Open Source Tomb Raider Engine
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Thomas Buck 74c6e6c54d scaleBuffer() no longer limiting at 256x256 11 年前
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math New assert implementation, meta improvements 11 年前
utils scaleBuffer() no longer limiting at 256x256 11 年前
CMakeLists.txt Texture now TextureManager 11 年前
Camera.cpp Added walk action. No longer crashes in World::isWall() 11 年前
Command.cpp Added animation command 11 年前
Console.cpp Support for mouse keys 4 & 5 11 年前
Entity.cpp Enabled MULTITEXTURE in debug builds 11 年前
Font.cpp Fixed TRLE colors and SDL heading 11 年前
FontManager.cpp Fixed TRLE colors and SDL heading 11 年前
FontSDL.cpp Fixed TRLE colors and SDL heading 11 年前
FontTRLE.cpp Fixed TRLE colors and SDL heading 11 年前
Game.cpp Created StaticMesh class 11 年前
Menu.cpp Fixed TRLE colors and SDL heading 11 年前
Mesh.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 11 年前
OpenRaider.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 11 年前
Render.cpp Texture now TextureManager 11 年前
Room.cpp Enabled MULTITEXTURE in debug builds 11 年前
RoomData.cpp Created StaticMesh class 11 年前
SkeletalModel.cpp Created StaticMesh class 11 年前
Sound.cpp New assert implementation, meta improvements 11 年前
SoundAL.cpp New assert implementation, meta improvements 11 年前
SoundNull.cpp New assert implementation, meta improvements 11 年前
Sprite.cpp Various little fixes 11 年前
StaticMesh.cpp Texture now TextureManager 11 年前
TextureManager.cpp scaleBuffer() no longer limiting at 256x256 11 年前
TombRaider.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 11 年前
ViewVolume.cpp Various little fixes 11 年前
Window.cpp Split Font subsystem from Window 11 年前
WindowSDL.cpp Support for mouse keys 4 & 5 11 年前
World.cpp Created StaticMesh class 11 年前
main.cpp Support for mouse keys 4 & 5 11 年前