  71. void inverse_kinematics(const float (&raw)[XYZ]);
  72. FORCE_INLINE void inverse_kinematics(const float (&raw)[XYZE]) {
  73. const float raw_xyz[XYZ] = { raw[X_AXIS], raw[Y_AXIS], raw[Z_AXIS] };
  74. inverse_kinematics(raw_xyz);
  75. }
  76. /**
  77. * Calculate the highest Z position where the
  78. * effector has the full range of XY motion.
  79. */
  80. float delta_safe_distance_from_top();
  81. /**
  82. * Delta Forward Kinematics
  83. *
  84. * See the Wikipedia article "Trilateration"
  85. * https://en.wikipedia.org/wiki/Trilateration
  86. *
  87. * Establish a new coordinate system in the plane of the
  88. * three carriage points. This system has its origin at
  89. * tower1, with tower2 on the X axis. Tower3 is in the X-Y
  90. * plane with a Z component of zero.
  91. * We will define unit vectors in this coordinate system
  92. * in our original coordinate system. Then when we calculate
  93. * the Xnew, Ynew and Znew values, we can translate back into
  94. * the original system by moving along those unit vectors
  95. * by the corresponding values.
  96. *
  97. * Variable names matched to Marlin, c-version, and avoid the
  98. * use of any vector library.
  99. *
  100. * by Andreas Hardtung 2016-06-07
  101. * based on a Java function from "Delta Robot Kinematics V3"
  102. * by Steve Graves
  103. *
  104. * The result is stored in the cartes[] array.
  105. */
  106. void forward_kinematics_DELTA(const float &z1, const float &z2, const float &z3);
  107. FORCE_INLINE void forward_kinematics_DELTA(const float (&point)[ABC]) {
  108. forward_kinematics_DELTA(point[A_AXIS], point[B_AXIS], point[C_AXIS]);
  109. }
  110. void home_delta();