Browse Source

remove unused includes and re-enable initial obj spawning

Thomas B 1 month ago
parent
commit
b685072b4d
3 changed files with 1 additions and 6 deletions
  1. 1
    3
      src/game.c
  2. 0
    2
      src/main.c
  3. 0
    1
      src/obj.c

+ 1
- 3
src/game.c View File

22
 #include <rand.h>
22
 #include <rand.h>
23
 #include <stdint.h>
23
 #include <stdint.h>
24
 
24
 
25
-#include "asm/types.h"
26
-#include "gb/gb.h"
27
 #include "maps.h"
25
 #include "maps.h"
28
 #include "obj.h"
26
 #include "obj.h"
29
 #include "sprites.h"
27
 #include "sprites.h"
152
     int32_t score = 0;
150
     int32_t score = 0;
153
 
151
 
154
     obj_init();
152
     obj_init();
155
-    //obj_spawn();
153
+    obj_spawn();
156
 
154
 
157
     win_init(0);
155
     win_init(0);
158
     uint8_t x_off = win_game_draw(score);
156
     uint8_t x_off = win_game_draw(score);

+ 0
- 2
src/main.c View File

23
 #include <gbdk/metasprites.h>
23
 #include <gbdk/metasprites.h>
24
 #include <rand.h>
24
 #include <rand.h>
25
 
25
 
26
-#include "asm/types.h"
27
 #include "banks.h"
26
 #include "banks.h"
28
-#include "gb/gb.h"
29
 #include "maps.h"
27
 #include "maps.h"
30
 #include "obj.h"
28
 #include "obj.h"
31
 #include "sprites.h"
29
 #include "sprites.h"

+ 0
- 1
src/obj.c View File

23
 #include <stdlib.h>
23
 #include <stdlib.h>
24
 #include <rand.h>
24
 #include <rand.h>
25
 
25
 
26
-#include "gb/hardware.h"
27
 #include "sprites.h"
26
 #include "sprites.h"
28
 #include "game.h"
27
 #include "game.h"
29
 #include "obj.h"
28
 #include "obj.h"

Loading…
Cancel
Save