Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 11 年前
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math Slimmed down math/math.h 11 年前
utils Added mouse scrolling support. Used in Console to scroll the history. 11 年前
CMakeLists.txt Added Render 11 年前
Camera.cpp Camera sensitivity stored in OpenRaider 11 年前
Console.cpp Added Game class. Moved typedefs into global header. 11 年前
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Game.cpp No longer segfaulting but now leaking World memory 11 年前
Menu.cpp Added TombRaider level loader 11 年前
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
OpenRaider.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 年前
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Render.cpp Now segfaults somwhere else in Render 11 年前
SkeletalModel.cpp No longer segfaulting but now leaking World memory 11 年前
Sound.cpp Added Sound initialization 11 年前
Texture.cpp Added Texture 11 年前
TombRaider.cpp Validating pak before putting it in menu list 11 年前
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Window.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 年前
WindowSDL.cpp Can now also bind mouse actions 11 年前
World.cpp No longer segfaulting but now leaking World memory 11 年前
main.cpp Added Game class. Moved typedefs into global header. 11 年前