Open Source Tomb Raider Engine
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Thomas Buck 12b203507b Render is now also service 11 jaren geleden
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games Added TombRaider1.h 11 jaren geleden
math Slimmed down math/math.h 11 jaren geleden
utils Added mouse scrolling support. Used in Console to scroll the history. 11 jaren geleden
Camera.h Camera sensitivity stored in OpenRaider 11 jaren geleden
Config.h.in Added FPS display, removed limit 11 jaren geleden
Console.h Added mouse scrolling support. Used in Console to scroll the history. 11 jaren geleden
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 jaren geleden
Game.h Render is now also service 11 jaren geleden
Menu.h Can now also bind mouse actions 11 jaren geleden
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 jaren geleden
OpenRaider.h Added sshot command 11 jaren geleden
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 jaren geleden
Render.h Added animation test commands 11 jaren geleden
SkeletalModel.h Added SkeletalModel, now using std::vector 11 jaren geleden
Sound.h Sound interface now abstract 11 jaren geleden
SoundAL.h Sound interface now abstract 11 jaren geleden
Texture.h Fixed strange Texture offset in GL, added asserts. 11 jaren geleden
TombRaider.h Added basic movement 11 jaren geleden
TombRaiderData.h Validating pak before putting it in menu list 11 jaren geleden
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 jaren geleden
Window.h Added game mode command 11 jaren geleden
WindowSDL.h Using only colors that were defined for renderer 11 jaren geleden
World.h No longer segfaulting but now leaking World memory 11 jaren geleden
WorldData.h Fixed doxygen comment 11 jaren geleden
global.h Using only colors that were defined for renderer 11 jaren geleden
main.h Render is now also service 11 jaren geleden