Open Source Tomb Raider Engine
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Thomas Buck 187855894f Controller menu navigation & limit camera rotation 10 vuotta sitten
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commands Started work on Entity system 10 vuotta sitten
games Auto code indentation [skip ci] 10 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
system Support for imgui/SDL text input IME 10 vuotta sitten
utils Format code [skip ci] 10 vuotta sitten
Camera.h Controller menu navigation & limit camera rotation 10 vuotta sitten
Console.h Imgui update, controller & camera movement improvements. 10 vuotta sitten
Entity.h Imgui update, controller & camera movement improvements. 10 vuotta sitten
Game.h Controller menu navigation & limit camera rotation 10 vuotta sitten
Log.h Support for Room Sprites 10 vuotta sitten
Menu.h Auto code indentation [skip ci] 10 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 10 vuotta sitten
Mesh.h Wrong assert was used when including glm 10 vuotta sitten
Render.h Debug info now displayed as imgui overlay 10 vuotta sitten
Room.h Started work on Entity system 10 vuotta sitten
RoomData.h Support for Room Sprites 10 vuotta sitten
RoomMesh.h Wrong assert was used when including glm 10 vuotta sitten
RunTime.h Fixed StaticMesh Y offset 10 vuotta sitten
Script.h Auto code indentation [skip ci] 10 vuotta sitten
SkeletalModel.h Started work on Entity system 10 vuotta sitten
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 vuotta sitten
Sprite.h Return of (animated) textile and sprite viewer 10 vuotta sitten
StaticMesh.h Individual toggles for bounding box visualisation. 10 vuotta sitten
TextureManager.h Return of (animated) textile and sprite viewer 10 vuotta sitten
UI.h Updated imgui, added consoleAction. 10 vuotta sitten
World.h Support for Room Sprites 10 vuotta sitten
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 vuotta sitten
global.h Format code [skip ci] 10 vuotta sitten