Open Source Tomb Raider Engine
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Thomas Buck 14978be957 Fixed strange Texture offset in GL, added asserts. 11 年前
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games Added TombRaider1.h 11 年前
math Slimmed down math/math.h 11 年前
utils Added mouse scrolling support. Used in Console to scroll the history. 11 年前
Camera.h Camera sensitivity stored in OpenRaider 11 年前
Config.h.in Started implementing command system. 11 年前
Console.h Added mouse scrolling support. Used in Console to scroll the history. 11 年前
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Game.h Added game mode command 11 年前
Menu.h Can now also bind mouse actions 11 年前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
OpenRaider.h Added game mode command 11 年前
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Render.h Added game mode command 11 年前
SkeletalModel.h Added SkeletalModel, now using std::vector 11 年前
Sound.h Added Sound initialization 11 年前
Texture.h Fixed strange Texture offset in GL, added asserts. 11 年前
TombRaider.h Added basic movement 11 年前
TombRaiderData.h Validating pak before putting it in menu list 11 年前
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Window.h Added game mode command 11 年前
WindowSDL.h Using only colors that were defined for renderer 11 年前
World.h No longer segfaulting but now leaking World memory 11 年前
WorldData.h Added World, WorldData, using std list and vector. 11 年前
global.h Using only colors that were defined for renderer 11 年前
main.h Added Menu 11 年前