Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 11 anni fa
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math Slimmed down math/math.h 11 anni fa
utils Added mouse scrolling support. Used in Console to scroll the history. 11 anni fa
CMakeLists.txt Added Render 11 anni fa
Camera.cpp Camera sensitivity stored in OpenRaider 11 anni fa
Console.cpp Added Game class. Moved typedefs into global header. 11 anni fa
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Game.cpp No longer segfaulting but now leaking World memory 11 anni fa
Menu.cpp Added TombRaider level loader 11 anni fa
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
OpenRaider.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 anni fa
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Render.cpp Now segfaults somwhere else in Render 11 anni fa
SkeletalModel.cpp No longer segfaulting but now leaking World memory 11 anni fa
Sound.cpp Added Sound initialization 11 anni fa
Texture.cpp Added Texture 11 anni fa
TombRaider.cpp Validating pak before putting it in menu list 11 anni fa
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Window.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 anni fa
WindowSDL.cpp Can now also bind mouse actions 11 anni fa
World.cpp No longer segfaulting but now leaking World memory 11 anni fa
main.cpp Added Game class. Moved typedefs into global header. 11 anni fa