Open Source Tomb Raider Engine
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Thomas Buck 14978be957 Fixed strange Texture offset in GL, added asserts. 11 years ago
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games Added TombRaider1.h 11 years ago
math Slimmed down math/math.h 11 years ago
utils Added mouse scrolling support. Used in Console to scroll the history. 11 years ago
Camera.h Camera sensitivity stored in OpenRaider 11 years ago
Config.h.in Started implementing command system. 11 years ago
Console.h Added mouse scrolling support. Used in Console to scroll the history. 11 years ago
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
Game.h Added game mode command 11 years ago
Menu.h Can now also bind mouse actions 11 years ago
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
OpenRaider.h Added game mode command 11 years ago
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
Render.h Added game mode command 11 years ago
SkeletalModel.h Added SkeletalModel, now using std::vector 11 years ago
Sound.h Added Sound initialization 11 years ago
Texture.h Fixed strange Texture offset in GL, added asserts. 11 years ago
TombRaider.h Added basic movement 11 years ago
TombRaiderData.h Validating pak before putting it in menu list 11 years ago
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
Window.h Added game mode command 11 years ago
WindowSDL.h Using only colors that were defined for renderer 11 years ago
World.h No longer segfaulting but now leaking World memory 11 years ago
WorldData.h Added World, WorldData, using std list and vector. 11 years ago
global.h Using only colors that were defined for renderer 11 years ago
main.h Added Menu 11 years ago