Open Source Tomb Raider Engine
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Thomas Buck 74c6e6c54d scaleBuffer() no longer limiting at 256x256 11 年之前
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math New assert implementation, meta improvements 11 年之前
utils scaleBuffer() no longer limiting at 256x256 11 年之前
CMakeLists.txt Texture now TextureManager 11 年之前
Camera.cpp Added walk action. No longer crashes in World::isWall() 11 年之前
Command.cpp Added animation command 11 年之前
Console.cpp Support for mouse keys 4 & 5 11 年之前
Entity.cpp Enabled MULTITEXTURE in debug builds 11 年之前
Font.cpp Fixed TRLE colors and SDL heading 11 年之前
FontManager.cpp Fixed TRLE colors and SDL heading 11 年之前
FontSDL.cpp Fixed TRLE colors and SDL heading 11 年之前
FontTRLE.cpp Fixed TRLE colors and SDL heading 11 年之前
Game.cpp Created StaticMesh class 11 年之前
Menu.cpp Fixed TRLE colors and SDL heading 11 年之前
Mesh.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 11 年之前
OpenRaider.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 11 年之前
Render.cpp Texture now TextureManager 11 年之前
Room.cpp Enabled MULTITEXTURE in debug builds 11 年之前
RoomData.cpp Created StaticMesh class 11 年之前
SkeletalModel.cpp Created StaticMesh class 11 年之前
Sound.cpp New assert implementation, meta improvements 11 年之前
SoundAL.cpp New assert implementation, meta improvements 11 年之前
SoundNull.cpp New assert implementation, meta improvements 11 年之前
Sprite.cpp Various little fixes 11 年之前
StaticMesh.cpp Texture now TextureManager 11 年之前
TextureManager.cpp scaleBuffer() no longer limiting at 256x256 11 年之前
TombRaider.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 11 年之前
ViewVolume.cpp Various little fixes 11 年之前
Window.cpp Split Font subsystem from Window 11 年之前
WindowSDL.cpp Support for mouse keys 4 & 5 11 年之前
World.cpp Created StaticMesh class 11 年之前
main.cpp Support for mouse keys 4 & 5 11 年之前