My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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planner_bezier.cpp 7.8KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * planner_bezier.cpp
  24. *
  25. * Compute and buffer movement commands for bezier curves
  26. *
  27. */
  28. #include "../inc/MarlinConfig.h"
  29. #if ENABLED(BEZIER_CURVE_SUPPORT)
  30. #include "planner.h"
  31. #include "motion.h"
  32. #include "temperature.h"
  33. #include "../Marlin.h"
  34. #include "../core/language.h"
  35. #include "../gcode/queue.h"
  36. // See the meaning in the documentation of cubic_b_spline().
  37. #define MIN_STEP 0.002
  38. #define MAX_STEP 0.1
  39. #define SIGMA 0.1
  40. /* Compute the linear interpolation between to real numbers.
  41. */
  42. inline static float interp(float a, float b, float t) { return (1.0 - t) * a + t * b; }
  43. /**
  44. * Compute a Bézier curve using the De Casteljau's algorithm (see
  45. * https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm), which is
  46. * easy to code and has good numerical stability (very important,
  47. * since Arudino works with limited precision real numbers).
  48. */
  49. inline static float eval_bezier(float a, float b, float c, float d, float t) {
  50. float iab = interp(a, b, t);
  51. float ibc = interp(b, c, t);
  52. float icd = interp(c, d, t);
  53. float iabc = interp(iab, ibc, t);
  54. float ibcd = interp(ibc, icd, t);
  55. float iabcd = interp(iabc, ibcd, t);
  56. return iabcd;
  57. }
  58. /**
  59. * We approximate Euclidean distance with the sum of the coordinates
  60. * offset (so-called "norm 1"), which is quicker to compute.
  61. */
  62. inline static float dist1(float x1, float y1, float x2, float y2) { return FABS(x1 - x2) + FABS(y1 - y2); }
  63. /**
  64. * The algorithm for computing the step is loosely based on the one in Kig
  65. * (See https://sources.debian.net/src/kig/4:15.08.3-1/misc/kigpainter.cpp/#L759)
  66. * However, we do not use the stack.
  67. *
  68. * The algorithm goes as it follows: the parameters t runs from 0.0 to
  69. * 1.0 describing the curve, which is evaluated by eval_bezier(). At
  70. * each iteration we have to choose a step, i.e., the increment of the
  71. * t variable. By default the step of the previous iteration is taken,
  72. * and then it is enlarged or reduced depending on how straight the
  73. * curve locally is. The step is always clamped between MIN_STEP/2 and
  74. * 2*MAX_STEP. MAX_STEP is taken at the first iteration.
  75. *
  76. * For some t, the step value is considered acceptable if the curve in
  77. * the interval [t, t+step] is sufficiently straight, i.e.,
  78. * sufficiently close to linear interpolation. In practice the
  79. * following test is performed: the distance between eval_bezier(...,
  80. * t+step/2) is evaluated and compared with 0.5*(eval_bezier(...,
  81. * t)+eval_bezier(..., t+step)). If it is smaller than SIGMA, then the
  82. * step value is considered acceptable, otherwise it is not. The code
  83. * seeks to find the larger step value which is considered acceptable.
  84. *
  85. * At every iteration the recorded step value is considered and then
  86. * iteratively halved until it becomes acceptable. If it was already
  87. * acceptable in the beginning (i.e., no halving were done), then
  88. * maybe it was necessary to enlarge it; then it is iteratively
  89. * doubled while it remains acceptable. The last acceptable value
  90. * found is taken, provided that it is between MIN_STEP and MAX_STEP
  91. * and does not bring t over 1.0.
  92. *
  93. * Caveat: this algorithm is not perfect, since it can happen that a
  94. * step is considered acceptable even when the curve is not linear at
  95. * all in the interval [t, t+step] (but its mid point coincides "by
  96. * chance" with the midpoint according to the parametrization). This
  97. * kind of glitches can be eliminated with proper first derivative
  98. * estimates; however, given the improbability of such configurations,
  99. * the mitigation offered by MIN_STEP and the small computational
  100. * power available on Arduino, I think it is not wise to implement it.
  101. */
  102. void cubic_b_spline(const float position[NUM_AXIS], const float target[NUM_AXIS], const float offset[4], float fr_mm_s, uint8_t extruder) {
  103. // Absolute first and second control points are recovered.
  104. const float first0 = position[X_AXIS] + offset[0],
  105. first1 = position[Y_AXIS] + offset[1],
  106. second0 = target[X_AXIS] + offset[2],
  107. second1 = target[Y_AXIS] + offset[3];
  108. float t = 0.0;
  109. float bez_target[4];
  110. bez_target[X_AXIS] = position[X_AXIS];
  111. bez_target[Y_AXIS] = position[Y_AXIS];
  112. float step = MAX_STEP;
  113. millis_t next_idle_ms = millis() + 200UL;
  114. while (t < 1.0) {
  115. thermalManager.manage_heater();
  116. millis_t now = millis();
  117. if (ELAPSED(now, next_idle_ms)) {
  118. next_idle_ms = now + 200UL;
  119. idle();
  120. }
  121. // First try to reduce the step in order to make it sufficiently
  122. // close to a linear interpolation.
  123. bool did_reduce = false;
  124. float new_t = t + step;
  125. NOMORE(new_t, 1.0);
  126. float new_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], new_t),
  127. new_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], new_t);
  128. for (;;) {
  129. if (new_t - t < (MIN_STEP)) break;
  130. const float candidate_t = 0.5 * (t + new_t),
  131. candidate_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], candidate_t),
  132. candidate_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], candidate_t),
  133. interp_pos0 = 0.5 * (bez_target[X_AXIS] + new_pos0),
  134. interp_pos1 = 0.5 * (bez_target[Y_AXIS] + new_pos1);
  135. if (dist1(candidate_pos0, candidate_pos1, interp_pos0, interp_pos1) <= (SIGMA)) break;
  136. new_t = candidate_t;
  137. new_pos0 = candidate_pos0;
  138. new_pos1 = candidate_pos1;
  139. did_reduce = true;
  140. }
  141. // If we did not reduce the step, maybe we should enlarge it.
  142. if (!did_reduce) for (;;) {
  143. if (new_t - t > MAX_STEP) break;
  144. const float candidate_t = t + 2.0 * (new_t - t);
  145. if (candidate_t >= 1.0) break;
  146. const float candidate_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], candidate_t),
  147. candidate_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], candidate_t),
  148. interp_pos0 = 0.5 * (bez_target[X_AXIS] + candidate_pos0),
  149. interp_pos1 = 0.5 * (bez_target[Y_AXIS] + candidate_pos1);
  150. if (dist1(new_pos0, new_pos1, interp_pos0, interp_pos1) > (SIGMA)) break;
  151. new_t = candidate_t;
  152. new_pos0 = candidate_pos0;
  153. new_pos1 = candidate_pos1;
  154. }
  155. // Check some postcondition; they are disabled in the actual
  156. // Marlin build, but if you test the same code on a computer you
  157. // may want to check they are respect.
  158. /*
  159. assert(new_t <= 1.0);
  160. if (new_t < 1.0) {
  161. assert(new_t - t >= (MIN_STEP) / 2.0);
  162. assert(new_t - t <= (MAX_STEP) * 2.0);
  163. }
  164. */
  165. step = new_t - t;
  166. t = new_t;
  167. // Compute and send new position
  168. bez_target[X_AXIS] = new_pos0;
  169. bez_target[Y_AXIS] = new_pos1;
  170. // FIXME. The following two are wrong, since the parameter t is
  171. // not linear in the distance.
  172. bez_target[Z_AXIS] = interp(position[Z_AXIS], target[Z_AXIS], t);
  173. bez_target[E_AXIS] = interp(position[E_AXIS], target[E_AXIS], t);
  174. clamp_to_software_endstops(bez_target);
  175. planner.buffer_line_kinematic(bez_target, fr_mm_s, extruder);
  176. }
  177. }
  178. #endif // BEZIER_CURVE_SUPPORT