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Add Tune -> Advanced Settings to FTDI EVE (#20532)

LinFor 4 years ago
parent
commit
9b3e16cdd0
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1 changed files with 6 additions and 2 deletions
  1. 6
    2
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp

+ 6
- 2
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp View File

@@ -49,7 +49,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
49 49
     #define PAUSE_POS       BTN_POS(1,6), BTN_SIZE(2,1)
50 50
     #define STOP_POS        BTN_POS(1,7), BTN_SIZE(2,1)
51 51
     #define CASE_LIGHT_POS  BTN_POS(1,8), BTN_SIZE(2,1)
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-    #define BACK_POS        BTN_POS(1,9), BTN_SIZE(2,1)
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+    #define ADVANCED_SETTINGS_POS BTN_POS(1,9), BTN_SIZE(1,1)
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+    #define BACK_POS        BTN_POS(2,9), BTN_SIZE(1,1)
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   #else
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     #define GRID_ROWS 5
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     #define GRID_COLS 2
@@ -61,7 +62,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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     #define STOP_POS        BTN_POS(2,3), BTN_SIZE(1,1)
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     #define FILAMENT_POS    BTN_POS(1,4), BTN_SIZE(1,1)
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     #define CASE_LIGHT_POS  BTN_POS(2,4), BTN_SIZE(1,1)
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-    #define BACK_POS        BTN_POS(1,5), BTN_SIZE(2,1)
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+    #define ADVANCED_SETTINGS_POS BTN_POS(1,5), BTN_SIZE(1,1)
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+    #define BACK_POS        BTN_POS(2,5), BTN_SIZE(2,1)
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   #endif
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   if (what & FOREGROUND) {
@@ -86,6 +88,7 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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        .tag(8).button(STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
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        .enabled(ENABLED(CASE_LIGHT_ENABLE))
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        .tag(10).button(CASE_LIGHT_POS, GET_TEXT_F(MSG_CASE_LIGHT))
91
+       .tag(11).button(ADVANCED_SETTINGS_POS, GET_TEXT_F(MSG_ADVANCED_SETTINGS))
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        .tag(1).colors(action_btn)
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              .button(BACK_POS, GET_TEXT_F(MSG_BACK));
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   }
@@ -121,6 +124,7 @@ bool TuneMenu::onTouchEnd(uint8_t tag) {
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     #if ENABLED(CASE_LIGHT_ENABLE)
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     case 10: GOTO_SCREEN(CaseLightScreen); break;
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     #endif
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+    case 11: GOTO_SCREEN(AdvancedSettingsMenu); break;
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     default:
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       return false;
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   }

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