Open Source Tomb Raider Engine
Thomas Buck 187855894f Controller menu navigation & limit camera rotation 10 anni fa
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commands Started work on Entity system 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
system Support for imgui/SDL text input IME 10 anni fa
utils Format code [skip ci] 10 anni fa
Camera.h Controller menu navigation & limit camera rotation 10 anni fa
Console.h Imgui update, controller & camera movement improvements. 10 anni fa
Entity.h Imgui update, controller & camera movement improvements. 10 anni fa
Game.h Controller menu navigation & limit camera rotation 10 anni fa
Log.h Support for Room Sprites 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Wrong assert was used when including glm 10 anni fa
Render.h Debug info now displayed as imgui overlay 10 anni fa
Room.h Started work on Entity system 10 anni fa
RoomData.h Support for Room Sprites 10 anni fa
RoomMesh.h Wrong assert was used when including glm 10 anni fa
RunTime.h Fixed StaticMesh Y offset 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h Started work on Entity system 10 anni fa
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
Sprite.h Return of (animated) textile and sprite viewer 10 anni fa
StaticMesh.h Individual toggles for bounding box visualisation. 10 anni fa
TextureManager.h Return of (animated) textile and sprite viewer 10 anni fa
UI.h Updated imgui, added consoleAction. 10 anni fa
World.h Support for Room Sprites 10 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anni fa
global.h Format code [skip ci] 10 anni fa