Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 11 lat temu
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math Slimmed down math/math.h 11 lat temu
utils Added mouse scrolling support. Used in Console to scroll the history. 11 lat temu
CMakeLists.txt Added Render 11 lat temu
Camera.cpp Camera sensitivity stored in OpenRaider 11 lat temu
Console.cpp Added Game class. Moved typedefs into global header. 11 lat temu
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 lat temu
Game.cpp No longer segfaulting but now leaking World memory 11 lat temu
Menu.cpp Added TombRaider level loader 11 lat temu
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 lat temu
OpenRaider.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 lat temu
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 lat temu
Render.cpp Now segfaults somwhere else in Render 11 lat temu
SkeletalModel.cpp No longer segfaulting but now leaking World memory 11 lat temu
Sound.cpp Added Sound initialization 11 lat temu
Texture.cpp Added Texture 11 lat temu
TombRaider.cpp Validating pak before putting it in menu list 11 lat temu
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 lat temu
Window.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 lat temu
WindowSDL.cpp Can now also bind mouse actions 11 lat temu
World.cpp No longer segfaulting but now leaking World memory 11 lat temu
main.cpp Added Game class. Moved typedefs into global header. 11 lat temu