GameBoy (Color) port of the GTA San Andreas arcade game Duality
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game.c 14KB

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  1. /*
  2. * game.c
  3. * Duality
  4. *
  5. * Copyright (C) 2025 Thomas Buck <thomas@xythobuz.de>
  6. *
  7. * This program is free software: you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation, either version 3 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * See <http://www.gnu.org/licenses/>.
  18. */
  19. #include <gbdk/platform.h>
  20. #include <gbdk/metasprites.h>
  21. #include <rand.h>
  22. #include <stdint.h>
  23. #include "config.h"
  24. #include "maps.h"
  25. #include "obj.h"
  26. #include "sprites.h"
  27. #include "sound.h"
  28. #include "input.h"
  29. #include "main.h"
  30. #include "sample.h"
  31. #include "window.h"
  32. #include "game.h"
  33. #define BAR_OFFSET_X (4 - 80)
  34. #define HEALTH_OFFSET_Y -16
  35. #define POWER_OFFSET_Y 16
  36. #define PAUSE_BLINK_FRAMES 32
  37. #define SPEED_INC 1
  38. #define SPEED_DEC 1
  39. #define SPEED_MAX_ACC 23
  40. #define SPEED_MAX_ACC_DIAG 16
  41. #define SPEED_MAX_IDLE 16
  42. #define SPEED_MAX_DBG 256
  43. #define POWER_MAX 0x1FF
  44. #define POWER_SHIFT 1
  45. #define POWER_INC 2
  46. #define POWER_DEC 4
  47. enum ACCELERATION {
  48. ACC_X = 1,
  49. ACC_Y = 2,
  50. ACC_R = 4,
  51. };
  52. static uint8_t pause_screen(void) NONBANKED {
  53. snd_music_off();
  54. snd_note_off();
  55. uint8_t n = 0;
  56. while (1) {
  57. key_read();
  58. if (key_pressed(J_START)) {
  59. break;
  60. } else if (key_pressed(J_SELECT)) {
  61. return 1;
  62. }
  63. n = (n + 1) & (PAUSE_BLINK_FRAMES - 1);
  64. uint8_t hiwater = SPR_NUM_START;
  65. spr_draw(SPR_PAUSE, FLIP_NONE, 0, 0, (n < (PAUSE_BLINK_FRAMES / 2)) ? 0 : 1, &hiwater);
  66. hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
  67. vsync();
  68. }
  69. return 0;
  70. }
  71. static void status(uint8_t health, uint8_t power, uint8_t *hiwater) NONBANKED {
  72. if (health > 0) {
  73. switch (health >> 6) {
  74. case 3:
  75. spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 24,
  76. ((health >> 6) == 3) ? 7 - ((health >> 3) & 7) : 0, hiwater);
  77. case 2:
  78. spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 16,
  79. ((health >> 6) == 2) ? 7 - ((health >> 3) & 7) : 0, hiwater);
  80. case 1:
  81. spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 8,
  82. ((health >> 6) == 1) ? 7 - ((health >> 3) & 7) : 0, hiwater);
  83. case 0:
  84. spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 0,
  85. ((health >> 6) == 0) ? 7 - ((health >> 3) & 7) : 0, hiwater);
  86. }
  87. }
  88. if (power > 0) {
  89. switch (power >> 6) {
  90. case 3:
  91. spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 0,
  92. ((power >> 6) == 3) ? 7 - ((power >> 3) & 7) : 0, hiwater);
  93. case 2:
  94. spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 8,
  95. ((power >> 6) == 2) ? 7 - ((power >> 3) & 7) : 0, hiwater);
  96. case 1:
  97. spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 16,
  98. ((power >> 6) == 1) ? 7 - ((power >> 3) & 7) : 0, hiwater);
  99. case 0:
  100. spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 24,
  101. ((power >> 6) == 0) ? 7 - ((power >> 3) & 7) : 0, hiwater);
  102. }
  103. }
  104. }
  105. static void show_explosion(uint16_t power) NONBANKED {
  106. snd_music_off();
  107. snd_note_off();
  108. sample_play(SFX_EXPL_SHIP);
  109. for (uint8_t n = 0; n < (4 * 4 * 4); n++) {
  110. uint8_t hiwater = SPR_NUM_START;
  111. status(0, power, &hiwater);
  112. if (n < (4 * 4)) {
  113. spr_draw(SPR_EXPL, FLIP_NONE, 0, 0, n >> 2, &hiwater);
  114. }
  115. hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
  116. vsync();
  117. }
  118. }
  119. int32_t game(void) NONBANKED {
  120. snd_music_off();
  121. snd_note_off();
  122. disable_interrupts();
  123. DISPLAY_OFF;
  124. map_game();
  125. SHOW_BKG;
  126. spr_init_pal();
  127. SHOW_SPRITES;
  128. SPRITES_8x8;
  129. int16_t spd_x = 0;
  130. int16_t spd_y = 0;
  131. enum SPRITE_ROT rot = 0;
  132. enum ACCELERATION prev_acc = 0xFF; // so we draw the ship on the first frame
  133. uint16_t health = HEALTH_MAX;
  134. uint16_t power = POWER_MAX;
  135. int32_t score = 0;
  136. obj_init();
  137. if (!(conf_get()->debug_flags & DBG_NO_OBJ)) {
  138. obj_spawn();
  139. }
  140. win_init(0);
  141. uint8_t x_off = win_game_draw(score);
  142. move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16);
  143. SHOW_WIN;
  144. DISPLAY_ON;
  145. enable_interrupts();
  146. snd_music(SND_GAME);
  147. while(1) {
  148. key_read();
  149. enum ACCELERATION acc = 0;
  150. int32_t prev_score = score;
  151. if (key_pressed(J_LEFT)) {
  152. rot = (rot - 1) & (ROT_INVALID - 1);
  153. acc |= ACC_R;
  154. } else if (key_pressed(J_RIGHT)) {
  155. rot = (rot + 1) & (ROT_INVALID - 1);
  156. acc |= ACC_R;
  157. }
  158. if (key_down(J_A) && (power > 0)) {
  159. if (!(conf_get()->debug_flags & DBG_NO_FUEL)) {
  160. if (power >= POWER_DEC) {
  161. power -= POWER_DEC;
  162. } else {
  163. power = 0;
  164. }
  165. }
  166. switch (rot) {
  167. case ROT_0:
  168. spd_y -= SPEED_INC;
  169. if (!(conf_get()->debug_flags & DBG_FAST)) {
  170. if (spd_y < -SPEED_MAX_ACC) spd_y = -SPEED_MAX_ACC;
  171. } else {
  172. if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG;
  173. }
  174. acc |= ACC_Y;
  175. break;
  176. case ROT_45:
  177. spd_y -= SPEED_INC;
  178. if (!(conf_get()->debug_flags & DBG_FAST)) {
  179. if (spd_y < -SPEED_MAX_ACC_DIAG) spd_y = -SPEED_MAX_ACC_DIAG;
  180. } else {
  181. if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG;
  182. }
  183. acc |= ACC_Y;
  184. spd_x += SPEED_INC;
  185. if (!(conf_get()->debug_flags & DBG_FAST)) {
  186. if (spd_x > SPEED_MAX_ACC_DIAG) spd_x = SPEED_MAX_ACC_DIAG;
  187. } else {
  188. if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG;
  189. }
  190. acc |= ACC_X;
  191. break;
  192. case ROT_90:
  193. spd_x += SPEED_INC;
  194. if (!(conf_get()->debug_flags & DBG_FAST)) {
  195. if (spd_x > SPEED_MAX_ACC) spd_x = SPEED_MAX_ACC;
  196. } else {
  197. if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG;
  198. }
  199. acc |= ACC_X;
  200. break;
  201. case ROT_135:
  202. spd_x += SPEED_INC;
  203. if (!(conf_get()->debug_flags & DBG_FAST)) {
  204. if (spd_x > SPEED_MAX_ACC_DIAG) spd_x = SPEED_MAX_ACC_DIAG;
  205. } else {
  206. if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG;
  207. }
  208. acc |= ACC_X;
  209. spd_y += SPEED_INC;
  210. if (!(conf_get()->debug_flags & DBG_FAST)) {
  211. if (spd_y > SPEED_MAX_ACC_DIAG) spd_y = SPEED_MAX_ACC_DIAG;
  212. } else {
  213. if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG;
  214. }
  215. acc |= ACC_Y;
  216. break;
  217. case ROT_180:
  218. spd_y += SPEED_INC;
  219. if (!(conf_get()->debug_flags & DBG_FAST)) {
  220. if (spd_y > SPEED_MAX_ACC) spd_y = SPEED_MAX_ACC;
  221. } else {
  222. if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG;
  223. }
  224. acc |= ACC_Y;
  225. break;
  226. case ROT_225:
  227. spd_y += SPEED_INC;
  228. if (!(conf_get()->debug_flags & DBG_FAST)) {
  229. if (spd_y > SPEED_MAX_ACC_DIAG) spd_y = SPEED_MAX_ACC_DIAG;
  230. } else {
  231. if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG;
  232. }
  233. acc |= ACC_Y;
  234. spd_x -= SPEED_INC;
  235. if (!(conf_get()->debug_flags & DBG_FAST)) {
  236. if (spd_x < -SPEED_MAX_ACC_DIAG) spd_x = -SPEED_MAX_ACC_DIAG;
  237. } else {
  238. if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG;
  239. }
  240. acc |= ACC_X;
  241. break;
  242. case ROT_270:
  243. spd_x -= SPEED_INC;
  244. if (!(conf_get()->debug_flags & DBG_FAST)) {
  245. if (spd_x < -SPEED_MAX_ACC) spd_x = -SPEED_MAX_ACC;
  246. } else {
  247. if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG;
  248. }
  249. acc |= ACC_X;
  250. break;
  251. case ROT_315:
  252. spd_x -= SPEED_INC;
  253. if (!(conf_get()->debug_flags & DBG_FAST)) {
  254. if (spd_x < -SPEED_MAX_ACC_DIAG) spd_x = -SPEED_MAX_ACC_DIAG;
  255. } else {
  256. if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG;
  257. }
  258. acc |= ACC_X;
  259. spd_y -= SPEED_INC;
  260. if (!(conf_get()->debug_flags & DBG_FAST)) {
  261. if (spd_y < -SPEED_MAX_ACC_DIAG) spd_y = -SPEED_MAX_ACC_DIAG;
  262. } else {
  263. if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG;
  264. }
  265. acc |= ACC_Y;
  266. break;
  267. default:
  268. break;
  269. }
  270. } else if (!key_down(J_A) && (power < POWER_MAX)) {
  271. if (power <= (POWER_MAX - POWER_INC)) {
  272. power += POWER_INC;
  273. } else {
  274. power = POWER_MAX;
  275. }
  276. }
  277. // adjust speed down when not moving
  278. if (!(acc & ACC_X)) {
  279. if (spd_x != 0) {
  280. if (!(conf_get()->debug_flags & DBG_FAST)) {
  281. if (spd_x > SPEED_MAX_IDLE) spd_x -= SPEED_DEC;
  282. else if (spd_x < -SPEED_MAX_IDLE) spd_x += SPEED_DEC;
  283. } else {
  284. spd_x = 0;
  285. }
  286. }
  287. }
  288. if (!(acc & ACC_Y)) {
  289. if (spd_y != 0) {
  290. if (!(conf_get()->debug_flags & DBG_FAST)) {
  291. if (spd_y > SPEED_MAX_IDLE) spd_y -= SPEED_DEC;
  292. else if (spd_y < -SPEED_MAX_IDLE) spd_y += SPEED_DEC;
  293. } else {
  294. spd_y = 0;
  295. }
  296. }
  297. }
  298. if (key_pressed(J_B)) {
  299. int8_t ret = -1;
  300. switch (rot) {
  301. case ROT_0:
  302. ret = obj_add(SPR_SHOT, 0, -SHIP_OFF, spd_x, spd_y - SHOT_SPEED);
  303. break;
  304. case ROT_45:
  305. ret = obj_add(SPR_SHOT, SHIP_OFF / 2 + 3, -SHIP_OFF / 2 - 2, spd_x + SHOT_SPEED, spd_y - SHOT_SPEED);
  306. break;
  307. case ROT_90:
  308. ret = obj_add(SPR_SHOT, SHIP_OFF, 0, spd_x + SHOT_SPEED, spd_y);
  309. break;
  310. case ROT_135:
  311. ret = obj_add(SPR_SHOT, SHIP_OFF / 2 + 3, SHIP_OFF / 2 + 2, spd_x + SHOT_SPEED, spd_y + SHOT_SPEED);
  312. break;
  313. case ROT_180:
  314. ret = obj_add(SPR_SHOT, 0, SHIP_OFF, spd_x, spd_y + SHOT_SPEED);
  315. break;
  316. case ROT_225:
  317. ret = obj_add(SPR_SHOT, -SHIP_OFF / 2 - 3, SHIP_OFF / 2 + 2, spd_x - SHOT_SPEED, spd_y + SHOT_SPEED);
  318. break;
  319. case ROT_270:
  320. ret = obj_add(SPR_SHOT, -SHIP_OFF, 0, spd_x - SHOT_SPEED, spd_y);
  321. break;
  322. case ROT_315:
  323. ret = obj_add(SPR_SHOT, -SHIP_OFF / 2 - 3, -SHIP_OFF / 2 - 2, spd_x - SHOT_SPEED, spd_y - SHOT_SPEED);
  324. break;
  325. default:
  326. break;
  327. }
  328. if (ret == OBJ_ADDED) {
  329. sample_play(SFX_SHOT);
  330. if (score > 0) {
  331. score--;
  332. }
  333. }
  334. }
  335. if (key_pressed(J_START)) {
  336. if (pause_screen()) {
  337. break;
  338. }
  339. // restart bg music
  340. snd_music(SND_GAME);
  341. }
  342. if (key_pressed(J_SELECT) && conf_get()->debug_flags) {
  343. map_dbg_reset();
  344. }
  345. map_move(spd_x, spd_y);
  346. uint8_t hiwater = SPR_NUM_START;
  347. status(health >> HEALTH_SHIFT, power >> POWER_SHIFT, &hiwater);
  348. if (conf_get()->debug_flags & DBG_MARKER) {
  349. spr_draw(SPR_DEBUG, FLIP_NONE, 0, 0, 0, &hiwater);
  350. spr_draw(SPR_DEBUG_LARGE, FLIP_NONE, 0, 0, 0, &hiwater);
  351. }
  352. spr_ship(rot, acc & (ACC_X | ACC_Y), &hiwater);
  353. int16_t damage = obj_do(&spd_x, &spd_y, &score, &hiwater,
  354. (conf_get()->debug_flags & DBG_NO_OBJ) ? 1 : 0);
  355. if (damage > 0) {
  356. if (conf_get()->debug_flags & DBG_GOD_MODE) {
  357. damage = 0;
  358. }
  359. if (health > damage) {
  360. health -= damage;
  361. } else if (health <= damage) {
  362. health = 0;
  363. show_explosion(power);
  364. break;
  365. }
  366. } else if (damage < 0) {
  367. health += -damage;
  368. if (health > HEALTH_MAX) {
  369. health = HEALTH_MAX;
  370. }
  371. }
  372. hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
  373. prev_acc = acc;
  374. if (score != prev_score) {
  375. uint8_t x_off = win_game_draw(score);
  376. move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16);
  377. }
  378. vsync();
  379. }
  380. return score;
  381. }