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remove unused includes and re-enable initial obj spawning

Thomas B 1 month ago
parent
commit
b685072b4d
3 changed files with 1 additions and 6 deletions
  1. 1
    3
      src/game.c
  2. 0
    2
      src/main.c
  3. 0
    1
      src/obj.c

+ 1
- 3
src/game.c View File

@@ -22,8 +22,6 @@
22 22
 #include <rand.h>
23 23
 #include <stdint.h>
24 24
 
25
-#include "asm/types.h"
26
-#include "gb/gb.h"
27 25
 #include "maps.h"
28 26
 #include "obj.h"
29 27
 #include "sprites.h"
@@ -152,7 +150,7 @@ int32_t game(void) NONBANKED {
152 150
     int32_t score = 0;
153 151
 
154 152
     obj_init();
155
-    //obj_spawn();
153
+    obj_spawn();
156 154
 
157 155
     win_init(0);
158 156
     uint8_t x_off = win_game_draw(score);

+ 0
- 2
src/main.c View File

@@ -23,9 +23,7 @@
23 23
 #include <gbdk/metasprites.h>
24 24
 #include <rand.h>
25 25
 
26
-#include "asm/types.h"
27 26
 #include "banks.h"
28
-#include "gb/gb.h"
29 27
 #include "maps.h"
30 28
 #include "obj.h"
31 29
 #include "sprites.h"

+ 0
- 1
src/obj.c View File

@@ -23,7 +23,6 @@
23 23
 #include <stdlib.h>
24 24
 #include <rand.h>
25 25
 
26
-#include "gb/hardware.h"
27 26
 #include "sprites.h"
28 27
 #include "game.h"
29 28
 #include "obj.h"

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