61 Commits (1d65995581e798800aa8a211032225fa960626b0)

Author SHA1 Message Date
  Thomas Buck 45288518bf Fixed indentation [skip ci] 9 years ago
  Thomas Buck 44935e3e1d Updated ImGui 9 years ago
  Thomas Buck d26aedf803 More debug output and support for windows compiling. 10 years ago
  Thomas Buck ea91c9484a World static, more debug infos, portal rendering. 10 years ago
  Thomas Buck f8dba33eea Removed custom Font support 10 years ago
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 10 years ago
  Thomas Buck eedb4ec4ed Now using glbinding 10 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 10 years ago
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 10 years ago
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 10 years ago
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 10 years ago
  Thomas Buck 9e759a7937 Added support for TR1 levels 10 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 10 years ago
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 10 years ago
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 10 years ago
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 10 years ago
  Thomas Buck 6282248c71 Fixed texture viewer, updated imgui again 10 years ago
  Thomas Buck e3b087062f Updated imgui 10 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 10 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 10 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 years ago
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 years ago
  Thomas Buck 28c15c890e Menu background now chosen randomly 10 years ago
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 years ago
  Thomas Buck 6625071dfd Render StaticModels 10 years ago
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10 years ago
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 10 years ago
  Thomas Buck 741083b757 Fixed indent [skip ci] 10 years ago
  Thomas Buck bd24c36a7f Added SoundManager 10 years ago
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers 10 years ago
  Thomas Buck def2a75125 textile triangle display 10 years ago
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 10 years ago
  Thomas Buck e968717184 Added texture viewer 10 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 10 years ago
  Thomas Buck 65be6f0114 Fixed wireframe background color 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck f00fb80309 Split Log class from Console 10 years ago
  Thomas Buck d64eac9034 Fixed imgui rendering 10 years ago
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class 10 years ago
  Thomas Buck 1bb089c311 imgui integration working more or less 10 years ago
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 10 years ago
  Thomas Buck 6541e0c674 Removed C-Style string handling code. 10 years ago
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 10 years ago