Browse Source

bgr -> bg

+ update in documentation
AnHardt 10 years ago
parent
commit
56fc3a4835

+ 2
- 2
Documentation/LCDLanguageFont.md View File

@@ -38,7 +38,7 @@ We have two different technologies for the displays:
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   * de    German
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   * es    Spanish
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   * ru    Russian
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-  * bgr   Bulgarian
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+  * bg    Bulgarian
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   * it    Italian
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   * pt    Portuguese
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   * pt-br Portuguese (Brazil)
@@ -117,7 +117,7 @@ We have two different technologies for the displays:
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       * MAPPER_NON is the fastest and least memory consuming variant.
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       * Mappers together with a ISO10646_font are the second best choice regarding speed and memory consumption. Only a few more decisions are mad per character.
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       * Mappers together with the HD44780_fonts use about additional 128 bytes for the mapping_table.
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-  * e.) Creating a new language file is not a big thing. Just make a new file with the format 'language_xx.h' or maybe 'language.xx.utf8.h', define a mapper and a font in there and translate some of the strings defined in language_en.h. You can drop the surrounding  #ifndef #endif. You don't have to translate all the stings - the missing one will be added by language_en.h - in English - of cause.
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+  * e.) Creating a new language file is not a big thing. Just make a new file with the format 'language_xx.h' or maybe 'language.xx.utf8.h', define a mapper and a font in there and translate some of the strings defined in language_en.h. You can drop the surrounding  #ifndef #endif. You don't have to translate all the stings - the missing one will be added by language_en.h - in English - of cause. If possible 'xx' should be the 2 letter code from ISO 639-1 for your language.
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   * f.) If you cant find a matching mapper things will be a bit more complex. With the Hitachi based displays you will not have big chance to make something useful unless you have one with a matching charset. For a full graphic display - lets explain with - let's say Greece.
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       Find a matching charset. (http://en.wikipedia.org/wiki/Greek_and_Coptic)
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       Provide a font containing the symbols in the right size. Normal ASCII in the lower 127 places, the upper with your selection.

+ 1
- 1
Marlin/Configuration.h View File

@@ -640,7 +640,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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 // @section lcd
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/configurator/config/Configuration.h View File

@@ -639,7 +639,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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 // @section lcd
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/Felix/Configuration.h View File

@@ -572,7 +572,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/Felix/Configuration_DUAL.h View File

@@ -568,7 +568,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/Hephestos/Configuration.h View File

@@ -594,7 +594,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/K8200/Configuration.h View File

@@ -600,7 +600,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/SCARA/Configuration.h View File

@@ -623,7 +623,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/WITBOX/Configuration.h View File

@@ -593,7 +593,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/delta/generic/Configuration.h View File

@@ -640,7 +640,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/delta/kossel_mini/Configuration.h View File

@@ -644,7 +644,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/makibox/Configuration.h View File

@@ -591,7 +591,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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+ 1
- 1
Marlin/example_configurations/tvrrug/Round2/Configuration.h View File

@@ -597,7 +597,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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 //==============================LCD and SD support=============================
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 // Define your display language below. Replace (en) with your language code and uncomment.
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-// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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+// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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 // See also language.h
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 //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
603 603
 

+ 1
- 1
Marlin/language.h View File

@@ -20,7 +20,7 @@
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 // de       German
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 // es       Spanish
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 // ru       Russian
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-// bgr      Bulgarian
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+// bg       Bulgarian
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 // it       Italian
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 // pt       Portuguese
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 // pt-br    Portuguese (Brazil)

Marlin/language_bgr.h → Marlin/language_bg.h View File


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