Open Source Tomb Raider Engine
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Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. 10 anni fa
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commands Now v0.1.4. New Readme. Updated docs. 10 anni fa
loader No longer including gl.h globally, renamed own assert. 10 anni fa
system Optimized Mesh rendering 10 anni fa
utils Now v0.1.4. New Readme. Updated docs. 10 anni fa
Camera.h Fixed new 2D portal visibility checks. 10 anni fa
Console.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
Entity.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
Game.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
Log.h Add move constructor to LogLevel 10 anni fa
Menu.h Main menu rewrite as imgui window 10 anni fa
Mesh.h Now always copying GL data 10 anni fa
Render.h Fixed new 2D portal visibility checks. 10 anni fa
Room.h World static, more debug infos, portal rendering. 10 anni fa
RoomData.h New vis check (work in progress) 10 anni fa
RoomMesh.h Now always copying GL data 10 anni fa
RunTime.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
Script.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
SkeletalModel.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
SoundManager.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
Sprite.h Now always copying GL data 10 anni fa
StaticMesh.h World static, more debug infos, portal rendering. 10 anni fa
TextureManager.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
UI.h Now v0.1.4. New Readme. Updated docs. 10 anni fa
World.h World static, more debug infos, portal rendering. 10 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anni fa
global.h No longer including gl.h globally, renamed own assert. 10 anni fa