1234567891011121314151617181920212223242526272829303132333435363738394041 |
- /*
- * sound_game.c
- * Duality
- *
- * Copyright (C) 2025 Thomas Buck <thomas@xythobuz.de>
- *
- * Based on examples from gbdk-2020:
- * https://github.com/gbdk-2020/gbdk-2020/blob/develop/gbdk-lib/examples/gb/sound/sound.c
- *
- * And the docs for the DMG APU:
- * https://gbdev.io/pandocs/Audio_Registers.html
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * See <http://www.gnu.org/licenses/>.
- */
-
- #include "banks.h"
- #include "sound_game.h"
-
- BANKREF(sound_game)
-
- const enum notes game_music[] = {
- SILENCE, SILENCE, END
- };
-
- const struct music music_game = {
- .notes = game_music,
- .notes2 = NULL,
- .drums = NULL,
- .duration = 200,
- .repeat = 0,
- };
|