123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448 |
- /*
- * game.c
- * Duality
- *
- * Copyright (C) 2025 Thomas Buck <thomas@xythobuz.de>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * See <http://www.gnu.org/licenses/>.
- */
-
- #include <gbdk/platform.h>
- #include <gbdk/metasprites.h>
- #include <rand.h>
- #include <stdint.h>
-
- #include "config.h"
- #include "maps.h"
- #include "obj.h"
- #include "sprites.h"
- #include "sound.h"
- #include "input.h"
- #include "main.h"
- #include "sample.h"
- #include "window.h"
- #include "game.h"
-
- #define BAR_OFFSET_X (4 - 80)
- #define HEALTH_OFFSET_Y -16
- #define POWER_OFFSET_Y 16
- #define PAUSE_BLINK_FRAMES 32
-
- #define SPEED_INC 1
- #define SPEED_DEC 1
-
- #define SPEED_MAX_ACC 23
- #define SPEED_MAX_ACC_DIAG 16
- #define SPEED_MAX_IDLE 16
- #define SPEED_MAX_DBG 256
-
- #define POWER_MAX 0x1FF
- #define POWER_SHIFT 1
-
- #define POWER_INC 2
- #define POWER_DEC 4
-
- enum ACCELERATION {
- ACC_X = 1,
- ACC_Y = 2,
- ACC_R = 4,
- };
-
- static uint8_t pause_screen(void) NONBANKED {
- snd_music_off();
- snd_note_off();
-
- uint8_t n = 0;
-
- while (1) {
- key_read();
-
- if (key_pressed(J_START)) {
- break;
- } else if (key_pressed(J_SELECT)) {
- return 1;
- }
-
- n = (n + 1) & (PAUSE_BLINK_FRAMES - 1);
-
- uint8_t hiwater = SPR_NUM_START;
- spr_draw(SPR_PAUSE, FLIP_NONE, 0, 0, (n < (PAUSE_BLINK_FRAMES / 2)) ? 0 : 1, &hiwater);
- hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
-
- vsync();
- }
-
- return 0;
- }
-
- static void status(uint8_t health, uint8_t power, uint8_t *hiwater) NONBANKED {
- if (health > 0) {
- switch (health >> 6) {
- case 3:
- spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 24,
- ((health >> 6) == 3) ? 7 - ((health >> 3) & 7) : 0, hiwater);
- case 2:
- spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 16,
- ((health >> 6) == 2) ? 7 - ((health >> 3) & 7) : 0, hiwater);
- case 1:
- spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 8,
- ((health >> 6) == 1) ? 7 - ((health >> 3) & 7) : 0, hiwater);
- case 0:
- spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 0,
- ((health >> 6) == 0) ? 7 - ((health >> 3) & 7) : 0, hiwater);
- }
- }
-
- if (power > 0) {
- switch (power >> 6) {
- case 3:
- spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 0,
- ((power >> 6) == 3) ? 7 - ((power >> 3) & 7) : 0, hiwater);
- case 2:
- spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 8,
- ((power >> 6) == 2) ? 7 - ((power >> 3) & 7) : 0, hiwater);
- case 1:
- spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 16,
- ((power >> 6) == 1) ? 7 - ((power >> 3) & 7) : 0, hiwater);
- case 0:
- spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 24,
- ((power >> 6) == 0) ? 7 - ((power >> 3) & 7) : 0, hiwater);
- }
- }
- }
-
- static void show_explosion(uint16_t power) NONBANKED {
- snd_music_off();
- snd_note_off();
- sample_play(SFX_EXPL_SHIP);
-
- for (uint8_t n = 0; n < (4 * 4 * 4); n++) {
- uint8_t hiwater = SPR_NUM_START;
- status(0, power, &hiwater);
- if (n < (4 * 4)) {
- spr_draw(SPR_EXPL, FLIP_NONE, 0, 0, n >> 2, &hiwater);
- }
- hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
- vsync();
- }
- }
-
- int32_t game(void) NONBANKED {
- snd_music_off();
- snd_note_off();
-
- disable_interrupts();
- DISPLAY_OFF;
- map_game();
- SHOW_BKG;
- spr_init_pal();
- SHOW_SPRITES;
- SPRITES_8x8;
-
- int16_t spd_x = 0;
- int16_t spd_y = 0;
- enum SPRITE_ROT rot = 0;
- enum ACCELERATION prev_acc = 0xFF; // so we draw the ship on the first frame
- uint16_t health = HEALTH_MAX;
- uint16_t power = POWER_MAX;
- int32_t score = 0;
-
- obj_init();
-
- if (!(conf_get()->debug_flags & DBG_NO_OBJ)) {
- obj_spawn();
- }
-
- win_init(0);
- uint8_t x_off = win_game_draw(score);
- move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16);
-
- SHOW_WIN;
- DISPLAY_ON;
- enable_interrupts();
-
- snd_music(SND_GAME);
-
- while(1) {
- key_read();
-
- enum ACCELERATION acc = 0;
- int32_t prev_score = score;
-
- if (key_pressed(J_LEFT)) {
- rot = (rot - 1) & (ROT_INVALID - 1);
- acc |= ACC_R;
- } else if (key_pressed(J_RIGHT)) {
- rot = (rot + 1) & (ROT_INVALID - 1);
- acc |= ACC_R;
- }
-
- if (key_down(J_A) && (power > 0)) {
- if (!(conf_get()->debug_flags & DBG_NO_FUEL)) {
- if (power >= POWER_DEC) {
- power -= POWER_DEC;
- } else {
- power = 0;
- }
- }
-
- switch (rot) {
- case ROT_0:
- spd_y -= SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y < -SPEED_MAX_ACC) spd_y = -SPEED_MAX_ACC;
- } else {
- if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG;
- }
- acc |= ACC_Y;
- break;
-
- case ROT_45:
- spd_y -= SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y < -SPEED_MAX_ACC_DIAG) spd_y = -SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG;
- }
- acc |= ACC_Y;
- spd_x += SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x > SPEED_MAX_ACC_DIAG) spd_x = SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG;
- }
- acc |= ACC_X;
- break;
-
- case ROT_90:
- spd_x += SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x > SPEED_MAX_ACC) spd_x = SPEED_MAX_ACC;
- } else {
- if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG;
- }
- acc |= ACC_X;
- break;
-
- case ROT_135:
- spd_x += SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x > SPEED_MAX_ACC_DIAG) spd_x = SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG;
- }
- acc |= ACC_X;
- spd_y += SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y > SPEED_MAX_ACC_DIAG) spd_y = SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG;
- }
- acc |= ACC_Y;
- break;
-
- case ROT_180:
- spd_y += SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y > SPEED_MAX_ACC) spd_y = SPEED_MAX_ACC;
- } else {
- if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG;
- }
- acc |= ACC_Y;
- break;
-
- case ROT_225:
- spd_y += SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y > SPEED_MAX_ACC_DIAG) spd_y = SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG;
- }
- acc |= ACC_Y;
- spd_x -= SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x < -SPEED_MAX_ACC_DIAG) spd_x = -SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG;
- }
- acc |= ACC_X;
- break;
-
- case ROT_270:
- spd_x -= SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x < -SPEED_MAX_ACC) spd_x = -SPEED_MAX_ACC;
- } else {
- if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG;
- }
- acc |= ACC_X;
- break;
-
- case ROT_315:
- spd_x -= SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x < -SPEED_MAX_ACC_DIAG) spd_x = -SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG;
- }
- acc |= ACC_X;
- spd_y -= SPEED_INC;
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y < -SPEED_MAX_ACC_DIAG) spd_y = -SPEED_MAX_ACC_DIAG;
- } else {
- if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG;
- }
- acc |= ACC_Y;
- break;
-
- default:
- break;
- }
- } else if (!key_down(J_A) && (power < POWER_MAX)) {
- if (power <= (POWER_MAX - POWER_INC)) {
- power += POWER_INC;
- } else {
- power = POWER_MAX;
- }
- }
-
- // adjust speed down when not moving
- if (!(acc & ACC_X)) {
- if (spd_x != 0) {
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_x > SPEED_MAX_IDLE) spd_x -= SPEED_DEC;
- else if (spd_x < -SPEED_MAX_IDLE) spd_x += SPEED_DEC;
- } else {
- spd_x = 0;
- }
- }
- }
- if (!(acc & ACC_Y)) {
- if (spd_y != 0) {
- if (!(conf_get()->debug_flags & DBG_FAST)) {
- if (spd_y > SPEED_MAX_IDLE) spd_y -= SPEED_DEC;
- else if (spd_y < -SPEED_MAX_IDLE) spd_y += SPEED_DEC;
- } else {
- spd_y = 0;
- }
- }
- }
-
- if (key_pressed(J_B)) {
- int8_t ret = -1;
- switch (rot) {
- case ROT_0:
- ret = obj_add(SPR_SHOT, 0, -SHIP_OFF, spd_x, spd_y - SHOT_SPEED);
- break;
-
- case ROT_45:
- ret = obj_add(SPR_SHOT, SHIP_OFF / 2 + 3, -SHIP_OFF / 2 - 2, spd_x + SHOT_SPEED, spd_y - SHOT_SPEED);
- break;
-
- case ROT_90:
- ret = obj_add(SPR_SHOT, SHIP_OFF, 0, spd_x + SHOT_SPEED, spd_y);
- break;
-
- case ROT_135:
- ret = obj_add(SPR_SHOT, SHIP_OFF / 2 + 3, SHIP_OFF / 2 + 2, spd_x + SHOT_SPEED, spd_y + SHOT_SPEED);
- break;
-
- case ROT_180:
- ret = obj_add(SPR_SHOT, 0, SHIP_OFF, spd_x, spd_y + SHOT_SPEED);
- break;
-
- case ROT_225:
- ret = obj_add(SPR_SHOT, -SHIP_OFF / 2 - 3, SHIP_OFF / 2 + 2, spd_x - SHOT_SPEED, spd_y + SHOT_SPEED);
- break;
-
- case ROT_270:
- ret = obj_add(SPR_SHOT, -SHIP_OFF, 0, spd_x - SHOT_SPEED, spd_y);
- break;
-
- case ROT_315:
- ret = obj_add(SPR_SHOT, -SHIP_OFF / 2 - 3, -SHIP_OFF / 2 - 2, spd_x - SHOT_SPEED, spd_y - SHOT_SPEED);
- break;
-
- default:
- break;
- }
-
- if (ret == OBJ_ADDED) {
- sample_play(SFX_SHOT);
-
- if (score > 0) {
- score--;
- }
- }
- }
-
- if (key_pressed(J_START)) {
- if (pause_screen()) {
- break;
- }
-
- // restart bg music
- snd_music(SND_GAME);
- }
-
- if (key_pressed(J_SELECT) && conf_get()->debug_flags) {
- map_dbg_reset();
- }
-
- map_move(spd_x, spd_y);
-
- uint8_t hiwater = SPR_NUM_START;
- status(health >> HEALTH_SHIFT, power >> POWER_SHIFT, &hiwater);
-
- if (conf_get()->debug_flags & DBG_MARKER) {
- spr_draw(SPR_DEBUG, FLIP_NONE, 0, 0, 0, &hiwater);
- spr_draw(SPR_DEBUG_LARGE, FLIP_NONE, 0, 0, 0, &hiwater);
- }
-
- spr_ship(rot, acc & (ACC_X | ACC_Y), &hiwater);
-
- int16_t damage = obj_do(&spd_x, &spd_y, &score, &hiwater,
- (conf_get()->debug_flags & DBG_NO_OBJ) ? 1 : 0);
- if (damage > 0) {
- if (conf_get()->debug_flags & DBG_GOD_MODE) {
- damage = 0;
- }
-
- if (health > damage) {
- health -= damage;
- } else if (health <= damage) {
- health = 0;
- show_explosion(power);
- break;
- }
- } else if (damage < 0) {
- health += -damage;
- if (health > HEALTH_MAX) {
- health = HEALTH_MAX;
- }
- }
-
- hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
-
- prev_acc = acc;
-
- if (score != prev_score) {
- uint8_t x_off = win_game_draw(score);
- move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16);
- }
-
- vsync();
- }
-
- return score;
- }
|