Open Source Tomb Raider Engine
Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 年前
..
commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Performance boost by storing data in GL buffers directly 10 年前
utils Removed Exceptions, moved GL code into Shader 10 年前
Camera.h Performance boost by storing data in GL buffers directly 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Game.h Controller support, Camera Quaternion 10 年前
Log.h Fixed window resizing and initial camera offset. 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Performance boost by storing data in GL buffers directly 10 年前
Render.h Fixed window resizing and initial camera offset. 10 年前
Room.h Fixed window resizing and initial camera offset. 10 年前
RoomData.h Fixed window resizing and initial camera offset. 10 年前
RoomMesh.h Performance boost by storing data in GL buffers directly 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Fixed window resizing and initial camera offset. 10 年前
TextureManager.h Performance boost by storing data in GL buffers directly 10 年前
UI.h Removed Exceptions, moved GL code into Shader 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Using stb_image, stb_image_write. New imgui version. 10 年前
global.h Controller support, Camera Quaternion 10 年前