Open Source Tomb Raider Engine
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Thomas Buck d26aedf803 More debug output and support for windows compiling. 10 年前
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commands Now v0.1.4. New Readme. Updated docs. 10 年前
loader No longer including gl.h globally, renamed own assert. 10 年前
system More debug output and support for windows compiling. 10 年前
utils Now v0.1.4. New Readme. Updated docs. 10 年前
Camera.h Keep Camera in Room. Travis glbinding changes. 10 年前
Console.h Now v0.1.4. New Readme. Updated docs. 10 年前
Entity.h Now v0.1.4. New Readme. Updated docs. 10 年前
Game.h Now v0.1.4. New Readme. Updated docs. 10 年前
Log.h Add move constructor to LogLevel 10 年前
Menu.h Main menu rewrite as imgui window 10 年前
Mesh.h Now always copying GL data 10 年前
Render.h Fixed new 2D portal visibility checks. 10 年前
Room.h World static, more debug infos, portal rendering. 10 年前
RoomData.h New vis check (work in progress) 10 年前
RoomMesh.h Now always copying GL data 10 年前
RunTime.h More debug output and support for windows compiling. 10 年前
Script.h Now v0.1.4. New Readme. Updated docs. 10 年前
SkeletalModel.h Now v0.1.4. New Readme. Updated docs. 10 年前
SoundManager.h Now v0.1.4. New Readme. Updated docs. 10 年前
Sprite.h Now always copying GL data 10 年前
StaticMesh.h World static, more debug infos, portal rendering. 10 年前
TextureManager.h Now v0.1.4. New Readme. Updated docs. 10 年前
UI.h Now v0.1.4. New Readme. Updated docs. 10 年前
World.h World static, more debug infos, portal rendering. 10 年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年前
global.h No longer including gl.h globally, renamed own assert. 10 年前