My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu.cpp 15KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../inc/MarlinConfigPre.h"
  23. #if HAS_LCD_MENU
  24. #include "menu.h"
  25. #include "../ultralcd.h"
  26. #include "../../module/planner.h"
  27. #include "../../module/motion.h"
  28. #include "../../module/printcounter.h"
  29. #include "../../gcode/queue.h"
  30. #include "../../sd/cardreader.h"
  31. #include "../../libs/buzzer.h"
  32. #if ENABLED(EEPROM_SETTINGS)
  33. #include "../../module/configuration_store.h"
  34. #endif
  35. #if WATCH_HOTENDS || WATCH_THE_BED || ENABLED(BABYSTEP_ZPROBE_OFFSET)
  36. #include "../../module/temperature.h"
  37. #endif
  38. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  39. #include "../../module/probe.h"
  40. #endif
  41. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) || ENABLED(AUTO_BED_LEVELING_UBL)
  42. #include "../../feature/bedlevel/bedlevel.h"
  43. #endif
  44. ////////////////////////////////////////////
  45. ///////////// Global Variables /////////////
  46. ////////////////////////////////////////////
  47. // Menu Navigation
  48. int8_t encoderTopLine;
  49. typedef struct {
  50. screenFunc_t menu_function;
  51. uint32_t encoder_position;
  52. } menuPosition;
  53. menuPosition screen_history[6];
  54. uint8_t screen_history_depth = 0;
  55. bool screen_changed;
  56. // Value Editing
  57. PGM_P editLabel;
  58. void *editValue;
  59. int32_t minEditValue, maxEditValue;
  60. screenFunc_t callbackFunc;
  61. bool liveEdit;
  62. // Prevent recursion into screen handlers
  63. bool no_reentry = false;
  64. ////////////////////////////////////////////
  65. //////// Menu Navigation & History /////////
  66. ////////////////////////////////////////////
  67. void MarlinUI::return_to_status() { goto_screen(status_screen); }
  68. void MarlinUI::save_previous_screen() {
  69. if (screen_history_depth < COUNT(screen_history)) {
  70. screen_history[screen_history_depth].menu_function = currentScreen;
  71. screen_history[screen_history_depth].encoder_position = encoderPosition;
  72. ++screen_history_depth;
  73. }
  74. }
  75. void MarlinUI::goto_previous_screen() {
  76. if (screen_history_depth > 0) {
  77. --screen_history_depth;
  78. goto_screen(
  79. screen_history[screen_history_depth].menu_function,
  80. screen_history[screen_history_depth].encoder_position
  81. );
  82. }
  83. else
  84. return_to_status();
  85. }
  86. ////////////////////////////////////////////
  87. /////////// Common Menu Actions ////////////
  88. ////////////////////////////////////////////
  89. void MenuItem_gcode::action(PGM_P pgcode) { enqueue_and_echo_commands_P(pgcode); }
  90. ////////////////////////////////////////////
  91. /////////// Menu Editing Actions ///////////
  92. ////////////////////////////////////////////
  93. /**
  94. * Functions for editing single values
  95. *
  96. * The "DEFINE_MENU_EDIT_ITEM" macro generates the functions needed to edit a numerical value.
  97. *
  98. * The prerequisite is that in the header the type was already declared:
  99. *
  100. * DECLARE_MENU_EDIT_TYPE(int16_t, int3, i16tostr3, 1)
  101. *
  102. * For example, DEFINE_MENU_EDIT_ITEM(int3) expands into these functions:
  103. *
  104. * bool MenuItem_int3::_edit();
  105. * void MenuItem_int3::edit(); // edit int16_t (interactively)
  106. * void MenuItem_int3::action_edit(PGM_P const pstr, int16_t * const ptr, const int16_t minValue, const int16_t maxValue, const screenFunc_t callback = null, const bool live = false);
  107. *
  108. * You can then use one of the menu macros to present the edit interface:
  109. * MENU_ITEM_EDIT(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
  110. *
  111. * This expands into a more primitive menu item:
  112. * MENU_ITEM_VARIANT(int3, _edit, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
  113. *
  114. * ...which calls:
  115. * MenuItem_int3::action_edit(PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
  116. */
  117. void MenuItemBase::edit(strfunc_t strfunc, loadfunc_t loadfunc) {
  118. ui.encoder_direction_normal();
  119. if ((int32_t)ui.encoderPosition < 0) ui.encoderPosition = 0;
  120. if ((int32_t)ui.encoderPosition > maxEditValue) ui.encoderPosition = maxEditValue;
  121. if (ui.should_draw())
  122. draw_edit_screen(editLabel, strfunc(ui.encoderPosition + minEditValue));
  123. if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
  124. if (editValue != NULL) loadfunc(editValue, ui.encoderPosition + minEditValue);
  125. if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
  126. if (ui.use_click()) ui.goto_previous_screen();
  127. }
  128. }
  129. void MenuItemBase::init(PGM_P const el, void * const ev, const int32_t minv, const int32_t maxv, const uint32_t ep, const screenFunc_t cs, const screenFunc_t cb, const bool le) {
  130. ui.save_previous_screen();
  131. ui.refresh();
  132. editLabel = el;
  133. editValue = ev;
  134. minEditValue = minv;
  135. maxEditValue = maxv;
  136. ui.encoderPosition = ep;
  137. ui.currentScreen = cs;
  138. callbackFunc = cb;
  139. liveEdit = le;
  140. }
  141. #define DEFINE_MENU_EDIT_ITEM(NAME) template class TMenuItem<MenuItemInfo_##NAME>
  142. DEFINE_MENU_EDIT_ITEM(int3); // 123, -12 right-justified
  143. DEFINE_MENU_EDIT_ITEM(int4); // 1234, -123 right-justified
  144. DEFINE_MENU_EDIT_ITEM(int8); // 123, -12 right-justified
  145. DEFINE_MENU_EDIT_ITEM(uint8); // 123 right-justified
  146. DEFINE_MENU_EDIT_ITEM(uint16_3); // 123, -12 right-justified
  147. DEFINE_MENU_EDIT_ITEM(uint16_4); // 1234, -123 right-justified
  148. DEFINE_MENU_EDIT_ITEM(float3); // 123 right-justified
  149. DEFINE_MENU_EDIT_ITEM(float52); // 123.45
  150. DEFINE_MENU_EDIT_ITEM(float43); // 1.234
  151. DEFINE_MENU_EDIT_ITEM(float5); // 12345 right-justified
  152. DEFINE_MENU_EDIT_ITEM(float51); // +1234.5
  153. DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
  154. DEFINE_MENU_EDIT_ITEM(float62); // 1234.56 right-justified
  155. DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
  156. void MenuItem_bool::action_edit(PGM_P pstr, bool *ptr, screenFunc_t callback) {
  157. UNUSED(pstr); *ptr ^= true; ui.refresh();
  158. if (callback) (*callback)();
  159. }
  160. ////////////////////////////////////////////
  161. ///////////////// Menu Tree ////////////////
  162. ////////////////////////////////////////////
  163. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  164. float lcd_z_fade_height;
  165. void _lcd_set_z_fade_height() { set_z_fade_height(lcd_z_fade_height); }
  166. #endif
  167. bool printer_busy() {
  168. return planner.movesplanned() || IS_SD_PRINTING() || print_job_timer.isRunning();
  169. }
  170. /**
  171. * General function to go directly to a screen
  172. */
  173. void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
  174. if (currentScreen != screen) {
  175. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  176. // Shadow for editing the fade height
  177. lcd_z_fade_height = planner.z_fade_height;
  178. #endif
  179. #if ENABLED(DOUBLECLICK_FOR_Z_BABYSTEPPING) && ENABLED(BABYSTEPPING)
  180. static millis_t doubleclick_expire_ms = 0;
  181. // Going to menu_main from status screen? Remember first click time.
  182. // Going back to status screen within a very short time? Go to Z babystepping.
  183. if (screen == menu_main) {
  184. if (on_status_screen())
  185. doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
  186. }
  187. else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
  188. #if ENABLED(BABYSTEP_WITHOUT_HOMING)
  189. constexpr bool can_babystep = true;
  190. #else
  191. const bool can_babystep = all_axes_known();
  192. #endif
  193. #if ENABLED(BABYSTEP_ALWAYS_AVAILABLE)
  194. constexpr bool should_babystep = true;
  195. #else
  196. const bool should_babystep = printer_busy();
  197. #endif
  198. if (should_babystep && can_babystep) {
  199. screen =
  200. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  201. lcd_babystep_zoffset
  202. #else
  203. lcd_babystep_z
  204. #endif
  205. ;
  206. }
  207. #if ENABLED(MOVE_Z_WHEN_IDLE)
  208. else {
  209. move_menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
  210. screen = lcd_move_z;
  211. }
  212. #endif
  213. }
  214. #endif
  215. currentScreen = screen;
  216. encoderPosition = encoder;
  217. if (screen == status_screen) {
  218. defer_status_screen(false);
  219. #if ENABLED(AUTO_BED_LEVELING_UBL)
  220. ubl.lcd_map_control = false;
  221. #endif
  222. screen_history_depth = 0;
  223. }
  224. clear_lcd();
  225. // Re-initialize custom characters that may be re-used
  226. #if HAS_CHARACTER_LCD
  227. if (true
  228. #if ENABLED(AUTO_BED_LEVELING_UBL)
  229. && !ubl.lcd_map_control
  230. #endif
  231. ) set_custom_characters(screen == status_screen ? CHARSET_INFO : CHARSET_MENU);
  232. #endif
  233. refresh(LCDVIEW_CALL_REDRAW_NEXT);
  234. screen_changed = true;
  235. #if HAS_GRAPHICAL_LCD
  236. drawing_screen = false;
  237. #endif
  238. }
  239. }
  240. ////////////////////////////////////////////
  241. ///////////// Manual Movement //////////////
  242. ////////////////////////////////////////////
  243. //
  244. // Display the synchronize screen until moves are
  245. // finished, and don't return to the caller until
  246. // done. ** This blocks the command queue! **
  247. //
  248. static PGM_P sync_message;
  249. void MarlinUI::_synchronize() {
  250. if (should_draw()) draw_menu_item_static(LCD_HEIGHT >= 4 ? 1 : 0, sync_message);
  251. if (no_reentry) return;
  252. // Make this the current handler till all moves are done
  253. no_reentry = true;
  254. const screenFunc_t old_screen = currentScreen;
  255. goto_screen(_synchronize);
  256. planner.synchronize(); // idle() is called until moves complete
  257. no_reentry = false;
  258. goto_screen(old_screen);
  259. }
  260. // Display the synchronize screen with a custom message
  261. // ** This blocks the command queue! **
  262. void MarlinUI::synchronize(PGM_P const msg/*=NULL*/) {
  263. static const char moving[] PROGMEM = MSG_MOVING;
  264. sync_message = msg ? msg : moving;
  265. _synchronize();
  266. }
  267. /**
  268. * Scrolling for menus and other line-based screens
  269. *
  270. * encoderLine is the position based on the encoder
  271. * encoderTopLine is the top menu line to display
  272. * _lcdLineNr is the index of the LCD line (e.g., 0-3)
  273. * _menuLineNr is the menu item to draw and process
  274. * _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
  275. * screen_items is the total number of items in the menu (after one call)
  276. */
  277. int8_t encoderLine, screen_items;
  278. void scroll_screen(const uint8_t limit, const bool is_menu) {
  279. ui.encoder_direction_menus();
  280. ENCODER_RATE_MULTIPLY(false);
  281. if (ui.encoderPosition > 0x8000) ui.encoderPosition = 0;
  282. if (ui.first_page) {
  283. encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
  284. screen_changed = false;
  285. }
  286. if (screen_items > 0 && encoderLine >= screen_items - limit) {
  287. encoderLine = MAX(0, screen_items - limit);
  288. ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
  289. }
  290. if (is_menu) {
  291. NOMORE(encoderTopLine, encoderLine);
  292. if (encoderLine >= encoderTopLine + LCD_HEIGHT)
  293. encoderTopLine = encoderLine - LCD_HEIGHT + 1;
  294. }
  295. else
  296. encoderTopLine = encoderLine;
  297. }
  298. void MarlinUI::completion_feedback(const bool good/*=true*/) {
  299. if (good) {
  300. BUZZ(100, 659);
  301. BUZZ(100, 698);
  302. }
  303. else BUZZ(20, 440);
  304. }
  305. #if HAS_LINE_TO_Z
  306. void line_to_z(const float &z) {
  307. current_position[Z_AXIS] = z;
  308. planner.buffer_line(current_position, MMM_TO_MMS(manual_feedrate_mm_m[Z_AXIS]), active_extruder);
  309. }
  310. #endif
  311. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  312. void lcd_babystep_zoffset() {
  313. if (ui.use_click()) return ui.goto_previous_screen_no_defer();
  314. ui.defer_status_screen(true);
  315. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  316. const bool do_probe = (active_extruder == 0);
  317. #else
  318. constexpr bool do_probe = true;
  319. #endif
  320. ui.encoder_direction_normal();
  321. if (ui.encoderPosition) {
  322. const int16_t babystep_increment = (int32_t)ui.encoderPosition * (BABYSTEP_MULTIPLICATOR);
  323. ui.encoderPosition = 0;
  324. const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
  325. new_probe_offset = zprobe_zoffset + diff,
  326. new_offs =
  327. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  328. do_probe ? new_probe_offset : hotend_offset[Z_AXIS][active_extruder] - diff
  329. #else
  330. new_probe_offset
  331. #endif
  332. ;
  333. if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
  334. thermalManager.babystep_axis(Z_AXIS, babystep_increment);
  335. if (do_probe) zprobe_zoffset = new_offs;
  336. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  337. else hotend_offset[Z_AXIS][active_extruder] = new_offs;
  338. #endif
  339. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  340. }
  341. }
  342. if (ui.should_draw()) {
  343. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  344. if (!do_probe)
  345. draw_edit_screen(PSTR(MSG_IDEX_Z_OFFSET), ftostr43sign(hotend_offset[Z_AXIS][active_extruder]));
  346. else
  347. #endif
  348. draw_edit_screen(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(zprobe_zoffset));
  349. #if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
  350. if (do_probe) _lcd_zoffset_overlay_gfx(zprobe_zoffset);
  351. #endif
  352. }
  353. }
  354. #endif // BABYSTEP_ZPROBE_OFFSET
  355. /**
  356. * Watch temperature callbacks
  357. */
  358. #if HAS_TEMP_HOTEND
  359. #if WATCH_HOTENDS
  360. #define _WATCH_FUNC(N) thermalManager.start_watching_heater(N)
  361. #else
  362. #define _WATCH_FUNC(N) NOOP
  363. #endif
  364. void watch_temp_callback_E0() { _WATCH_FUNC(0); }
  365. #if HOTENDS > 1
  366. void watch_temp_callback_E1() { _WATCH_FUNC(1); }
  367. #if HOTENDS > 2
  368. void watch_temp_callback_E2() { _WATCH_FUNC(2); }
  369. #if HOTENDS > 3
  370. void watch_temp_callback_E3() { _WATCH_FUNC(3); }
  371. #if HOTENDS > 4
  372. void watch_temp_callback_E4() { _WATCH_FUNC(4); }
  373. #if HOTENDS > 5
  374. void watch_temp_callback_E5() { _WATCH_FUNC(5); }
  375. #endif // HOTENDS > 5
  376. #endif // HOTENDS > 4
  377. #endif // HOTENDS > 3
  378. #endif // HOTENDS > 2
  379. #endif // HOTENDS > 1
  380. #endif // HAS_TEMP_HOTEND
  381. void watch_temp_callback_bed() {
  382. #if WATCH_THE_BED
  383. thermalManager.start_watching_bed();
  384. #endif
  385. }
  386. #if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(PID_AUTOTUNE_MENU) || ENABLED(ADVANCED_PAUSE_FEATURE)
  387. void lcd_enqueue_command(const char * const cmd) {
  388. no_reentry = true;
  389. enqueue_and_echo_command_now(cmd);
  390. no_reentry = false;
  391. }
  392. void lcd_enqueue_commands_P(PGM_P const cmd) {
  393. no_reentry = true;
  394. enqueue_and_echo_commands_now_P(cmd);
  395. no_reentry = false;
  396. }
  397. #endif
  398. #if ENABLED(EEPROM_SETTINGS)
  399. void lcd_store_settings() { ui.completion_feedback(settings.save()); }
  400. void lcd_load_settings() { ui.completion_feedback(settings.load()); }
  401. #endif
  402. void _lcd_draw_homing() {
  403. constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
  404. if (ui.should_draw()) draw_menu_item_static(line, PSTR(MSG_LEVEL_BED_HOMING));
  405. ui.refresh(LCDVIEW_CALL_NO_REDRAW);
  406. }
  407. #if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
  408. #include "../../feature/bedlevel/bedlevel.h"
  409. void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
  410. #endif
  411. #endif // HAS_LCD_MENU