Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Thomas Buck 01d39b4972 Render using new interface 11 anni fa
..
games Added TombRaider1.h 11 anni fa
math Slimmed down math/math.h 11 anni fa
utils Added mouse scrolling support. 11 anni fa
Camera.h Removed Emitter and Particle 11 anni fa
Console.h Added mouse scrolling support. 11 anni fa
Game.h Simplified Render Texture loading 11 anni fa
Menu.h Maplist now in Menu 11 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
OpenRaider.h Maplist now in Menu 11 anni fa
Render.h Render using new interface 11 anni fa
Room.h Render using new interface 11 anni fa
SkeletalModel.h Added SkeletalModel, now using std::vector 11 anni fa
Sound.h Sound interface now abstract 11 anni fa
SoundAL.h Sound interface now abstract 11 anni fa
Sprite.h Rewrote Sprite loading in Game 11 anni fa
Texture.h Fixed strange Texture offset in GL, added asserts. 11 anni fa
TombRaider.h Added basic movement 11 anni fa
TombRaiderData.h Validating pak before putting it in menu list 11 anni fa
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Window.h Many small fixes 11 anni fa
WindowSDL.h Using only colors that were defined for renderer 11 anni fa
World.h Rewrote Sprite loading in Game 11 anni fa
WorldData.h Added comparison operator to static model 11 anni fa
config.h.in be case-sensitive for config file 11 anni fa
global.h Many small fixes 11 anni fa
main.h Render is now also service 11 anni fa