My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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ubl.h 15KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016, 2017 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #ifndef UNIFIED_BED_LEVELING_H
  23. #define UNIFIED_BED_LEVELING_H
  24. #include "MarlinConfig.h"
  25. #if ENABLED(AUTO_BED_LEVELING_UBL)
  26. #include "Marlin.h"
  27. #include "planner.h"
  28. #include "math.h"
  29. #include "vector_3.h"
  30. #include "configuration_store.h"
  31. #define UBL_VERSION "1.01"
  32. #define UBL_OK false
  33. #define UBL_ERR true
  34. #define USE_NOZZLE_AS_REFERENCE 0
  35. #define USE_PROBE_AS_REFERENCE 1
  36. typedef struct {
  37. int8_t x_index, y_index;
  38. float distance; // When populated, the distance from the search location
  39. } mesh_index_pair;
  40. // ubl.cpp
  41. void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
  42. void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  43. bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  44. // ubl_motion.cpp
  45. void debug_current_and_destination(const char * const title);
  46. void ubl_line_to_destination_cartesian(const float&, uint8_t);
  47. bool ubl_prepare_linear_move_to(const float ltarget[XYZE], const float &feedrate );
  48. // ubl_G29.cpp
  49. enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
  50. void dump(char * const str, const float &f);
  51. void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
  52. float measure_business_card_thickness(float&);
  53. mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
  54. void shift_mesh_height();
  55. void fine_tune_mesh(const float&, const float&, const bool);
  56. bool g29_parameter_parsing();
  57. void g29_eeprom_dump();
  58. void g29_compare_current_mesh_to_stored_mesh();
  59. // External references
  60. char *ftostr43sign(const float&, char);
  61. bool ubl_lcd_clicked();
  62. void home_all_axes();
  63. void gcode_G26();
  64. void gcode_G29();
  65. extern uint8_t ubl_cnt;
  66. ///////////////////////////////////////////////////////////////////////////////////////////////////////
  67. #if ENABLED(ULTRA_LCD)
  68. extern char lcd_status_message[];
  69. void lcd_quick_feedback();
  70. #endif
  71. #define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
  72. #define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
  73. typedef struct {
  74. bool active = false;
  75. float z_offset = 0.0;
  76. int8_t storage_slot = -1;
  77. } ubl_state;
  78. class unified_bed_leveling {
  79. private:
  80. static float last_specified_z;
  81. public:
  82. void echo_name();
  83. void report_state();
  84. void find_mean_mesh_height();
  85. void shift_mesh_height();
  86. void probe_entire_mesh(const float &lx, const float &ly, const bool do_ubl_mesh_map, const bool stow_probe, bool do_furthest);
  87. void tilt_mesh_based_on_3pts(const float &z1, const float &z2, const float &z3);
  88. void tilt_mesh_based_on_probed_grid(const bool do_ubl_mesh_map);
  89. void save_ubl_active_state_and_disable();
  90. void restore_ubl_active_state_and_leave();
  91. void g29_what_command();
  92. void g29_eeprom_dump();
  93. void g29_compare_current_mesh_to_stored_mesh();
  94. void fine_tune_mesh(const float &lx, const float &ly, const bool do_ubl_mesh_map);
  95. void smart_fill_mesh();
  96. void display_map(const int);
  97. void reset();
  98. void invalidate();
  99. bool sanity_check();
  100. static ubl_state state;
  101. static float z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
  102. // 15 is the maximum nubmer of grid points supported + 1 safety margin for now,
  103. // until determinism prevails
  104. constexpr static float mesh_index_to_xpos[16] PROGMEM = {
  105. UBL_MESH_MIN_X + 0 * (MESH_X_DIST), UBL_MESH_MIN_X + 1 * (MESH_X_DIST),
  106. UBL_MESH_MIN_X + 2 * (MESH_X_DIST), UBL_MESH_MIN_X + 3 * (MESH_X_DIST),
  107. UBL_MESH_MIN_X + 4 * (MESH_X_DIST), UBL_MESH_MIN_X + 5 * (MESH_X_DIST),
  108. UBL_MESH_MIN_X + 6 * (MESH_X_DIST), UBL_MESH_MIN_X + 7 * (MESH_X_DIST),
  109. UBL_MESH_MIN_X + 8 * (MESH_X_DIST), UBL_MESH_MIN_X + 9 * (MESH_X_DIST),
  110. UBL_MESH_MIN_X + 10 * (MESH_X_DIST), UBL_MESH_MIN_X + 11 * (MESH_X_DIST),
  111. UBL_MESH_MIN_X + 12 * (MESH_X_DIST), UBL_MESH_MIN_X + 13 * (MESH_X_DIST),
  112. UBL_MESH_MIN_X + 14 * (MESH_X_DIST), UBL_MESH_MIN_X + 15 * (MESH_X_DIST)
  113. };
  114. constexpr static float mesh_index_to_ypos[16] PROGMEM = {
  115. UBL_MESH_MIN_Y + 0 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 1 * (MESH_Y_DIST),
  116. UBL_MESH_MIN_Y + 2 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 3 * (MESH_Y_DIST),
  117. UBL_MESH_MIN_Y + 4 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 5 * (MESH_Y_DIST),
  118. UBL_MESH_MIN_Y + 6 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 7 * (MESH_Y_DIST),
  119. UBL_MESH_MIN_Y + 8 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 9 * (MESH_Y_DIST),
  120. UBL_MESH_MIN_Y + 10 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 11 * (MESH_Y_DIST),
  121. UBL_MESH_MIN_Y + 12 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 13 * (MESH_Y_DIST),
  122. UBL_MESH_MIN_Y + 14 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 15 * (MESH_Y_DIST)
  123. };
  124. static bool g26_debug_flag, has_control_of_lcd_panel;
  125. static volatile int encoder_diff; // Volatile because it's changed at interrupt time.
  126. unified_bed_leveling();
  127. FORCE_INLINE void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
  128. int8_t get_cell_index_x(const float &x) {
  129. const int8_t cx = (x - (UBL_MESH_MIN_X)) * (1.0 / (MESH_X_DIST));
  130. return constrain(cx, 0, (GRID_MAX_POINTS_X) - 1); // -1 is appropriate if we want all movement to the X_MAX
  131. } // position. But with this defined this way, it is possible
  132. // to extrapolate off of this point even further out. Probably
  133. // that is OK because something else should be keeping that from
  134. // happening and should not be worried about at this level.
  135. int8_t get_cell_index_y(const float &y) {
  136. const int8_t cy = (y - (UBL_MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST));
  137. return constrain(cy, 0, (GRID_MAX_POINTS_Y) - 1); // -1 is appropriate if we want all movement to the Y_MAX
  138. } // position. But with this defined this way, it is possible
  139. // to extrapolate off of this point even further out. Probably
  140. // that is OK because something else should be keeping that from
  141. // happening and should not be worried about at this level.
  142. int8_t find_closest_x_index(const float &x) {
  143. const int8_t px = (x - (UBL_MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST));
  144. return WITHIN(px, 0, GRID_MAX_POINTS_X - 1) ? px : -1;
  145. }
  146. int8_t find_closest_y_index(const float &y) {
  147. const int8_t py = (y - (UBL_MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST));
  148. return WITHIN(py, 0, GRID_MAX_POINTS_Y - 1) ? py : -1;
  149. }
  150. /**
  151. * z2 --|
  152. * z0 | |
  153. * | | + (z2-z1)
  154. * z1 | | |
  155. * ---+-------------+--------+-- --|
  156. * a1 a0 a2
  157. * |<---delta_a---------->|
  158. *
  159. * calc_z0 is the basis for all the Mesh Based correction. It is used to
  160. * find the expected Z Height at a position between two known Z-Height locations.
  161. *
  162. * It is fairly expensive with its 4 floating point additions and 2 floating point
  163. * multiplications.
  164. */
  165. FORCE_INLINE float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
  166. return z1 + (z2 - z1) * (a0 - a1) / (a2 - a1);
  167. }
  168. /**
  169. * z_correction_for_x_on_horizontal_mesh_line is an optimization for
  170. * the rare occasion when a point lies exactly on a Mesh line (denoted by index yi).
  171. */
  172. inline float z_correction_for_x_on_horizontal_mesh_line(const float &lx0, const int x1_i, const int yi) {
  173. if (!WITHIN(x1_i, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(yi, 0, GRID_MAX_POINTS_Y - 1)) {
  174. serialprintPGM( !WITHIN(x1_i, 0, GRID_MAX_POINTS_X - 1) ? PSTR("x1l_i") : PSTR("yi") );
  175. SERIAL_ECHOPAIR(" out of bounds in z_correction_for_x_on_horizontal_mesh_line(lx0=", lx0);
  176. SERIAL_ECHOPAIR(",x1_i=", x1_i);
  177. SERIAL_ECHOPAIR(",yi=", yi);
  178. SERIAL_CHAR(')');
  179. SERIAL_EOL;
  180. return NAN;
  181. }
  182. const float xratio = (RAW_X_POSITION(lx0) - pgm_read_float(&mesh_index_to_xpos[x1_i])) * (1.0 / (MESH_X_DIST)),
  183. z1 = z_values[x1_i][yi];
  184. return z1 + xratio * (z_values[x1_i + 1][yi] - z1);
  185. }
  186. //
  187. // See comments above for z_correction_for_x_on_horizontal_mesh_line
  188. //
  189. inline float z_correction_for_y_on_vertical_mesh_line(const float &ly0, const int xi, const int y1_i) {
  190. if (!WITHIN(xi, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(y1_i, 0, GRID_MAX_POINTS_Y - 1)) {
  191. serialprintPGM( !WITHIN(xi, 0, GRID_MAX_POINTS_X - 1) ? PSTR("xi") : PSTR("yl_i") );
  192. SERIAL_ECHOPAIR(" out of bounds in z_correction_for_y_on_vertical_mesh_line(ly0=", ly0);
  193. SERIAL_ECHOPAIR(", xi=", xi);
  194. SERIAL_ECHOPAIR(", y1_i=", y1_i);
  195. SERIAL_CHAR(')');
  196. SERIAL_EOL;
  197. return NAN;
  198. }
  199. const float yratio = (RAW_Y_POSITION(ly0) - pgm_read_float(&mesh_index_to_ypos[y1_i])) * (1.0 / (MESH_Y_DIST)),
  200. z1 = z_values[xi][y1_i];
  201. return z1 + yratio * (z_values[xi][y1_i + 1] - z1);
  202. }
  203. /**
  204. * This is the generic Z-Correction. It works anywhere within a Mesh Cell. It first
  205. * does a linear interpolation along both of the bounding X-Mesh-Lines to find the
  206. * Z-Height at both ends. Then it does a linear interpolation of these heights based
  207. * on the Y position within the cell.
  208. */
  209. float get_z_correction(const float &lx0, const float &ly0) {
  210. const int8_t cx = get_cell_index_x(RAW_X_POSITION(lx0)),
  211. cy = get_cell_index_y(RAW_Y_POSITION(ly0));
  212. if (!WITHIN(cx, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(cy, 0, GRID_MAX_POINTS_Y - 1)) {
  213. SERIAL_ECHOPAIR("? in get_z_correction(lx0=", lx0);
  214. SERIAL_ECHOPAIR(", ly0=", ly0);
  215. SERIAL_CHAR(')');
  216. SERIAL_EOL;
  217. #if ENABLED(ULTRA_LCD)
  218. strcpy(lcd_status_message, "get_z_correction() indexes out of range.");
  219. lcd_quick_feedback();
  220. #endif
  221. return 0.0; // this used to return state.z_offset
  222. }
  223. const float z1 = calc_z0(RAW_X_POSITION(lx0),
  224. pgm_read_float(&mesh_index_to_xpos[cx]), z_values[cx][cy],
  225. pgm_read_float(&mesh_index_to_xpos[cx + 1]), z_values[cx + 1][cy]);
  226. const float z2 = calc_z0(RAW_X_POSITION(lx0),
  227. pgm_read_float(&mesh_index_to_xpos[cx]), z_values[cx][cy + 1],
  228. pgm_read_float(&mesh_index_to_xpos[cx + 1]), z_values[cx + 1][cy + 1]);
  229. float z0 = calc_z0(RAW_Y_POSITION(ly0),
  230. pgm_read_float(&mesh_index_to_ypos[cy]), z1,
  231. pgm_read_float(&mesh_index_to_ypos[cy + 1]), z2);
  232. #if ENABLED(DEBUG_LEVELING_FEATURE)
  233. if (DEBUGGING(MESH_ADJUST)) {
  234. SERIAL_ECHOPAIR(" raw get_z_correction(", lx0);
  235. SERIAL_CHAR(',');
  236. SERIAL_ECHO(ly0);
  237. SERIAL_ECHOPGM(") = ");
  238. SERIAL_ECHO_F(z0, 6);
  239. }
  240. #endif
  241. #if ENABLED(DEBUG_LEVELING_FEATURE)
  242. if (DEBUGGING(MESH_ADJUST)) {
  243. SERIAL_ECHOPGM(" >>>---> ");
  244. SERIAL_ECHO_F(z0, 6);
  245. SERIAL_EOL;
  246. }
  247. #endif
  248. if (isnan(z0)) { // if part of the Mesh is undefined, it will show up as NAN
  249. z0 = 0.0; // in ubl.z_values[][] and propagate through the
  250. // calculations. If our correction is NAN, we throw it out
  251. // because part of the Mesh is undefined and we don't have the
  252. // information we need to complete the height correction.
  253. #if ENABLED(DEBUG_LEVELING_FEATURE)
  254. if (DEBUGGING(MESH_ADJUST)) {
  255. SERIAL_ECHOPAIR("??? Yikes! NAN in get_z_correction(", lx0);
  256. SERIAL_CHAR(',');
  257. SERIAL_ECHO(ly0);
  258. SERIAL_CHAR(')');
  259. SERIAL_EOL;
  260. }
  261. #endif
  262. }
  263. return z0; // there used to be a +state.z_offset on this line
  264. }
  265. /**
  266. * This function sets the Z leveling fade factor based on the given Z height,
  267. * only re-calculating when necessary.
  268. *
  269. * Returns 1.0 if planner.z_fade_height is 0.0.
  270. * Returns 0.0 if Z is past the specified 'Fade Height'.
  271. */
  272. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  273. inline float fade_scaling_factor_for_z(const float &lz) {
  274. if (planner.z_fade_height == 0.0) return 1.0;
  275. static float fade_scaling_factor = 1.0;
  276. const float rz = RAW_Z_POSITION(lz);
  277. if (last_specified_z != rz) {
  278. last_specified_z = rz;
  279. fade_scaling_factor =
  280. rz < planner.z_fade_height
  281. ? 1.0 - (rz * planner.inverse_z_fade_height)
  282. : 0.0;
  283. }
  284. return fade_scaling_factor;
  285. }
  286. #else
  287. inline float fade_scaling_factor_for_z(const float &lz) {
  288. return 1.0;
  289. }
  290. #endif
  291. }; // class unified_bed_leveling
  292. extern unified_bed_leveling ubl;
  293. #endif // AUTO_BED_LEVELING_UBL
  294. #endif // UNIFIED_BED_LEVELING_H