GameBoy (Color) port of the GTA San Andreas arcade game Duality
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sound_menu.c 6.3KB

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  1. /*
  2. * sound_menu.c
  3. * Duality
  4. *
  5. * Copyright (C) 2025 Thomas Buck <thomas@xythobuz.de>
  6. *
  7. * Based on examples from gbdk-2020:
  8. * https://github.com/gbdk-2020/gbdk-2020/blob/develop/gbdk-lib/examples/gb/sound/sound.c
  9. *
  10. * And the docs for the DMG APU:
  11. * https://gbdev.io/pandocs/Audio_Registers.html
  12. *
  13. * This program is free software: you can redistribute it and/or modify
  14. * it under the terms of the GNU General Public License as published by
  15. * the Free Software Foundation, either version 3 of the License, or
  16. * (at your option) any later version.
  17. *
  18. * This program is distributed in the hope that it will be useful,
  19. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  20. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  21. * GNU General Public License for more details.
  22. *
  23. * See <http://www.gnu.org/licenses/>.
  24. */
  25. #include "banks.h"
  26. #include "sound_menu.h"
  27. BANKREF(sound_menu)
  28. const enum notes menu_music[] = {
  29. // intro
  30. G2, G2, D2, D2, F1, F1, G1, G1, // 1
  31. G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 1
  32. G1, G1, G1, G1, SIL, SIL, SIL, SIL, // 2
  33. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, Ab2, // 2
  34. G2, G2, D2, D2, F1, F1, G1, G1, // 3
  35. G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 3
  36. G1, G1, G1, G1, SIL, SIL, SIL, SIL, // 4
  37. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, Ab2, // 4
  38. // repeat 1
  39. G2, G2, G3, G3, G4, G4, Eb4, Eb4, // 5
  40. D4, Eb4, D4, C4, D4, D4, D4, G1, // 5
  41. G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 6
  42. D4, D4, G3, G3, C4, C4, Bb3, G3, // 6
  43. G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 7
  44. D4, Eb4, D4, C4, D4, D4, D4, G1, // 7
  45. G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 8
  46. D4, D4, G3, G3, C4, C4, Bb3, G3, // 8
  47. G2, G2, G3, G3, G4, G4, Eb4, Eb4, // 9
  48. D4, Eb4, D4, C4, D4, D4, D4, G1, // 9
  49. G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 10
  50. D4, D4, G3, G3, C4, C4, Bb3, G3, // 10
  51. G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 11
  52. D4, Eb4, D4, C4, D4, D4, D4, G1, // 11
  53. G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 12
  54. D4, D4, G3, G3, C4, C4, Bb3, G3, // 12
  55. // bridge
  56. G2, G2, D2, D2, F1, F1, G1, G1, // 13
  57. G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 13
  58. G1, G1, G3, D4, D4, G3, Db4, Db4, // 14
  59. G3, C4, Bb1, Bb1, SIL, SIL, G3, G3, // 14
  60. G2, G2, D2, D2, F1, F1, G1, G1, // 15
  61. G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 15
  62. G1, G1, G3, D4, D4, G3, Db4, Db4, // 16
  63. G3, C4, Bb1, G3, Bb3, Bb3, G3, G3, // 16
  64. // repeat 2
  65. G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 17
  66. D4, Eb4, D4, C4, D4, D4, D4, G1, // 17
  67. G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 18
  68. D4, D4, G3, G3, C4, C4, Bb3, G3, // 18
  69. G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 19
  70. D4, Eb4, D4, C4, D4, D4, D4, G1, // 19
  71. G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 20
  72. D4, D4, G3, G3, C4, C4, Bb3, G3, // 20
  73. // bridge
  74. G2, G2, D2, D2, F1, F1, G1, G1, // 21
  75. G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 21
  76. G1, G1, G3, D4, D4, G3, Db4, Db4, // 22
  77. G3, C4, Bb1, Bb1, SIL, SIL, G3, G3, // 22
  78. G2, G2, D2, D2, F1, F1, G1, G1, // 23
  79. G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 23
  80. G1, G1, G3, D4, D4, G3, Db4, Db4, // 24
  81. G3, C4, Bb1, G3, Bb3, Bb3, G3, G3, // 24
  82. // end
  83. G2, G2, G2, G2, SIL, SIL, G1, G1, // 25
  84. G1, G1, G1, G1, G1, G1, G1, G1, // 25
  85. G1, G1, G1, G1, SIL, SIL, SIL, SIL, // 26
  86. SILENCE, SILENCE, SILENCE, SILENCE,
  87. SILENCE, SILENCE, SILENCE, SILENCE,
  88. SILENCE, SILENCE, SILENCE, SILENCE,
  89. SILENCE, SILENCE, SILENCE, SILENCE,
  90. END
  91. };
  92. const enum notes menu_music2[] = {
  93. // intro
  94. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  95. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  96. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  97. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  98. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  99. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  100. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  101. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  102. // repeat 1
  103. SIL, SIL, D2, D2, F1, F1, G1, G1,
  104. G1, G1, SIL, SIL, SIL, SIL, SIL, SIL,
  105. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  106. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL,
  107. SIL, SIL, SIL, SIL, F1, F1, G1, G1,
  108. G1, G1, SIL, SIL, SIL, SIL, SIL, SIL,
  109. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  110. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL,
  111. SIL, SIL, D2, D2, F1, F1, G1, G1,
  112. G1, G1, SIL, SIL, SIL, SIL, SIL, SIL,
  113. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  114. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL,
  115. SIL, SIL, SIL, SIL, F1, F1, G1, G1,
  116. G1, G1, SIL, SIL, SIL, SIL, SIL, SIL,
  117. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  118. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL,
  119. // bridge
  120. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  121. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  122. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  123. SIL, SIL, SIL, G3, Bb3, Bb3, Ab2, Ab2,
  124. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  125. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  126. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  127. SIL, SIL, SIL, SIL, SIL, SIL, Ab2, Ab2,
  128. // repeat 2
  129. SIL, SIL, SIL, SIL, F1, F1, G1, G1,
  130. G1, G1, SIL, SIL, SIL, SIL, SIL, SIL,
  131. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  132. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL,
  133. SIL, SIL, SIL, SIL, F1, F1, G1, G1,
  134. G1, G1, SIL, SIL, SIL, SIL, SIL, SIL,
  135. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  136. SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL,
  137. // bridge
  138. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  139. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  140. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  141. SIL, SIL, SIL, G3, Bb3, Bb3, Ab2, Ab2,
  142. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  143. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  144. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  145. SIL, SIL, SIL, SIL, SIL, SIL, Ab2, Ab2,
  146. // end
  147. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  148. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  149. SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL,
  150. SILENCE, SILENCE, SILENCE, SILENCE,
  151. SILENCE, SILENCE, SILENCE, SILENCE,
  152. SILENCE, SILENCE, SILENCE, SILENCE,
  153. SILENCE, SILENCE, SILENCE, SILENCE,
  154. END
  155. };
  156. const struct music music_menu = {
  157. .notes = menu_music,
  158. .notes2 = menu_music2,
  159. .drums = NULL,
  160. .duration = 150,
  161. .repeat = 0,
  162. };