Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Thomas Buck d8e8c0705c Added new Readme 11 yıl önce
data Initial commit from SF CVS 11 yıl önce
doc Initial commit from SF CVS 11 yıl önce
msvc/OpenRaider Initial commit from SF CVS 11 yıl önce
src Added stub for missing hel/CollisionObject. 11 yıl önce
.gitignore Added stub for missing hel/CollisionObject. 11 yıl önce
BUGS Initial commit from SF CVS 11 yıl önce
COPYING Initial commit from SF CVS 11 yıl önce
ChangeLog Initial commit from SF CVS 11 yıl önce
Makefile Added stub for missing hel/CollisionObject. 11 yıl önce
README.md Added new Readme 11 yıl önce
README.old Added new Readme 11 yıl önce
Requirements Initial commit from SF CVS 11 yıl önce
TODO Initial commit from SF CVS 11 yıl önce
autogen.sh Initial commit from SF CVS 11 yıl önce
deps.sh Added stub for missing hel/CollisionObject. 11 yıl önce
fix-gcc3.sh Initial commit from SF CVS 11 yıl önce
setup.sh Initial commit from SF CVS 11 yıl önce
sshot.sh Initial commit from SF CVS 11 yıl önce

README.md

OpenRaider

OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.

This project aims to get OpenRaider running in a modern Unix.

License

OpenRaider is based on code, specs, and alogrithms from:

  • GooseEgg/Freyja 3d Modelers by Mongoose
  • TR Rosetta Stone spec sheet by Anonymous
  • TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose

All code should be GPLed, unless otherwise noted.

Housekeeping by xythobuz.