Open Source Tomb Raider Engine
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Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 anni fa
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commands Started work on Entity system 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Fixed TR1 level loading (sound samples and colors) 10 anni fa
system Added support for TR1 levels 10 anni fa
utils Removed unused stuff [skip ci] 10 anni fa
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 anni fa
Console.h Imgui update, controller & camera movement improvements. 10 anni fa
Entity.h Imgui update, controller & camera movement improvements. 10 anni fa
Game.h Controller menu navigation & limit camera rotation 10 anni fa
Log.h Support for Room Sprites 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Added support for TR1 levels 10 anni fa
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 anni fa
Room.h Removed unused stuff [skip ci] 10 anni fa
RoomData.h Removed unused stuff [skip ci] 10 anni fa
RoomMesh.h Wrong assert was used when including glm 10 anni fa
RunTime.h Fixed StaticMesh Y offset 10 anni fa
Script.h Small fixes (tried to compile with Visual Studio) 10 anni fa
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 anni fa
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 anni fa
Sprite.h Return of (animated) textile and sprite viewer 10 anni fa
StaticMesh.h Individual toggles for bounding box visualisation. 10 anni fa
TextureManager.h Added support for TR1 levels 10 anni fa
UI.h Updated imgui, added consoleAction. 10 anni fa
World.h Support for Room Sprites 10 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anni fa
global.h Removed unused stuff [skip ci] 10 anni fa