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Cleanup file formatting

Scott Lahteine 9 years ago
parent
commit
cffb2d457e

+ 1
- 1
Marlin/language_an.h View File

@@ -81,7 +81,7 @@
81 81
 #define MSG_TEMPERATURE                     "Temperatura"
82 82
 #define MSG_MOTION                          "Movimiento"
83 83
 #define MSG_VOLUMETRIC                      "Filament"
84
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
84
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
85 85
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
86 86
 #define MSG_CONTRAST                        "Contrast"
87 87
 #define MSG_STORE_EPROM                     "Alzar Memoria"

+ 4
- 4
Marlin/language_bg.h View File

@@ -7,12 +7,12 @@
7 7
  */
8 8
 #ifndef LANGUAGE_BG_H
9 9
 #define LANGUAGE_BG_H
10
- 
10
+
11 11
 #define MAPPER_D0D1                // For Cyrillic
12 12
 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
13 13
 //#define SIMULATE_ROMFONT
14 14
 #define DISPLAY_CHARSET_ISO10646_5
15
- 
15
+
16 16
 #define WELCOME_MSG                         MACHINE_NAME " Готов."
17 17
 #define MSG_SD_INSERTED                     "Картата е поставена"
18 18
 #define MSG_SD_REMOVED                      "Картата е извадена"
@@ -124,7 +124,7 @@
124 124
 #define MSG_ENDSTOP_ABORT                   "Стоп Кр.Изключватели"
125 125
 #define MSG_END_HOUR                        "часа"
126 126
 #define MSG_END_MINUTE                      "минути"
127
- 
127
+
128 128
 #if ENABLED(DELTA_CALIBRATION_MENU)
129 129
     #define MSG_DELTA_CALIBRATE             "Делта Калибровка"
130 130
     #define MSG_DELTA_CALIBRATE_X           "Калибровка X"
@@ -132,5 +132,5 @@
132 132
     #define MSG_DELTA_CALIBRATE_Z           "Калибровка Z"
133 133
     #define MSG_DELTA_CALIBRATE_CENTER      "Калибровка Център"
134 134
 #endif // DELTA_CALIBRATION_MENU
135
- 
135
+
136 136
 #endif // LANGUAGE_BG_H

+ 1
- 1
Marlin/language_ca.h View File

@@ -8,7 +8,7 @@
8 8
 #ifndef LANGUAGE_CA_H
9 9
 #define LANGUAGE_CA_H
10 10
 
11
-//#define MAPPER_NON 
11
+//#define MAPPER_NON
12 12
 #define MAPPER_C2C3  // because of "ó"
13 13
 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
14 14
 //#define SIMULATE_ROMFONT

+ 1
- 1
Marlin/language_es.h View File

@@ -81,7 +81,7 @@
81 81
 #define MSG_TEMPERATURE                     "Temperatura"
82 82
 #define MSG_MOTION                          "Movimiento"
83 83
 #define MSG_VOLUMETRIC                      "Filamento"
84
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
84
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
85 85
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
86 86
 #define MSG_CONTRAST                        "Contraste"
87 87
 #define MSG_STORE_EPROM                     "Guardar memoria"

+ 1
- 1
Marlin/language_eu.h View File

@@ -81,7 +81,7 @@
81 81
 #define MSG_TEMPERATURE                     "Tenperatura"
82 82
 #define MSG_MOTION                          "Mugimendua"
83 83
 #define MSG_VOLUMETRIC                      "Filament"
84
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
84
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
85 85
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
86 86
 #define MSG_CONTRAST                        "LCD kontrastea"
87 87
 #define MSG_STORE_EPROM                     "Gorde memoria"

+ 1
- 1
Marlin/language_it.h View File

@@ -81,7 +81,7 @@
81 81
 #define MSG_TEMPERATURE                     "Temperatura"
82 82
 #define MSG_MOTION                          "Movimento"
83 83
 #define MSG_VOLUMETRIC                      "Filament"
84
-#define MSG_VOLUMETRIC_ENABLED		          "E in mm³"
84
+#define MSG_VOLUMETRIC_ENABLED              "E in mm³"
85 85
 #define MSG_FILAMENT_DIAM                   "Diam. filo"
86 86
 #define MSG_CONTRAST                        "Contrasto LCD"
87 87
 #define MSG_STORE_EPROM                     "Salva in EEPROM"

+ 1
- 1
Marlin/language_kana.h View File

@@ -5,7 +5,7 @@
5 5
  * See also documentation/LCDLanguageFont.md
6 6
  *
7 7
  */
8
- 
8
+
9 9
 #ifndef LANGUAGE_KANA_H
10 10
 #define LANGUAGE_KANA_H
11 11
 

+ 2
- 2
Marlin/language_kana_utf8.h View File

@@ -5,7 +5,7 @@
5 5
  * See also documentation/LCDLanguageFont.md
6 6
  *
7 7
  */
8
- 
8
+
9 9
 #ifndef LANGUAGE_KANA_UTF_H
10 10
 #define LANGUAGE_KANA_UTF_H
11 11
 
@@ -15,7 +15,7 @@
15 15
 #define DISPLAY_CHARSET_ISO10646_KANA
16 16
 
17 17
 // This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
18
-// Just to show the potential benefit of unicode. 
18
+// Just to show the potential benefit of unicode.
19 19
 // This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
20 20
 
21 21
 // 片仮名表示定義

+ 1
- 1
Marlin/language_nl.h View File

@@ -81,7 +81,7 @@
81 81
 #define MSG_TEMPERATURE                     "Temperatuur"
82 82
 #define MSG_MOTION                          "Beweging"
83 83
 #define MSG_VOLUMETRIC                      "Filament"
84
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
84
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
85 85
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
86 86
 #define MSG_CONTRAST                        "LCD contrast"
87 87
 #define MSG_STORE_EPROM                     "Geheugen opslaan"

+ 1
- 1
Marlin/language_pl.h View File

@@ -81,7 +81,7 @@
81 81
 #define MSG_TEMPERATURE                     "Temperatura"
82 82
 #define MSG_MOTION                          "Ruch"
83 83
 #define MSG_VOLUMETRIC                      "Filament"
84
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
84
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
85 85
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
86 86
 #define MSG_CONTRAST                        "Kontrast LCD"
87 87
 #define MSG_STORE_EPROM                     "Zapisz w pamieci"

+ 10
- 10
Marlin/language_test.h View File

@@ -8,16 +8,16 @@
8 8
 #ifndef LANGUAGE_TEST_H
9 9
 #define LANGUAGE_TEST_H
10 10
 
11
-// Select ONE of the following Mappers. 
12
-// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point 
11
+// Select ONE of the following Mappers.
12
+// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
13 13
 // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
14 14
 //
15
-// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. 
15
+// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
16 16
 //   If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
17 17
 //   "\xxx" symbols. All Symbols are only one byte long.
18 18
 // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
19 19
 //   In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
20
-//   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 
20
+//   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
21 21
 //   and D1.
22 22
 // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
23 23
 //   I hope the pages E282 and E283 are sufficient to write katakana.
@@ -124,14 +124,14 @@
124 124
   #define MSG_COOLDOWN                        STRG_C3_9
125 125
   #define MSG_SWITCH_PS_OFF                   STRG_C3_a
126 126
   #define MSG_MOVE_AXIS                       STRG_C3_b
127
-  
127
+
128 128
   #define MSG_MAIN                            STRG_OKTAL_2
129 129
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
130 130
   #define MSG_MOTION                          STRG_OKTAL_4
131 131
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
132 132
   #define MSG_CONTRAST                        STRG_OKTAL_6
133 133
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
134
-  
134
+
135 135
   #define MSG_NOZZLE                          STRG_OKTAL_8
136 136
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
137 137
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
@@ -159,14 +159,14 @@
159 159
   #define MSG_COOLDOWN                        STRG_D1_9
160 160
   #define MSG_SWITCH_PS_OFF                   STRG_D1_a
161 161
   #define MSG_MOVE_AXIS                       STRG_D1_b
162
-  
162
+
163 163
   #define MSG_MAIN                            STRG_OKTAL_2
164 164
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
165 165
   #define MSG_MOTION                          STRG_OKTAL_4
166 166
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
167 167
   #define MSG_CONTRAST                        STRG_OKTAL_6
168 168
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
169
-  
169
+
170 170
   #define MSG_NOZZLE                          STRG_OKTAL_8
171 171
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
172 172
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
@@ -194,14 +194,14 @@
194 194
   #define MSG_COOLDOWN                        STRG_E383_9
195 195
   #define MSG_SWITCH_PS_OFF                   STRG_E383_a
196 196
   #define MSG_MOVE_AXIS                       STRG_E383_b
197
-  
197
+
198 198
   #define MSG_MAIN                            STRG_OKTAL_2
199 199
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
200 200
   #define MSG_MOTION                          STRG_OKTAL_4
201 201
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
202 202
   #define MSG_CONTRAST                        STRG_OKTAL_6
203 203
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
204
-  
204
+
205 205
   #define MSG_NOZZLE                          STRG_OKTAL_8
206 206
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
207 207
   #define MSG_AUTOTEMP                        STRG_OKTAL_a

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