Open Source Tomb Raider Engine
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Thomas Buck 4cb2078e24 Fixed TR3 level loader 10 年之前
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commands Started work on Entity system 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Fixed TR3 level loader 10 年之前
system Using float for font colors. Better controller mapping. 10 年之前
utils Using float for font colors. Better controller mapping. 10 年之前
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 年之前
Console.h Imgui update, controller & camera movement improvements. 10 年之前
Entity.h Imgui update, controller & camera movement improvements. 10 年之前
Game.h Controller menu navigation & limit camera rotation 10 年之前
Log.h Support for Room Sprites 10 年之前
Menu.h Using float for font colors. Better controller mapping. 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Added support for TR1 levels 10 年之前
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 年之前
Room.h Removed unused stuff [skip ci] 10 年之前
RoomData.h Removed unused stuff [skip ci] 10 年之前
RoomMesh.h Wrong assert was used when including glm 10 年之前
RunTime.h Fixed StaticMesh Y offset 10 年之前
Script.h Small fixes (tried to compile with Visual Studio) 10 年之前
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 年之前
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 年之前
Sprite.h Return of (animated) textile and sprite viewer 10 年之前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年之前
TextureManager.h Added support for TR1 levels 10 年之前
UI.h Updated imgui, added consoleAction. 10 年之前
World.h Support for Room Sprites 10 年之前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年之前
global.h Using float for font colors. Better controller mapping. 10 年之前