Open Source Tomb Raider Engine
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Thomas Buck b8794b216d Using Box as BoundingBox 11 anni fa
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games Added TombRaider1.h 11 anni fa
math Setup objects from TombRaider in their constructor 11 anni fa
utils Added mouse scrolling support. 11 anni fa
Camera.h Removed Emitter and Particle 11 anni fa
Console.h Added mouse scrolling support. 11 anni fa
Game.h Setup objects from TombRaider in their constructor 11 anni fa
Menu.h Menu play button working 11 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
OpenRaider.h Maplist now in Menu 11 anni fa
Render.h Using Box as BoundingBox 11 anni fa
Room.h Using Box as BoundingBox 11 anni fa
RoomData.h Using Box as BoundingBox 11 anni fa
SkeletalModel.h Added SkeletalModel, now using std::vector 11 anni fa
Sound.h Sound interface now abstract 11 anni fa
SoundAL.h Sound interface now abstract 11 anni fa
Sprite.h Setup objects from TombRaider in their constructor 11 anni fa
Texture.h Fixed strange Texture offset in GL, added asserts. 11 anni fa
TombRaider.h Added basic movement 11 anni fa
TombRaiderData.h Validating pak before putting it in menu list 11 anni fa
ViewVolume.h Setup objects from TombRaider in their constructor 11 anni fa
Window.h Many small fixes 11 anni fa
WindowSDL.h Using only colors that were defined for renderer 11 anni fa
World.h Rewrote Sprite loading in Game 11 anni fa
WorldData.h Added comparison operator to static model 11 anni fa
config.h.in be case-sensitive for config file 11 anni fa
global.h Many small fixes 11 anni fa
main.h Render is now also service 11 anni fa