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Remove abs() from planeNormal.z

Scott Lahteine 10 years ago
parent
commit
0b32431551
1 changed files with 1 additions and 1 deletions
  1. 1
    1
      Marlin/Marlin_main.cpp

+ 1
- 1
Marlin/Marlin_main.cpp View File

1114
     vector_3 from_2_to_1 = (pt1 - pt2).get_normal();
1114
     vector_3 from_2_to_1 = (pt1 - pt2).get_normal();
1115
     vector_3 from_2_to_3 = (pt3 - pt2).get_normal();
1115
     vector_3 from_2_to_3 = (pt3 - pt2).get_normal();
1116
     vector_3 planeNormal = vector_3::cross(from_2_to_1, from_2_to_3).get_normal();
1116
     vector_3 planeNormal = vector_3::cross(from_2_to_1, from_2_to_3).get_normal();
1117
-    planeNormal = vector_3(planeNormal.x, planeNormal.y, abs(planeNormal.z));
1117
+    planeNormal = vector_3(planeNormal.x, planeNormal.y, planeNormal.z);
1118
 
1118
 
1119
     plan_bed_level_matrix = matrix_3x3::create_look_at(planeNormal);
1119
     plan_bed_level_matrix = matrix_3x3::create_look_at(planeNormal);
1120
 
1120
 

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