Open Source Tomb Raider Engine
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Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 vuotta sitten
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commands Started work on Entity system 10 vuotta sitten
games Auto code indentation [skip ci] 10 vuotta sitten
loader Fixed TR1 level loading (sound samples and colors) 10 vuotta sitten
system Added support for TR1 levels 10 vuotta sitten
utils Removed unused stuff [skip ci] 10 vuotta sitten
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 vuotta sitten
Console.h Imgui update, controller & camera movement improvements. 10 vuotta sitten
Entity.h Imgui update, controller & camera movement improvements. 10 vuotta sitten
Game.h Controller menu navigation & limit camera rotation 10 vuotta sitten
Log.h Support for Room Sprites 10 vuotta sitten
Menu.h Auto code indentation [skip ci] 10 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 10 vuotta sitten
Mesh.h Added support for TR1 levels 10 vuotta sitten
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 vuotta sitten
Room.h Removed unused stuff [skip ci] 10 vuotta sitten
RoomData.h Removed unused stuff [skip ci] 10 vuotta sitten
RoomMesh.h Wrong assert was used when including glm 10 vuotta sitten
RunTime.h Fixed StaticMesh Y offset 10 vuotta sitten
Script.h Small fixes (tried to compile with Visual Studio) 10 vuotta sitten
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 vuotta sitten
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 vuotta sitten
Sprite.h Return of (animated) textile and sprite viewer 10 vuotta sitten
StaticMesh.h Individual toggles for bounding box visualisation. 10 vuotta sitten
TextureManager.h Added support for TR1 levels 10 vuotta sitten
UI.h Updated imgui, added consoleAction. 10 vuotta sitten
World.h Support for Room Sprites 10 vuotta sitten
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 vuotta sitten
global.h Removed unused stuff [skip ci] 10 vuotta sitten