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bgr -> bg

+ update in documentation
AnHardt 10 years ago
parent
commit
56fc3a4835

+ 2
- 2
Documentation/LCDLanguageFont.md View File

38
   * de    German
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   * de    German
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   * es    Spanish
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   * es    Spanish
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   * ru    Russian
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   * ru    Russian
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-  * bgr   Bulgarian
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+  * bg    Bulgarian
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   * it    Italian
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   * it    Italian
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   * pt    Portuguese
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   * pt    Portuguese
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   * pt-br Portuguese (Brazil)
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   * pt-br Portuguese (Brazil)
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       * MAPPER_NON is the fastest and least memory consuming variant.
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       * MAPPER_NON is the fastest and least memory consuming variant.
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       * Mappers together with a ISO10646_font are the second best choice regarding speed and memory consumption. Only a few more decisions are mad per character.
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       * Mappers together with a ISO10646_font are the second best choice regarding speed and memory consumption. Only a few more decisions are mad per character.
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       * Mappers together with the HD44780_fonts use about additional 128 bytes for the mapping_table.
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       * Mappers together with the HD44780_fonts use about additional 128 bytes for the mapping_table.
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-  * e.) Creating a new language file is not a big thing. Just make a new file with the format 'language_xx.h' or maybe 'language.xx.utf8.h', define a mapper and a font in there and translate some of the strings defined in language_en.h. You can drop the surrounding  #ifndef #endif. You don't have to translate all the stings - the missing one will be added by language_en.h - in English - of cause.
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+  * e.) Creating a new language file is not a big thing. Just make a new file with the format 'language_xx.h' or maybe 'language.xx.utf8.h', define a mapper and a font in there and translate some of the strings defined in language_en.h. You can drop the surrounding  #ifndef #endif. You don't have to translate all the stings - the missing one will be added by language_en.h - in English - of cause. If possible 'xx' should be the 2 letter code from ISO 639-1 for your language.
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   * f.) If you cant find a matching mapper things will be a bit more complex. With the Hitachi based displays you will not have big chance to make something useful unless you have one with a matching charset. For a full graphic display - lets explain with - let's say Greece.
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   * f.) If you cant find a matching mapper things will be a bit more complex. With the Hitachi based displays you will not have big chance to make something useful unless you have one with a matching charset. For a full graphic display - lets explain with - let's say Greece.
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       Find a matching charset. (http://en.wikipedia.org/wiki/Greek_and_Coptic)
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       Find a matching charset. (http://en.wikipedia.org/wiki/Greek_and_Coptic)
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       Provide a font containing the symbols in the right size. Normal ASCII in the lower 127 places, the upper with your selection.
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       Provide a font containing the symbols in the right size. Normal ASCII in the lower 127 places, the upper with your selection.

+ 1
- 1
Marlin/Configuration.h View File

640
 // @section lcd
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 // @section lcd
641
 
641
 
642
 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
644
 // See also language.h
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 // See also language.h
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
646
 
646
 

+ 1
- 1
Marlin/configurator/config/Configuration.h View File

639
 // @section lcd
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 // @section lcd
640
 
640
 
641
 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
642
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
642
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
643
 // See also language.h
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 // See also language.h
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
645
 
645
 

+ 1
- 1
Marlin/example_configurations/Felix/Configuration.h View File

572
 //==============================LCD and SD support=============================
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 //==============================LCD and SD support=============================
573
 
573
 
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 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
578
 
578
 

+ 1
- 1
Marlin/example_configurations/Felix/Configuration_DUAL.h View File

568
 //==============================LCD and SD support=============================
568
 //==============================LCD and SD support=============================
569
 
569
 
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 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
571
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
574
 
574
 

+ 1
- 1
Marlin/example_configurations/Hephestos/Configuration.h View File

594
 //==============================LCD and SD support=============================
594
 //==============================LCD and SD support=============================
595
 
595
 
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 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
597
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
598
 // See also language.h
598
 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
600
 
600
 

+ 1
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Marlin/example_configurations/K8200/Configuration.h View File

600
 //==============================LCD and SD support=============================
600
 //==============================LCD and SD support=============================
601
 
601
 
602
 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
603
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
603
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 // See also language.h
605
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
605
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
606
 
606
 

+ 1
- 1
Marlin/example_configurations/SCARA/Configuration.h View File

623
 //==============================LCD and SD support=============================
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 //==============================LCD and SD support=============================
624
 
624
 
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 // Define your display language below. Replace (en) with your language code and uncomment.
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 // Define your display language below. Replace (en) with your language code and uncomment.
626
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
626
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
627
 // See also language.h
628
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
628
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
629
 
629
 

+ 1
- 1
Marlin/example_configurations/WITBOX/Configuration.h View File

593
 //==============================LCD and SD support=============================
593
 //==============================LCD and SD support=============================
594
 
594
 
595
 // Define your display language below. Replace (en) with your language code and uncomment.
595
 // Define your display language below. Replace (en) with your language code and uncomment.
596
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
596
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
597
 // See also language.h
597
 // See also language.h
598
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
598
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
599
 
599
 

+ 1
- 1
Marlin/example_configurations/delta/generic/Configuration.h View File

640
 //==============================LCD and SD support=============================
640
 //==============================LCD and SD support=============================
641
 
641
 
642
 // Define your display language below. Replace (en) with your language code and uncomment.
642
 // Define your display language below. Replace (en) with your language code and uncomment.
643
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
643
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
644
 // See also language.h
644
 // See also language.h
645
 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
645
 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
646
 
646
 

+ 1
- 1
Marlin/example_configurations/delta/kossel_mini/Configuration.h View File

644
 //==============================LCD and SD support=============================
644
 //==============================LCD and SD support=============================
645
 
645
 
646
 // Define your display language below. Replace (en) with your language code and uncomment.
646
 // Define your display language below. Replace (en) with your language code and uncomment.
647
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
647
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
648
 // See also language.h
648
 // See also language.h
649
 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
649
 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
650
 
650
 

+ 1
- 1
Marlin/example_configurations/makibox/Configuration.h View File

591
 //==============================LCD and SD support=============================
591
 //==============================LCD and SD support=============================
592
 
592
 
593
 // Define your display language below. Replace (en) with your language code and uncomment.
593
 // Define your display language below. Replace (en) with your language code and uncomment.
594
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
594
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
595
 // See also language.h
595
 // See also language.h
596
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
596
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
597
 
597
 

+ 1
- 1
Marlin/example_configurations/tvrrug/Round2/Configuration.h View File

597
 //==============================LCD and SD support=============================
597
 //==============================LCD and SD support=============================
598
 
598
 
599
 // Define your display language below. Replace (en) with your language code and uncomment.
599
 // Define your display language below. Replace (en) with your language code and uncomment.
600
-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
600
+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
601
 // See also language.h
601
 // See also language.h
602
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
602
 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
603
 
603
 

+ 1
- 1
Marlin/language.h View File

20
 // de       German
20
 // de       German
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 // es       Spanish
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 // es       Spanish
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 // ru       Russian
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 // ru       Russian
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-// bgr      Bulgarian
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+// bg       Bulgarian
24
 // it       Italian
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 // it       Italian
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 // pt       Portuguese
25
 // pt       Portuguese
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 // pt-br    Portuguese (Brazil)
26
 // pt-br    Portuguese (Brazil)

Marlin/language_bgr.h → Marlin/language_bg.h View File


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