Open Source Tomb Raider Engine
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Thomas Buck 01d39b4972 Render using new interface 11 年前
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games Added TombRaider1.h 11 年前
math Slimmed down math/math.h 11 年前
utils Added mouse scrolling support. 11 年前
Camera.h Removed Emitter and Particle 11 年前
Console.h Added mouse scrolling support. 11 年前
Game.h Simplified Render Texture loading 11 年前
Menu.h Maplist now in Menu 11 年前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
OpenRaider.h Maplist now in Menu 11 年前
Render.h Render using new interface 11 年前
Room.h Render using new interface 11 年前
SkeletalModel.h Added SkeletalModel, now using std::vector 11 年前
Sound.h Sound interface now abstract 11 年前
SoundAL.h Sound interface now abstract 11 年前
Sprite.h Rewrote Sprite loading in Game 11 年前
Texture.h Fixed strange Texture offset in GL, added asserts. 11 年前
TombRaider.h Added basic movement 11 年前
TombRaiderData.h Validating pak before putting it in menu list 11 年前
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Window.h Many small fixes 11 年前
WindowSDL.h Using only colors that were defined for renderer 11 年前
World.h Rewrote Sprite loading in Game 11 年前
WorldData.h Added comparison operator to static model 11 年前
config.h.in be case-sensitive for config file 11 年前
global.h Many small fixes 11 年前
main.h Render is now also service 11 年前