Open Source Tomb Raider Engine
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Thomas Buck 12b203507b Render is now also service 11 anni fa
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games Added TombRaider1.h 11 anni fa
math Slimmed down math/math.h 11 anni fa
utils Added mouse scrolling support. Used in Console to scroll the history. 11 anni fa
Camera.h Camera sensitivity stored in OpenRaider 11 anni fa
Config.h.in Added FPS display, removed limit 11 anni fa
Console.h Added mouse scrolling support. Used in Console to scroll the history. 11 anni fa
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Game.h Render is now also service 11 anni fa
Menu.h Can now also bind mouse actions 11 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
OpenRaider.h Added sshot command 11 anni fa
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Render.h Added animation test commands 11 anni fa
SkeletalModel.h Added SkeletalModel, now using std::vector 11 anni fa
Sound.h Sound interface now abstract 11 anni fa
SoundAL.h Sound interface now abstract 11 anni fa
Texture.h Fixed strange Texture offset in GL, added asserts. 11 anni fa
TombRaider.h Added basic movement 11 anni fa
TombRaiderData.h Validating pak before putting it in menu list 11 anni fa
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
Window.h Added game mode command 11 anni fa
WindowSDL.h Using only colors that were defined for renderer 11 anni fa
World.h No longer segfaulting but now leaking World memory 11 anni fa
WorldData.h Fixed doxygen comment 11 anni fa
global.h Using only colors that were defined for renderer 11 anni fa
main.h Render is now also service 11 anni fa